7 Days to Die

7 Days to Die

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Coccyx May 11, 2014 @ 2:00am
How to turn on a light?
In some houses, there are lights. And when I wanna take the same light from creative list to light my house i cant turn it on. If i hold E - it shows me, that i can turn it on, but i cant((( Is it possible to turn on lights from creative menu or not? (srr for my English)
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Showing 1-13 of 13 comments
Herr Peter May 11, 2014 @ 3:31am 
Hi, you can't turn on/off the houses lights, which would be better if we could, I agree.
Maybe in a next update ?
Coccyx May 11, 2014 @ 3:33am 
Maybe, ok thanks man
YamaKami (Banned) May 11, 2014 @ 11:17am 
Unless they add a generator or a way to use car batteries to power them, they should all stay off. Instead pimps seem to have turned on street lights in Diresville. Good for ambiance, bad for realism.
Last edited by YamaKami; May 11, 2014 @ 11:18am
Daniel May 11, 2014 @ 11:36am 
Originally posted by YamaKami:
Unless they add a generator or a way to use car batteries to power them, they should all stay off. Instead pimps seem to have turned on street lights in Diresville. Good for ambiance, bad for realism.

for the light, each light have her proper system of lightning, all the light on polelight along the road are on, on house, they have some and other are off,

it's the second test with light and they work very well now, the first one in the patch 8.0 have be very ugly, but in 8.1 it's a charm...

for the realism, we can try to thing when something happend, the generator of the city can work only for some month, after if the mecanical thing broke the general power shut down happend and the people need to use her tool, even for the water, it's not because the humanity stop living it's make her tool stop working, the people can have water an electricity until the major building tool broke...

but it's true if the game begin more year after the apocalypse, the light and water mush be off in starting, but for now, the test with the light are a great big thing, and in the future patch, we will be able to put it on and off...
(LUX)Dinomaster May 11, 2014 @ 12:21pm 
in creative it creats a block that acts have if it wasent destroyed or dug up like if you put dirt in creative zombies will spawn on it
lots of newer utility lights are solar so why not have some on
Lerch Addams May 11, 2014 @ 1:03pm 
Originally posted by !C4ught/M3^withMYN4D30ut:
lots of newer utility lights are solar so why not have some on

Reported for excessive use of logic.

:)
crimsonplague Mar 19, 2017 @ 11:00pm 
i don't know if you still care or if you got your answer but in the creative menu there are 2 types of the same light, one says (switch) this one will turn on/off if you hit E on it
Gladi8er65 Mar 19, 2017 @ 11:19pm 
I imagine that once they add generators and / or solar panels, we will have options for turning on lights.
Ragequit Inc. Mar 20, 2017 @ 6:28am 
Originally posted by crimsonplague:
i don't know if you still care or if you got your answer but in the creative menu there are 2 types of the same light, one says (switch) this one will turn on/off if you hit E on it

This thread is 3 (three!) years old. There wasn't lights with switches back then. You can also craft said lights (no creative mode needed).
Ryu Oki Mar 20, 2017 @ 7:35am 
Well since this thread has been necrotized I might as well throw my 2 cents out in regards to lights.

As for seeing your home from a distance at night I find burn barrels and candles work the best (candles quite considerably) for distance lighting as opposed to the electric versions. But I do like the light the electric versions put out while in the room with them. From a distance the electric lights are mostly just bright dots and not much toward illuminating the area around/under them, but a more considerable glow from flaming light sources illuminates the surrounding area. Has anyone else noticed this?

Also the light from the mining helmet is fixed on the ground. No amount of angling your head upward will give a slight increase toward more distant objects. Not like using a flashlight. Perhaps they would alter it so slightly looking upward with a mining hat would allow for a bit more distance viewing rather than just the immediate ground below you?

And exactly how much effect does light have on attracting zombies? I haven't really noticed all that much. Does turning the mining hat on/off really make a difference? I find more altert zombies from proximity than from a light source. Generally the game spawns a horde and directs them right to your location regardless of light. And my houses are lit up too. Candles outside by each entrance, ladder, burn barrels on corners and I am crouched watching a horde just wander on by many times due to spawn distance and angle of travel.
Lord-Xanthor Jan 1, 2020 @ 3:29pm 
Every zombie game I ever played, the repeated thorn in ones side always seems to be adding and connecting lights. I hooked up a generator, solar set, but as for lights, they have a description for sone saying they dont need a power source, yet I have yet to figure out how to turn them on, especially when each one I tried never shows an E like other items.
Im sure the answer is simple, yet if anyone can let me know what it is, ID be great full.
SylenThunder Jan 1, 2020 @ 3:38pm 
It would be better to start a new thread with that post than to necro a post that is so old it isn't even funny.
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Date Posted: May 11, 2014 @ 2:00am
Posts: 13