7 Days to Die

7 Days to Die

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chewie81 Dec 26, 2024 @ 6:06pm
Demolisher on Day 7, Game stage 76 WTF
Well this is crazy, built my standard day 7 horde base and was totally unprepared for the waves of Demolisher and irradiated zombies and so forth. Felt like a Day 70 horde more than a day 7 horde. my fighting platform is 7 blocks high if that make a difference

Playing vanilla setting with the exception of 64 max zombies and slightly longer days.

Multiplayer with my friend his GS was 71 at the time and we have just unlocked tier 3 quests

I have set up my horde base in the Desert Biome

*added additional info*
Last edited by chewie81; Dec 26, 2024 @ 7:39pm
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Showing 1-15 of 35 comments
Kara Dec 26, 2024 @ 8:41pm 
Hmm, just asking stupid questions here but, was the horde location in or around a military base or something that spawns nasty zombies?

Does your friend have admin command knowledge. He could be messing around.

I think if your days are pretty long, zombies are weak, and you have xp jacked up really high, you "could" have this happen...

What is your player levels? What was your kill count before the horde?
chewie81 Dec 26, 2024 @ 9:26pm 
My Friend doesn't have that knowledge as far as I can tell. If it is to complicated he leaves that to me to sort out lol.

XP gain was standard, Days set to 90 minutes, and 64 max spawn on blood moons the only thing I can't vouch for currently is difficulty, It should be default but that's not to say it could be higher.

We were not near any 4 skull of greater places in fact we build just outside of town near Trader Bob. We are around level 26/27. Prior to that I have died on day 2 or 3 and he had 3 back to back deaths in the snow biome hunting bears for leather.

Kill counts were around 500 zombies each (we were within 25 kills of each other*

We both have well over 1000 hours of game time but this was weird. Everything we have done was the same as every other run we have done in previous versions. We spend the first 6 days going hard on doing quests after meeting up with each other on day 1, and usually unlock Trader Bob early Day 7. We spend about 10 in game hours building a horde base that utilises a long ramp that gets to 7 blocks in height with jump obstacles barbed wire and .05 pole to a 5x5 fighting platform that is also 7 blocks high.

I have a feeling we touched the multiplayer combined limit for them to spawn. I am also wondering if there was undocumented changes in the back end of 1.2 or 1.1 that might of caused this such as a sneaky change to bring them in earlier than Game Stage 147.

Last time we played was 1.0

Edit, Fix trader to Bob (the vehicle guy) not Jen. For some reason all traders are Jens in my head. Thanks Nerevar for pointing out that stuff up :)
Last edited by chewie81; Dec 29, 2024 @ 3:50am
Pain Weasel Dec 27, 2024 @ 5:41am 
Were you playing on a server with other players who were not in your team in addition to your friend by any chance, or was it just the two of you?

If I remember correctly, for blood moons the game uses all nearby players' game stages even if you aren't teamed up.
Last edited by Pain Weasel; Dec 27, 2024 @ 5:42am
Kryzx Dec 27, 2024 @ 6:06am 
1.2 difficulty has increased overall with the new spawn mechanics.

For everyone that hasn't tried 1.2 yet & could normally take on an Infested Clear quest early on without any troubles, try to one now when you see one and judge for yourself. My first try I was bombarded with multiple ferals & special zombies (spiders, cops, etc.) on top of the numerous normal zombies before I bit the dust.

As far as blood moons go though, I haven't really noticed much changes during my first week, but the second blood moon I was already getting cop zombies just playing solo, Warrior difficulty, level 30 & in the forest biome next to trader Rekt. Not to mention I had dire wolves as well, but I expected them because I had them spawning back in V1.0 & V1.1.

I'm not complaining about it though, but it was surprising to see the new changes.
Last edited by Kryzx; Dec 27, 2024 @ 6:08am
Sylvaa Dec 27, 2024 @ 6:16am 
i have seen one first week in a mid level POI (one of the new ones) but not in the wild, and I play with increased wandering horde size/frequency.
xycotta Dec 27, 2024 @ 8:28am 
Oh yes, great fun, we are reworkig our base designs to compensate. Day four Blood Moon had 5 dire wolves.....we somehow survived. At least there were orange bags right? That doesn't count soldiers, dogs, ferals, policemen and whatever else I missed in the onslaught.

Yet again, this was Day 4. I strongly suggest investing in spike traps.
Nerevar Dec 27, 2024 @ 12:14pm 
the desert adds a gamestage boost. building a horde base there buffs the horde for no gain on your end. terrible idea early on if youre not ready for it.

demos can spawn earlier now than in 1.0 but i dont know the precise gamestage value yet as i am not bothering with the game much rn until the actual update arrives and readds weather effects finally.

gamestage only increases by amount of days passed (no matter how long the day is) and player levels gained. 1 level + 1 gamestage. and by biome gamestage bonus (only applies in biomes that arent forest biome) which adds a flat value + a multiplier of the total.

there might have been some changes to multiplayer gamestage caculations couldnt test that yet. before in 1.0 only the highest player gamestage in a group was counted for the horde spawns. players gamestages within the area that arent in your party dont affect your horde spawns at all. thats a myth. they get thier own horde spawns which target them and not you (unless you shot them)

but demos arent that big of a deal really. a proper horde base design makes the horde easy regardless of settings. there is still too many unfixed block types which allow the player to trick the AI of the zombies.

a few mentions of the tc make no sense tough. he said it was in the desert next to trader jen. jen isnt in the desert. that would be bob not jen. or it wasnt the desert. no idea whats correct there but something is off.
Invader Zim (Banned) Dec 27, 2024 @ 4:21pm 
I was walking to my farm from my camp which was across the street and suddenly 3 dire and 6 regular wolves spawned in front of me and killed me because I was over loaded with stuff and couldn't run so fast as to escape the doom. I just had survived my 5th week hoard night, had I been playing perma death I'd have been really angry.

It does seem like a high game stage for week 1, now that I think about it.
Last edited by Invader Zim; Dec 27, 2024 @ 6:26pm
Kara Dec 27, 2024 @ 6:28pm 
Originally posted by Nerevar:
the desert adds a gamestage boost. building a horde base there buffs the horde for no gain on your end. terrible idea early on if youre not ready for it.
The benefit is the better loot.
before this change (I haven't played it yet), I would always move to wasteland ASAP to gain an advantage over the others in the server. One reason, no one follows me out there lol. The other reason is higher chance for better loot. The actual loot bags on horde night are better as well. So you do get something for your hard work.
With this change, idk if it's way way out of control? but normally it's a solid strategy early game.
Razorfish Dec 27, 2024 @ 9:58pm 
Originally posted by Invader Zim:
I was walking to my farm from my camp which was across the street and suddenly 3 dire and 6 regular wolves spawned in front of me and killed me because I was over loaded with stuff and couldn't run so fast as to escape the doom. I just had survived my 5th week hoard night, had I been playing perma death I'd have been really angry.

It does seem like a high game stage for week 1, now that I think about it.

Yep they do that....... there is a few "set" attack patterns, that try to knock you out

the wolf pack is one, then the 3 dire wolf, then a group of 5 screamers pulling in more & more
but the AI is sooo ♥♥♥♥♥... just run up & down a road and directly at the screamers then head shot each one. just watch the police
BigRowdy Dec 28, 2024 @ 3:52am 
Just my opinion but I feel that in order to mask the boring repetitive game play of get mission do mission get mission do mission, they upped the game stage to keep you fighting for your life. This was my favorite game for about 7 years. I HATE vanilla now. First time I stopped playing it since I installed it. To me, the only saving grace is to let mod creators fix the bad design choices of the developers.

But I will quit belly aching for a while again. Sorry folks. Just needed to get that off my chest...again.
Kara Dec 28, 2024 @ 8:54am 
Originally posted by BigRowdy:
Just my opinion but I feel that in order to mask the boring repetitive game play of get mission do mission get mission do mission, they upped the game stage to keep you fighting for your life. This was my favorite game for about 7 years. I HATE vanilla now. First time I stopped playing it since I installed it. To me, the only saving grace is to let mod creators fix the bad design choices of the developers.

But I will quit belly aching for a while again. Sorry folks. Just needed to get that off my chest...again.

I agree 100% I also don't believe the devs will allow mods and allow access to old game versions forever. I'm just glad I'm an old player that didn't get suckered into the new pricetag lol. As controlling as they are, no way will they allow it forever.
Pain Weasel Dec 28, 2024 @ 9:50am 
Originally posted by Invader Zim:
I was walking to my farm from my camp which was across the street and suddenly 3 dire and 6 regular wolves spawned in front of me and killed me because I was over loaded with stuff and couldn't run so fast as to escape the doom. I just had survived my 5th week hoard night, had I been playing perma death I'd have been really angry.

It does seem like a high game stage for week 1, now that I think about it.
A wolf pack that includes dire wolves can spawn at game stage 41 instead of a normal wandering horde. I was a bit luckier than you when I ran into one early on since I was on a minibike and just kept right on going. I wasn't about to mess with that crap.
Keiks87 Dec 28, 2024 @ 10:36am 
I had three direwolfs on my day 7 hord. I play on easy. I did not even have birds or a cop or some of the other harder zombies. pineforest too. had just unlooked tier 2
Invader Zim (Banned) Dec 28, 2024 @ 9:12pm 
stuff happens.
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Date Posted: Dec 26, 2024 @ 6:06pm
Posts: 35