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Maybe in a next update ?
for the light, each light have her proper system of lightning, all the light on polelight along the road are on, on house, they have some and other are off,
it's the second test with light and they work very well now, the first one in the patch 8.0 have be very ugly, but in 8.1 it's a charm...
for the realism, we can try to thing when something happend, the generator of the city can work only for some month, after if the mecanical thing broke the general power shut down happend and the people need to use her tool, even for the water, it's not because the humanity stop living it's make her tool stop working, the people can have water an electricity until the major building tool broke...
but it's true if the game begin more year after the apocalypse, the light and water mush be off in starting, but for now, the test with the light are a great big thing, and in the future patch, we will be able to put it on and off...
Reported for excessive use of logic.
:)
This thread is 3 (three!) years old. There wasn't lights with switches back then. You can also craft said lights (no creative mode needed).
As for seeing your home from a distance at night I find burn barrels and candles work the best (candles quite considerably) for distance lighting as opposed to the electric versions. But I do like the light the electric versions put out while in the room with them. From a distance the electric lights are mostly just bright dots and not much toward illuminating the area around/under them, but a more considerable glow from flaming light sources illuminates the surrounding area. Has anyone else noticed this?
Also the light from the mining helmet is fixed on the ground. No amount of angling your head upward will give a slight increase toward more distant objects. Not like using a flashlight. Perhaps they would alter it so slightly looking upward with a mining hat would allow for a bit more distance viewing rather than just the immediate ground below you?
And exactly how much effect does light have on attracting zombies? I haven't really noticed all that much. Does turning the mining hat on/off really make a difference? I find more altert zombies from proximity than from a light source. Generally the game spawns a horde and directs them right to your location regardless of light. And my houses are lit up too. Candles outside by each entrance, ladder, burn barrels on corners and I am crouched watching a horde just wander on by many times due to spawn distance and angle of travel.
Im sure the answer is simple, yet if anyone can let me know what it is, ID be great full.