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Same here, I am loving going down to my mine because of how nice it looks. I like your idea of placing wood before placing the latters :-). I know the Dev will fix it soon but till then this will come in handy.
This is not the smooth terrain that will be implemented in the game..
.it is just a stepping stone to greater things.
a8 will remove the whole terrain as we know it...
If you like blocks this is the wrong game to be playing.. they will be completly removed in the next 4-6 weeks.
Unity engine (7D2) these are just for showcasing and not 7D2D
http://www.youtube.com/watch?v=VFk7UmFB1bU
http://www.youtube.com/watch?v=BoKyyeKdl_0
Voxel farm is not the engine used for 7D2D but it is a good indication of where they are going.
(TFP used these videos to demonstrate)
https://www.youtube.com/watch?v=9KWFbyz3nT0
https://www.youtube.com/watch?v=JuArYKTkL6U
Jezuz, play the game and shut up about your preference of diamond or square blocks. I've never seen such F'in BS over something so trivial.
First pass of smooth terrain released.
Complaints made the developers change the goal and give 7.6.
An even larger number of complaints from those who understood smooth terrain was always the goal got it switched back to smooth terrain first pass. During which fiasco, the developer's themselves stated that 7.6 was just to try and help folks who complained and wasn't part of the path to the final goal.
Ladders have plenty of workarounds. Before someone complains how they have to dig two or 3 times as much so they can place ladders against walls or have to place a backing against them, think a little. For a backing against the ladder, you only need it at the top and at any level you are planning to get off the ladder at. So, one or 2 extra blocks dug at the top of a shaft, and 1 or 2 extra blocks dug at each level you have an exit to your shaft (usually most just have only one at the bottom). You don't need to see the ladder the whole way, top to bottom, just where you get on and off.
The developers themselves have stated that the new colliders being written to support the final version of smooth terrain will finally get rid of see through terrain bug that has existed in all versions of the game so far.
Sick of the intellectual dishonesty from the block terrain folks mentioning a bug that has existed in all versions of the game so far of seeing through terrain as a reason not to have smooth terrain. Every time some intellectually dishonest person mentions that as reason against smooth terrain you damage any argument you are making.
EDIT: adding this screenshot I cam across of 7.6 showing the bug that these intellectually dishonest posts claim is a result of smooth terrain:
http://steamcommunity.com/sharedfiles/filedetails/?id=239292929
And here are some from Alpha 6.x (or earlier, pure cubes):
http://steamcommunity.com/sharedfiles/filedetails/?id=229853093
http://steamcommunity.com/sharedfiles/filedetails/?id=226793734
Purposefully chosen from people not on my friend's list at the time of this edit.
Given they are releasing updates nearly every week i think its to be expected its gonna have more bugs tho as far as im concerned its no where as bad as you are trying to make it out to be, frankly i think you are just druming up drama like you usually do.
NONE OF THIS MATERS....NEITHER WILL BE STAYING...
Once A8 hits the whole world will be on completely different code...
Most of which is custom code hand wrtien by TFP...
The devs them selves have stated this.
The 7.5 was just there to make it easyer to start from as the world needs to be hand smoothed.
For christ sake give it a rest...
Well said Red..... some people need to pay a whole lot of attention to the news
I am(and I dare say you are aswell) so sick of users that complain about the same crap points over and over... they have been there for ever and we know the have fixed them.
These points are moot...