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from the floor you are now, you can build 248 other floor to have the maximum you can build, with this one it's make 249, after this, at 250 it's not working, the block don't rest in place...
http://steamcommunity.com/sharedfiles/filedetails/?id=229093859
Not really, all the blocks that fell out of the ceiling were destroyed.
I built this test structure directly above my collapsed room, the tower and base are completely solid concrete and it extends to the highest buildable point in the world. I had no problem getting the metal ladders to stick to the side of the tower, so it does not seem like my very deep undergound construction has weakened the integrity above ground. The gap between the bedrock and new ceiling is at least 15 blocks, so thats a pretty big gap.
Another good test would be to build concrete stairs circling around the outside of the main tower. I have noticed that when structural integrity is weakened staircases often stop sticking to the walls.
I really like what you are doing. These are the types of "stress tests" more of us should be doing for the devs during the alpha phase. I wish they would give us players a list of things to try to test the engine they have created and find places that need to be fixed
I placed a sleeping bag in the center of my underground room and used the respawn marker to verify that I was directly above it. So this 2nd structure is more directly centered above the room.
I was only able to build on 2 concrete blocks or 4 reinforced concrete blocks to the side. A stone stair added to the side would not support my weight. So this provides a clear example where the structural integrity has been weakend.
On my original structure I was able to build stone stairs around the tower and build out a concrete beam to 6 blocks length. I guess this one is not directly above the the undergound gap.