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What would be really sweet is if the devs did that without giving anyone a clue so that when we play and build our bases thinking we are safe with our modified ladders all of a sudden zombies are in the base!
I know I hate zombies ripping my stuff apart, and I like figuring out ways to keep my things intact.
My current base is zombie proof (I don't use water, since that's kind of cheap), nothing gets past my defenses, and I like it that way.
In complete agreement here. Zombies are very strong, almost never run out of energy, and are great at grabbing onto things and "scrambling" to get where they want to go.
Having said that, I think they should be able to scale ladders and single-story walls, but *very* slowly. They can already stand on each other's shoulders when bunched up, and the horde mentality works for scaling other obstacles. Ladders would just be them "working it out" to get to the top, in time.
I've seen them stand on another's head and and tear at the ceiling until they make a hole.
http://steamcommunity.com/sharedfiles/filedetails/?id=231068487
and the crawling zombie have digging other tunel they pass under my house to make it collapse, it's completly fool Ha Ha Ha, here a picture of the part of the tunnel i have found :
http://steamcommunity.com/sharedfiles/filedetails/?id=231068517
and for zombie they climb ladder, the screamer (i think it's spider in the game) are able to climb wall and there are able to climb tree and they go on the roof to make collapse the roof on you...
I think the current ladder mechanics are fine - vexing, perhaps, for people who haven't built an elaborate base yet, but it keeps you on your toes. It makes a bit of sense to me they can climb a basic full ladder, but can't work out how to jump if a piece is missing.
Regarding scaling walls - spider zombies are able to climb walls of any height, but are easily (and thankfully) stymied by any kind of overhang (much like spiders in MC.)
Hopefully it gets replaced by something more robust and nuanced than infinate spawning heat seeking zombies that smell your character through 50 yards of earth and dig through mountains to get at you.
If I manage to build a base 100 meters down in the ground who's entrance is protected by a 3 wide moat filled with wooden spikes I expect to be able to do something other than spend all night killing and most of the day repairing.
I like the game and think it has promise and I don't mind hard, but I hate it when its cheap artifical difficulty.
Good luck with my base zombies.
http://steamcommunity.com/sharedfiles/filedetails/?id=231115125
What they're greeted by once they fall in... To the stone, and the walls of my fort, currently 3 thick, will fully fill in sooner or later.
http://steamcommunity.com/sharedfiles/filedetails/?id=231115165
That's one approach but there is another.
I put a 2 block high, 3 blocks out from the building walled area (14 blocks - including blocking the 'door') around the bottom of the ladder and spend the evening in the opposite corner of the building top. They try to get up to where I am at and not tear through that ladder spot on the opposite side of the building.
In the morning, I run over to the top of the ladder, climb down and hop off the 2 high wall. I move faster and I'm not going around a building but straight across a roof.
If I need to use that roof again, I simply knock the top block off infront of the ladder, hop over the bottom block, put the top back in place and climb up to the roof top.
It sounds more complex than it is and it is a rather quick process, leaving a complete ladder intact, just walled off from use - by 1 brick for *YOUR* use.
Also, I only dig down. Most of my underground is within my protected zone. To be honest, I can't remember having to repair/replace anything in awhile.
I did add that corridor around the base of my defenses, in case I have to repair something at the bottom of my ditch. Haven't had to yet.
I'm thinking about adding a few more rows of spikes, further out, to see what happens. I'm not sure if they just glitch up on them, or what.
What I've got so far was a fair amount of work, but, worth it from a defense standpoint. I'm not sure it would work online, since someone would f'it up sooner or later. In single player though, my fort is indestructible with the current zombie AI.
Lets see,
Food - check
water - check
shelter - check
security - check
Reason to leave my base - almost none (I do have to find sand for glass here and there, slightly north of my base).
= Win
with my current base layout.
This is how I do it.
http://steamcommunity.com/sharedfiles/filedetails/?id=222349684
I find that if you face a ladder away from your base, they leave it alone.
http://steamcommunity.com/sharedfiles/filedetails/?id=222349827
Point being, they won't beat that spot to hell.
*One of my older bases.