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Same. Easy to repair. Can hammer also.
Honestly asking, I'm bad at math. I've done similar tests before and the only thing I saw was that mining with a steel pick gave you significantly more XP, otherwise it was almost identical to the iron pick (unless you include stam usage). That was a good long while ago, though. Did the same with tungsten picks back in the day, the difference in the two was staggering iirc.
No, you want to get a 2 shot mining if you can so the mods are necessary to achieve that threshold.
Yes, but you need to either buy or find one or get the perk. Usually takes awhile.
Personally, I’d just like them to be buffed a bit and kept in the crafting pool. As of currently, the auger is about 3x as fast as a comparable steel pickaxe. IMO, steel picks should be buffed to where they can end up with augers only being about 1.5x as fast. That way you have a trade off of either speed or noise. As it stands, the auger is just so much better that the trade off isn’t even close to being worth it.
The answer is nerfing the Auger my dramatically increasing the fuel consumption rate or the rate at which it degrades. That way it remains the most powerful option, but more costly to use.
Quite frankly, I think the much better solution would be to nerf the overperfoming tools until there is a sense of of stepwise balance along the stone-iron-steel progression.
In the case of the steel pickaxe it already mines a meter of stone in two hits. Looking at this fairly (without comparing it to iron for a moment and deciding it isn't good enough by comparison) this is insanely good. We can mine entire caverns and long tunnels through stone in a few minutes. We are basically World Breaker Hulk with a pickaxe. Maybe a bit stronger than him, actually. So...buffing things so much that caverns of rock take mere seconds seems a wee bit hard to stomach for a survival game. Instead they should tone down the iron tools a bit to create more sense of progression.
Clearly you and I have very different views on the speed at which we mine. For a sandbox game, the mining in 7d2d is fairly slow. Mining out large areas solo can take well over a month of in-game days.
This sentence I agree with.
If I go and mine a iron patch for a few hours game time (a few minutes real time) I end up with a cavern so large I have difficulty finding my way back to the entrance hole I started from, 100% literally. And enough iron for months of game time.
I'm a sadly proficient in this game, (thousands of hours for the past 6 years), and I'm honestly, don't take this personally, not comprehending how it could possibly take multiple game-months to mine something.
In what way is this a troll? Assuming no collapses and constant mining, a steel pickaxe (the subject of this discussion) with two shot capabilities and 55 apm, it very much does take a while. I believe the default length of a 24 hour cycle in game is an hour.
Say I am mining out a small 20x20x20 block area. That’s 8000 blocks. For the sake of simplicity, we will assume that’s all stone. That’s 16000 swings with 55apm, putting it at 17454 seconds assuming no downtime at all. That’s 4.84 hours, or 4.84 days in-game. That’s for a small area. For medium areas of, say, 40x40x40? That’s 19 in-game days. One of my old bases, which was roughly 60x60x60 would have taken 65 in-game days (two months) with this rate. Even with an auger, that’s still almost an entire in-game month.
In comparison to other sandbox games (Valheim, Minecraft, Terraria, etc.), the rate of mining in this is much slower.