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Iron Ingot --> Forged Metal --> Small Pipes --> Cobblestone Rebar
Clay --> Lump of Clay --> Cement Mold
Gravel --> Forge with Cement Mold --> Cement
Cement + Stone --> Cobblestones
Place Cobblestone Rebar and then right click on it with the stone axe while in possession of cobblestones and finally you have a cobblestone block. (you can upgrade it again with cement and again with scrap metal)
CONCRETE BLOCK
Clay --> Lump of Clay --> Cement Mold
Gravel --> Forge with Cement Mold --> Cement
Cement + Gravel --> Concrete Block
Place the concrete block and you have a concrete block. More durable than the cobblestone if measuring the number of hits to take each to air.
Yes they do need to do a concrete pathway that is comparable to cobblestone in complexity of steps. Reinforced concrete is still in the game and still has its same recipe so even it is easier to make than cobblestone, uses less iron, and is waaaaaaaay stronger.
On a side note they will also have to do something similar for brick and mortar because right now making brick blocks and brick paver blocks is fast and easy and while the blocks are not as durable you can definitely get a base built out of them relatively quickly and be pretty safe if you build it smart. Also scrap metal walls are easy to build and relatively strong
You can use stone instead of gravel to make cement, saving the gravel to make concrete:)
I'm not sure if I like that update, it starts to get a little bit too realistic for my taste. There is a very fine line between realism that is still fun to play and realism that is tedious and annoying. Only very few games have been able to walk that line successfully.
I really hope the pimps don't kill all the fun of the game by making it more and more complicated with each update.
I would suggest this instead, which is more in line with reality:
Gravel => Sand
Sand + Water => Cement
Cement => Cobblestone Frame
Small Stone (+ Cement) => Cobblestone
Iron Pipe/Rod => Concrete Frame
Cement (+ Wooden planks) => Concrete
Both use cement, but in different quantities. Thus, Cobblestone would simply be a more resource-friendly alternative to the way more durable concrete option. As for reinforcements, I'm not sure, but cement could be mixed with metal particles I suppose.
In my opinion I think that where they are going with this is really cool. For me, it doesn't get to the point of "too tedious and realistic" that kills the fun factor. The only real problem is that they need to make sure that all buildable blocks have a comparable pathway so that one process isn't significantly easier than another. If one process is faster and easier then it needs to result in less durability. For more effort the player should be awarded with a better result.
At the moment, bricks, pavers, and scrapmetal walls can be crafted without following a complex reinforcement proces. This means that these blocks will become more popular until the devs create a brick laying process that is comparable to the ones we have for wood based building blocks and cobblestone. They also need to have a concrete process so that it is also comparable.
With scrapmetal siding along with scrapmetal itself being part of the reinforcement process they can probably get rid of scrapmetal walls as a craftable item.
The game needs exactly what this update atttempts to do which is to force players to dig into the side of a hill and place dirt walls for a first makeshift shelter or hole up on the roof or top floor of an existing building. Nobody should be able to build a secure base on day 1 or 2. Building a base should take time and possibly teamwork. They just need to go a bit further with it because there are still some pretty good building blocks out there that are craftable on day 1 or 2.
I agree that as a first passthrough the devs had a great idea. Now they need to fine tune the actual process and make sure that all building blocks based on clay, scrap metal, wood, concrete, cobblestone, and iron have a starter cube that is mostly useless except for structure with an upgrade pathway that makes sense and is balanced with the other materials.
I was coming here to ♥♥♥♥♥ about how boring it was to put up wood frames then whack away at all of them to upgrade them, but Roland makes a good point as well. In my old saves I would have a safe base the first night and by the 3rd-4th day I had a fort the zombies couldnt even think about getting through. at that point it did get rather old just sitting around (well now what should I do) Just keep expanding your fort for the hell of it even though you have 4 thick walls and 3 thick foundation with spikes and barbed wire around the entire roof lol.
I did like the idea they are trying to add a tower defense element into the game, and I hope more zombie start trying to break in at night and I actually have to go fix walls in the morning. Or frantically beat the hell out of them when they break in ect. Building stuff on the rando is kinda a minecraft thing, they seem to be going in the right direction of melding everything together to make things interesting.
U said what i think, i agree.
Im not sure if im happy with this new stuff the last patch added
Would be better to reinforce and improve blocks u allready placed,- my opinion.
However...