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Guess it'll be trunk tips then. I'm still making baby steps xD
But even if a horde comes by, just keep your outer wall 20+ spaces from your working space (forges, campfires, etc) and most of the time they will just walk on by.
Back to the spike traps, if they continue along this path of developement, you can imagine that the spike traps are actually used as a primitive early detection system, think fishing lines w/cans on The Walking Dead. I imagine that with the addition of the changes to the building system, we can expect different types of said traps that will need to be used in tandem to create a more secure location. For Example, I could see our awesome devs implementing the option to utilized sharpened pipes for a more durable, dangerous and resource heavy version of the spike trap, i would enjoy that very much. Also the ability to use a hand stake to stake a piece or raw meat or dead rabbit to a tree to offer a small deversion to encourage night missions for single players, true survivalists and communities of players. This could be very handy in pvp where you can bait the outside of someones base all stealth like and cause havoc, food for thought really.
To the Devs, Hello ppls, amazing job on this game, a find this game a nice and refreshing take on the survival genre and this game has exceeded my expectations. Ever since this game launched for Early Access I have had moments when I would think, Wow this game is good but this would be great in this game, A few patches later it's in game. All in all gj.