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Thanks alot, didn't know this
If I had to guess, I would think it operates on only the active bedroll for a player.
What do you mean ? You mean the big earthquake that triggers when you really messed up ? Becuse apart from that, I don't think any zombies are actually spawning with noise no matter what; those that are already nearby will be drawn by noise but that's all; right ?
They moved from somewhere else to somewhere else. Spawning is when there was none, now there are.
There are Diffrent ways to Atract Zombies in 7 days to die. Sight, Sound, and smell.
who are you saying this to ?
maybe you ddn't get what I said
And the important word here, again, is will, since none of the games you mentioned are in alpha stage like 7 Days is. What you described is a known issue and will be fixed
Honestly, when you buy an alpha release, you don't technicaly buy a game; you just pre-order it and are able to play it as it is at the moment. So please don't have the same expectations about it than you would have on a final release.
You don't come across a house under construction and complain there's no shutters on the windows or fancy wallpapers.
Especially when you can actually mod it yourself !! (including zombie spawning) (google Grim's Unity Asset Editor)
Since you brought it up anyway a house under constuction and no shutters or fancy wall papers. Well shutters and fancy wall papers are usually added to house when it is finished, but somehow those shutters and fancy wallpaper are one of the major concerns of many people playing this game as they are so concerned with smoothing and beautifying terrain where the foundation of the game(like a house) should be completed before worring is this wall smooth enough to put shutters and fancy wallpaper on. The foundation of any game should be is everything in the game working as it should. Then you can work in making it beautiful.
FYI I did start minecraft when it was late alpha or early beta i'm not to sure when exactly unfortunately it was a long time ago, and i do remember the issues that came with that. Ironically the people weren't so critical on those forums as those that agreed commented. Where as the those that didn't and just started their own forums rather than try to offend anyone for their opinion.
Yet I agree with you on the fact that zombie spawning system is broken: but there's the good way to say it, and there's the complaining way through a long post like you did.
You could've just said
"hey am I the only one or zombie spaning is broken ? blablah spawn in house etc etc, anyone know if devs are going to fix it ?"
The game is far from having shutters and fancy wallpapers on, there's still essential stuff to be added or fixed, like stairs, windows, doors...
Imo devs added an elevator to the house while there's no stairs yet.
Devs have to 'juggle' between things they planned to add, and things they have to fix. Not easy determining what's more urgent than what
And well as for the comment format thing, that was ironic/humor :) sorry if you felt offended
There are four different spawners I'm aware of:
1) Dawn/Dusk spawners - they generate new random sets of zeds for our entertainment, in our general vicinity. Affected by the options slider for spawning amounts.
2) Random zombie horde spawner - this one is new, spawns a large group of herded zombies all going the same direction. Not dependent on noise, but I do think they have a spawn schedule.
3) Normal noise spawner - based on the amount of noise you make while fighting with melee/ranged, and while doing other noise-generating tasks like mining, etc. If there are zombies that see you when you make noise, other zombies can/will be spawned depending on how much noise and how many zombies see/hear you making it. It is to simulate the "hive mind" communicating, and zombies reacting to other zombies' interests.
4) Horde noise spawner - this is a variation on #3, where you simply make far too much noise in a short time period, you get warned with a few gong noises, then a scream announcing the zombie horde is aware of you and heading your way. Not related to #2, but rather the ultimate effect of #3 where all hell breaks loose.