7 Days to Die

7 Days to Die

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How many times do i have to re start the game?
Sick and tired of losing my bases because these guys cant get right. Finish your job or find someone who can.
Originally posted by Sylvaa:
You have the option to stay at a particular version, via the launch items. Often the sub versions just fix small things that you probably won't notice, but can sometimes break a world.
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Showing 1-14 of 14 comments
This might not be the game for you. Part of the fun is rebuilding or using ones brain to outsmart the ai. Which is easily outsmarted until bandits rework releases.

Keep separate bases. 1 for the base and one to fight hordes.

Watch or read up on how the ai works. Simple explanation is they head to you thru the path of least hitpoints.
Last edited by [STD]Random Lead; Mar 28 @ 5:13am
I have thousands of hrs on ps4 and plenty on pc so i get what your saying but every time they change the game my base gets wiped its very annoying after hundreds of bases being built. I dont understand why my base would not be there from older saves unless it gets wiped and thats not my fault.
How many times do i have to re start the game?
3333.

More seriously - I'm also someone who likes starting over periodically - vs. staying in some late stage save forever. I mean, yeah, sometimes it's kind of annoying if the timing is "wrong" for me, but eh. I don't get that attached to bases or specific maps very often.

Either you get used to it, or you use the Beta tab to continue playing an older version/save for longer/until you're bored of that save, if you really want, or you find another game. Or wait until TFP finally decide they've had enough of working on this game and it's "finished" - eg, no more patches/changes, ever ever. Could happen. Someday. Maybe.
The author of this thread has indicated that this post answers the original topic.
Sylvaa Mar 28 @ 6:01am 
You have the option to stay at a particular version, via the launch items. Often the sub versions just fix small things that you probably won't notice, but can sometimes break a world.
mikemr2 Mar 28 @ 7:04am 
Im actually starting to agree with the OP, I cant understand why we have accepted that this is the norm, the game is clearly unfinished and should never have been allowed to have gone to retail version. sure i'm okay with adding DLC's but downloading them shouldn't be game breaking and cause you to have to wipe your current save, especially if you are only adding clothing or new threats like zombies, weather or some other PVE element.

i don't know of any other retail version of a game that requires you to completely start a fresh game for a small update unless the player wants to and we certainly shouldn't be having to roll back to an earlier beta, that's really backwards - forgive the pun

I have played this since very early on in its development and have thousands of hours in game but we have to start holding the devs accountable for all the undelivered promises and bugs that still plague this game especially when its now costing people nearly 50 bucks to purchase it, its also kinda embarrassing for TFP that modders are doing a better job then they are to address, listen and implement things people are asking for.

im not saying the game is bad, im just saying that this wouldn't have been accepted from a AAA developer like Rockstar and we shouldn't be normalising it.
<---- why I named restarter cuz of this game.
i was curious about this. Since they've released the 1.0 version is it still mandatory to restart when there is an update?


Originally posted by mikemr2:
Im actually starting to agree with the OP, I cant understand why we have accepted that this is the norm, the game is clearly unfinished and should never have been allowed to have gone to retail version. sure i'm okay with adding DLC's but downloading them shouldn't be game breaking and cause you to have to wipe your current save, especially if you are only adding clothing or new threats like zombies, weather or some other PVE element.

i don't know of any other retail version of a game that requires you to completely start a fresh game for a small update unless the player wants to and we certainly shouldn't be having to roll back to an earlier beta, that's really backwards - forgive the pun

I have played this since very early on in its development and have thousands of hours in game but we have to start holding the devs accountable for all the undelivered promises and bugs that still plague this game especially when its now costing people nearly 50 bucks to purchase it, its also kinda embarrassing for TFP that modders are doing a better job then they are to address, listen and implement things people are asking for.

im not saying the game is bad, im just saying that this wouldn't have been accepted from a AAA developer like Rockstar and we shouldn't be normalising it.
guess that answers my question
Last edited by restarter; Mar 28 @ 7:06am
The problem is this isn't the release version of the game, regardless of what it says.

You'll see all sorts of ♥♥♥♥♥♥♥♥ how "calling the game 1.0 was necessary because of some mysterious console reasons" and "just because it is 1.0 it doesn't mean development is over" but the bottom line is that the devs are being dishonest about the state of the game. Hell, if you open the game you still get the message about it being "pre-release software".

Early Access is over, they call the game version 1.3, but everybody knows and just accepts that this is nowhere near a true release version of the game and new versions often require new saves.
mikemr2 Mar 28 @ 7:25am 
Originally posted by Pain Weasel:
The problem is this isn't the release version of the game, regardless of what it says.

You'll see all sorts of ♥♥♥♥♥♥♥♥ how "calling the game 1.0 was necessary because of some mysterious console reasons" and "just because it is 1.0 it doesn't mean development is over" but the bottom line is that the devs are being dishonest about the state of the game. Hell, if you open the game you still get the message about it being "pre-release software".

Early Access is over, they call the game version 1.3, but everybody knows and just accepts that this is nowhere near a true release version of the game and new versions often require new saves.

And here is the problem, its like going to the barbers and only getting half a haircut and being happy as larry about it while paying full price.
seven Mar 28 @ 7:55am 
Originally posted by restarter:
<---- why I named restarter cuz of this game.
i was curious about this. Since they've released the 1.0 version is it still mandatory to restart when there is an update?

I have a save I started the day 1.0 experimental dropped. I can still play it, my bases are there and all my stuff after all the updates. When 2.0 comes I fully expect it will break but it hasn't been a problem so far. The problem for me is the direction the game is taking. I've barely played since July.
eightbal1 Mar 28 @ 11:19am 
Like seven above, started this current save at 1.0
When 1.3 came out, save game showed yellow. Got out of game, verified files, went back in and save game was green. Loaded fine and not lost anything. Though all my zombies now seem to be twirling circus ballerinas with epilepsy so head shots are a bit more challenging.
pApA^LeGBa Mar 28 @ 11:28am 
Originally posted by restarter:
<---- why I named restarter cuz of this game.
i was curious about this. Since they've released the 1.0 version is it still mandatory to restart when there is an update?

Versoin 2.0 will 99.99% need a restart as the perks will get an overhaul and that changes character progression.
Originally posted by pApA^LeGBa:
Originally posted by restarter:
<---- why I named restarter cuz of this game.
i was curious about this. Since they've released the 1.0 version is it still mandatory to restart when there is an update?

Versoin 2.0 will 99.99% need a restart as the perks will get an overhaul and that changes character progression.
That shouldn't be reason for a restart unless they just don't bother addressing it. If they do it properly a respec elixir would negate the need to a restart just to redistribute points.

The extra 50 POIs though will definitely require a new world.
Originally posted by Pain Weasel:
That shouldn't be reason for a restart unless they just don't bother addressing it. If they do it properly a respec elixir would negate the need to a restart just to redistribute points.

The extra 50 POIs though will definitely require a new world.
Elixir after loading in might cause problems if they actually removed or altered location of perks that you put points into. Not saying it would/will, only "maybe", depends how they do stuff I guess. What they should do (imo, maybe) is something like Path of Exile - where loading a save after a patch with significant perk/tree changes would auto-remove all perk points spent from the chr, refunding them once so you can redistribute them.

But yeah - at least between the mega-updates, you can usually keep playing a save. You just won't get any new POI's and other similar stuff that depends on the initial map generation to get placed into a map. Which is fine for a while if it's only one or two new POI's you're missing out on for a bit, but big updates adding tons of new POI's - definitely new game.
Last edited by CatPerson; Mar 28 @ 3:30pm
Tahnval Mar 28 @ 4:56pm 
Originally posted by restarter:
<---- why I named restarter cuz of this game.
i was curious about this. Since they've released the 1.0 version is it still mandatory to restart when there is an update? [..]

Sometimes. For example, the release of alpha 1.3 reset existing characters to L1 with no skills or perks because it changed a specific file for the game.

The "1.x" thing is a deception for business reasons. The game is still in alpha. Which is why it still says it's in alpha on the loading screen. That part is honest.

If you're playing on PC, the most prudent course of action is to use the "betas" function in your Steam client to lock the game to a specific version. Many versions of 7DTD are available in the "betas" list in the Steam client. Select the one you want and your installation of 7DTD will stay at that version until you choose to change it. When you finish a playthrough, that's the time to allow an update. You can choose a different version from the betas list or return the betas setting to "none" to get the latest version that the devs have released and labelled as not being experimental.
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