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A random modifier of 1.02 or better will push a steel pickaxe into 2-shot stone range. Sounds like you were using a steel pick axe with a random modifier < 1.02.
My steel pickaxe in the last game I was playing would 2 shot stone. Going from 3-shot to 2-shot makes steel pickaxe very worth it, for most people anyway.
When did steel pickaxe get constantly nerfed? I must have missed that series of anti-steel pickaxe patches.
If you just searched Iron/Steel Pickaxe, and then filled your inventory from that alone, then all the pickaxes you got were identical.
You have to change the search term to re-generate the item each and every time to get new stats rolled; which also re-rolls quality.
You can howevver just take a letter away to re-roll once, and then add the letter back to reroll again.
EG: "Steel Pickaxe" "Steel Pickax" "Steel Pickaxe".
Less of direct nerfs and more of a series of side effects. The decreased stamina regen and increased hunger consumption of a19, for example, indirectly nerf the steel pickaxe by forcing the player to stop mining frequently, even with stamina regen and perks.
That is what I did, no worries. The stats of each pickaxe were randomized and I chose the best of the full inventory of each type. Although with what JimmyIowa said, I’m led to believe the creative menu is glitchy and doesn’t have a full range of RNG stats that a crafted or found weapon has. But that’s waaaay more effort to test.
The base block damage for the steel pickaxe, as you know is 62.8
Assume first an item with 0.0 for the random modifier. (Random modifier can be -0.15 to 0.15) in 0.01 increments.
Non-random modifiers that add a percent of base dmg:
Tier bonus for a tier 6 item (50%)
Miner 69 bonus (150%)
4 x Mod bonus (10% each)
15% Iron breaker or Stone breaker bonus (depending on what you are mining)
So the modified block dmg is
(62.8 + (62.8 * 0.5) + (62.8 * 1.5) + (62.8 * 0.1) + (62.8 * 0.1) + (62.8 * 0.1) + (62.8 * 0.1)) * 1.15 = 245.55
So a pick axe with a random modifier of 0.0 or below cannot two shot stone.
Now a random modifier of 0.2 gives
245.55 * 1.02 = 250.46
Two shots stone.
Like I said, it’s entirely possible that that is correct and the creative menu is just bugged. But even if it is, unless you get a roll higher than 1.02 according to that, the steel pickaxe is pretty much equal or worse.
I just did the math that showed it wasn’t much better, though… Even with all perks, books read, buffs, and mods, they’re still… just about the same.
Maybe i missed it, but i saw where you mentioned that steel tools gradually deplete stamina. I specifically mentioned end game foods, which give a big max stamina bonus thus making the stamina depletion negligible and mostly negate that disadvantage. I did not see that you tested with the buff from tuna fish gravy and toast or spaghetti or something like that.
By the time you have end game stats and perks, using the steel pickaxe for long periods is no problem.
Having tested just now with meat stew, that does seem to push the stamina regeneration up just enough to maintain it. But even then, that requires a nonstop blackstrap coffee buff, all perks, all books, a minimum stamina cost steel pickaxe, and an ergonomic grip mod. Without the coffee, the player has to rest once every two minutes with the steel pickaxe and once every 12 or so minutes with the iron pickaxe.
It depends what you qualify as long periods of time. If you just plan on mining some misplaced blocks, it’s fine. But if you plan on excavating a large area for a build, you need frequent breaks or nonstop buffs, even end-game.
Buffs like coffee are easy to get. So "nonstop buffs" is not even a slight issue. Not even a teensy eensy one. By the time you have steel pickaxes, you also have a farm, which means you have enough excess mountains of food and coffee to fill the grand canyon if you choose. The steel pickaxe is faster, and that's what matters to me.
I'm not really arguing with you. I am okay with the idea you prefer the iron pickaxe. I'm not saying you shouldn't use it. But I will take the one that mines faster. And for new players reading this thread I think they should have all the information instead of a flawed "analysis". I hope you understand now, and I honestly don't mean to offend you or start some sort of unpleasant exchange.
Meat stew is mid game food, not end game. It gives +20 max stam. The end game foods give double that.
By the time i max sex rex, i have the end game recipes for food.
With my q5 steel pickaxe, my stam doesn't deplete til my coffee buff wears off, so i just chug another one. My farm gives me infinitely more coffee than i could ever drink. If you plan to mine a moderate amount, not having a farm for the best food ingredients and coffee is stupid imo.
I’m less concerned about materials and more about the time it takes to consume buff items and the frequency at which they have to be consumed. In the case of blackstrap coffee, the RNG of getting the recipe can be good or bad, but we’ll assume you get it at the same time as steel picks. With no iron gut, that’s a coffee every 6 minutes, 12 minutes with. I say without first since iron gut is personally one of the later perks I get, typically not bothering until maybe level 150+. And no need to worry about offending me, this is just a civil discussion. :)
Interestingly, it looks like the math you posted earlier is correct and the creative menu is just broken. I did a quick test to see how natural level 6 items faired and they could have much higher stats. I went ahead and reported that.
True about end game foods, but stamina bonus matters much less than stamina regen and stamina cost. As for the meat stew, that was an error on my part. I tend to default to meat stew as it doesn’t take canned foods and is much easier to craft as a result. Canned foods are one of the first things I get rid of when looting in favor of other more important things.
Cool. Btw - if you want actual tool imbalance to discuss, the stone axe is better than the steel axe. And yeah, they need to address that at some point. I still ran with a stone axe on my level 300 character last game. The pickaxe balance is okay though.