7 Days to Die

7 Days to Die

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Jivan69 Mar 26, 2014 @ 8:38pm
Multiplayer spawning question?
Just a queary as i don't play alot of multiplayer supposedly there is a safety zome where no zombies spawn near or around your active bedroll, is this reinforced to all players or just the person who is hosting the game??
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Showing 1-15 of 16 comments
I'd say it's for everyone but better try to be sure :) If I remember well it's 16 blocks around the bedrolls, so not that much
Last edited by 🔴3̲ 0̲ % ᗜˬᗜ; Mar 27, 2014 @ 3:02am
kareed1975 Mar 27, 2014 @ 5:17am 
My husband and I always put our sleeping bags in the same room, would it be better than if we picked different rooms to give us a bigger no spawn radius... Anybody know the answer to this
So it is actually 30 blocks away from any bedroll/bed. So yes, it's better to put some space between beds (like 15-20 blocks seems good) in order to expand the no-zombie-spawn zone
kareed1975 Mar 27, 2014 @ 6:40am 

Originally posted by OverGamer:
So it is actually 30 blocks away from any bedroll/bed. So yes, it's better to put some space between beds (like 15-20 blocks seems good) in order to expand the no-zombie-spawn zone


Thanks alot, didn't know this
Jᴧgᴧ (Banned) Mar 27, 2014 @ 9:39am 
Except that the sound-spawning mechanism appears to be broken for that right now (at least it was a couple patches ago). Might want to re-test and see. Also - not sure if multiple beds will stop it. Even on a MP server you'd have to carpet an area with 8+ beds from 8+ players to have any lasting effect.

If I had to guess, I would think it operates on only the active bedroll for a player.
MrBloodworth Mar 27, 2014 @ 10:30am 
I Don't think thats broken. You make noise, you should have issues. Bedroll should only work for the ambient zombs.
Right but when you don't, you don't. Yet I still have these roaming hordes hitting my house even when I'm undetected (only a few of them, weird)

Originally posted by Jᴧgᴧ:
the sound-spawning mechanism
What do you mean ? You mean the big earthquake that triggers when you really messed up ? Becuse apart from that, I don't think any zombies are actually spawning with noise no matter what; those that are already nearby will be drawn by noise but that's all; right ?
MrBloodworth Mar 27, 2014 @ 4:57pm 
Roaming Hordes are.....Roaming.

They moved from somewhere else to somewhere else. Spawning is when there was none, now there are.

There are Diffrent ways to Atract Zombies in 7 days to die. Sight, Sound, and smell.
Last edited by MrBloodworth; Mar 27, 2014 @ 4:58pm
Dotsforlife Mar 27, 2014 @ 5:00pm 
This doesn't seem to apply when underground. If it's dark zombies spawn on me regardless of the sleeping bag. Not sure if that's intended, but annoying nonetheless. Guess I'll spam more torches.
Originally posted by MrBloodworth:
Roaming Hordes are.....Roaming.

They moved from somewhere else to somewhere else. Spawning is when there was none, now there are.

There are Diffrent ways to Atract Zombies in 7 days to die. Sight, Sound, and smell.

who are you saying this to ?
maybe you ddn't get what I said
Jivan69 Mar 27, 2014 @ 6:59pm 
You know i'm going to get flak for this comment but starting to get used to it, i really wish the devs would focus on spawning as it's probably the biggest part that's annoying me at this stage, far out i'll be the first one that says i don't play alot of survival games or even sandbox games. but seriously how many friggin times have you gone to a town killed off all the zombies and low and behold oh look theres another 5-20 suddenly respawned around you and some of them are so close to you what did they have teleporters and are being beamed in from an UFO. Now minecraft had a simple system light level if it's bright enough hostile mobs won't spawn unless certain circumstances were met,(ie in nether, slimes spawn in jungles), Fallout and Dead island locational and/or timed spawns if you killed off everything in the area things wouldn't respawn until a.time frame had expired b. you'd left that area.(the exception was mobs that would spawn as part of an event or mission, but once killed even these wouldn't respawn.) Where as this game just frastrates me you go into a building kill off everything and things can still respawn inside the building i could even accept the zombies spawned outside the building and sensed you and now are coming to get you, this could give the impression that the zombies were in the vacinity and sort of wandered into town and are now searching for people to eat, but inside the house??? The only types of games that i've seen have a spawning system like this are runescape, guildwars and world of warcraft and they do this to cater for the fact that there could possible be hundreds of people playing the same area and has to keep a steady supply of foes to possible cater for everyones needs, but surely there has to be a better way to monitor spawning as i'd hate to play this game without zombies spawning as i think it would be way to easy, but surely there has to be a better method to stop the the unrealistic spawning and before a wholem bunch of people say but it's a survival game it's all about surviving an endless horde of zombies or it's like a tower defence where you always have to be ready to fight constant mobs I'd like to say its also a sandbox game as we can build and design our own structures and as such if we've built our own structure and don't want things to spawn in said structure there should be a way to turn the zombie spawn of in those locations. As even survival games have safe zones, Tower defence has timed intervals after each swarm. Where as here we get one area around a spawn point(bed, sleeping bag etc), and technically that area isn't even safe as a zombie can still sence you even if it spawns on the outskirts of the area if you happen to make a loud noise,cook and even sometimes see you although ironically the zombies only have 20/20 vision and occasionally xray vision after it gets dark.
Hopefully the devs will program zombie spawning better than you format your comments :P
And the important word here, again, is will, since none of the games you mentioned are in alpha stage like 7 Days is. What you described is a known issue and will be fixed

Honestly, when you buy an alpha release, you don't technicaly buy a game; you just pre-order it and are able to play it as it is at the moment. So please don't have the same expectations about it than you would have on a final release.
You don't come across a house under construction and complain there's no shutters on the windows or fancy wallpapers.

Especially when you can actually mod it yourself !! (including zombie spawning) (google Grim's Unity Asset Editor)
Last edited by 🔴3̲ 0̲ % ᗜˬᗜ; Mar 28, 2014 @ 1:34am
Jivan69 Mar 28, 2014 @ 6:58am 
Overgamer i understand that it's only an alpha game i'm just stating an opinion and Unlike so many people i gave a reason for my opinion. Now i didn't say the game sucked or it bad i just explained why i thought certain aspects needed fixing and technically i didn't put anyone down in my comment, but shows you can't do the same. Now seriously instead of typing out a whole lot of rubbish why didn't you just simplify it and call me stupid. As really it's what you were going for anyway.

Since you brought it up anyway a house under constuction and no shutters or fancy wall papers. Well shutters and fancy wall papers are usually added to house when it is finished, but somehow those shutters and fancy wallpaper are one of the major concerns of many people playing this game as they are so concerned with smoothing and beautifying terrain where the foundation of the game(like a house) should be completed before worring is this wall smooth enough to put shutters and fancy wallpaper on. The foundation of any game should be is everything in the game working as it should. Then you can work in making it beautiful.

FYI I did start minecraft when it was late alpha or early beta i'm not to sure when exactly unfortunately it was a long time ago, and i do remember the issues that came with that. Ironically the people weren't so critical on those forums as those that agreed commented. Where as the those that didn't and just started their own forums rather than try to offend anyone for their opinion.
I didn't "try to offend you", nor called you stupid, even implicitly; I never presume one's intellect without a reason, and you gave me no reason for that. I just pointed out that your 'arguments' were not solid, for the only reason that it's an alpha game. The fact that it's an alpha game should prevent anyone from complaining about stuff like you just did.

Yet I agree with you on the fact that zombie spawning system is broken: but there's the good way to say it, and there's the complaining way through a long post like you did.

You could've just said
"hey am I the only one or zombie spaning is broken ? blablah spawn in house etc etc, anyone know if devs are going to fix it ?"

The game is far from having shutters and fancy wallpapers on, there's still essential stuff to be added or fixed, like stairs, windows, doors...
Imo devs added an elevator to the house while there's no stairs yet.
Devs have to 'juggle' between things they planned to add, and things they have to fix. Not easy determining what's more urgent than what

And well as for the comment format thing, that was ironic/humor :) sorry if you felt offended
Last edited by 🔴3̲ 0̲ % ᗜˬᗜ; Mar 28, 2014 @ 8:11am
Jᴧgᴧ (Banned) Mar 28, 2014 @ 10:49am 
Originally posted by OverGamer:
Originally posted by Jᴧgᴧ:
the sound-spawning mechanism
What do you mean ? You mean the big earthquake that triggers when you really messed up ? Becuse apart from that, I don't think any zombies are actually spawning with noise no matter what; those that are already nearby will be drawn by noise but that's all; right ?

There are four different spawners I'm aware of:

1) Dawn/Dusk spawners - they generate new random sets of zeds for our entertainment, in our general vicinity. Affected by the options slider for spawning amounts.

2) Random zombie horde spawner - this one is new, spawns a large group of herded zombies all going the same direction. Not dependent on noise, but I do think they have a spawn schedule.

3) Normal noise spawner - based on the amount of noise you make while fighting with melee/ranged, and while doing other noise-generating tasks like mining, etc. If there are zombies that see you when you make noise, other zombies can/will be spawned depending on how much noise and how many zombies see/hear you making it. It is to simulate the "hive mind" communicating, and zombies reacting to other zombies' interests.

4) Horde noise spawner - this is a variation on #3, where you simply make far too much noise in a short time period, you get warned with a few gong noises, then a scream announcing the zombie horde is aware of you and heading your way. Not related to #2, but rather the ultimate effect of #3 where all hell breaks loose.

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Date Posted: Mar 26, 2014 @ 8:38pm
Posts: 16