7 Days to Die

7 Days to Die

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Ol' Smokey Jan 23, 2014 @ 8:37pm
Reccomendations for Alpha 7
Heya everyone!
Just gonna list a couple things I'd like in Alpha 7 whenever it's to come out! :D
Before anyone thinks this, NO, I won't list crazy ♥♥♥♥ like "clothing" or a map the size of DayZ, that's stuff I'd want for FUTURE alpha. I highly doubt they'd impliment any of that crap this early in. (Not saying it won't happen :P)
So, lets-a go!

1.Cooking
This is something I've wanted for a while. They listed in that trailer/teaser thinga-ma-bobber that there would be food durability and experation dates and the like. Cooking just seems like a neat thing to add to the game, it's in MC, so I'm sure it should be in this game too. Also, it even sounds like something to add early in.

2.More food?
This is something I'd just like to see for the hell of it. New food would be neato. It'd force people to think "Hey, is this can of sardines better than venison stew? Or...wait is it backwards?..." and IRL it's not like there's only 20 or so kinds of food. XP

3.HARDER
This is a mixed feeling topic I'd thought I'd mention. The game as it stands is WAY, WAY too easy...easier than yo momma on a...no, wait, I won't go there...
But seriously, it's been stated before and I'll say it again, I can get stocked for about 2-3 days before the sun is even halfway down...C'mon Pimps, boost it up a little! >:D

4.Metals, Alloys, etc.
I'd want to see an increased number of metals. Not anything nuts like Rubedium or some ♥♥♥♥, no, but I'm talking gold, steel, ALLOYS, mixing different elements and metals to create stronger ♥♥♥♥. I'll admit, this is a bit early for Alpha 7, so I'd say this could deffinetly go farther ahead with Alphad 8-9 or 10. I said before I'd like to see it be tougher, but not impossible and wonky to handle. :P

That's about it for now. If I think of anything later on, I'll mention it.
If anyone else thinks of anything, please mention it! I'm happy to see it and I'm sure the devs would be happy to see their players coming up with suggestions. :D
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Showing 1-15 of 48 comments
~FieryFox~ Jan 23, 2014 @ 8:51pm 
ppl still rather have stealth system put in before all this stuff it would be harder if they lowered the loot rate drastically the rest will probably be eventually added in
Roland Jan 23, 2014 @ 9:17pm 
The difficulty settings as they stand now are pretty simplistic. Zombies do more damage and take more ammo to kill are about the only differentiations. I would like to see more criteria going into difficulty.

That being said...put the zombies on ALWAYS RUN and then tell me how easy the game is...just saying!
winddbourne Jan 23, 2014 @ 9:19pm 
The problem with lowering the loot rate is that it's already too low on a multiplayer server. With a population of 30 people everything gets looted fast. Even worse are the drops you get from zombies. It's almost not worth killing them because the risk is too high for the potential rewards.

It's much safer to get a few thousand water, some blueberries, corn, potatoes, and hole up. If the goal is to survive going out and killing for fun just doesn't add up because the gain isn't really worth the risk, especially at higher difficulty levels.

You have to give me more reason to take that risk once I'm set up. Surviving the first days can be hectic, but ultimately it's doable . . . yet even if you up the difficulty and postpone me being set up the basic problem still is there.

I need more to do on the survival side inside my base, or while wandering/sneaking around. Farming should take more effort, water should need to be filtered, metal forged, and I should have more reasons to leave my base and travel for resources found in the different biomes without being able to suicide jump between friendly player bases.

Roland Jan 23, 2014 @ 9:26pm 
I have to disagree that looting zombies is not worth it. Clear yourself an arena laid out with torches and campfires and only one way in and spend the night killing zombies and you will gain sooooooooooooooo much loot. I have tried different weapons and of course the sledge hammer will give you the best return but even using a shotgun I always end up with MORE shells in the morning than I started with at night.
Last edited by Roland; Jan 23, 2014 @ 9:26pm
Ol' Smokey Jan 23, 2014 @ 9:42pm 
Originally posted by Roland:
The difficulty settings as they stand now are pretty simplistic. Zombies do more damage and take more ammo to kill are about the only differentiations. I would like to see more criteria going into difficulty.

That being said...put the zombies on ALWAYS RUN and then tell me how easy the game is...just saying!

I never said the zombies were easy to kill and/or fight...I was talking about the ♥♥♥♥ easy difficulty of looting things in singleplayer. I can stock up on 20 spam in 10 minutes...
Roland Jan 23, 2014 @ 9:54pm 
I guess I should have gotten that from the food context of the whole post but what you actually said is "the game" is too easy. That was what I was responding to. I actually agree with you that there is too much loot in the game. There is nothing that forces me to turn to hunting or farming or cooking raw meat for food since zombies apparently carry so many canned goods, books, guns, ammo, and water on them. (where does the Nude Walker keep it?).

I have hunted, farmed, and cooked rabbit kabobs....but only to try it out and not because I had to in order to survive. There just is such a flush amount of everything in the game laying around and stuffed into zombie body cavities for the taking.

Everytime I have ever asked another player if they need something they always answer back, "nope..got plenty!"
Last edited by Roland; Jan 23, 2014 @ 9:55pm
gnorf73 Jan 24, 2014 @ 12:30am 
In my opinion, i really need the leveling system implemented to keep my interest in this game. Killing zombies is worthless compared to crafting and looting, assuming you're not in a multiplayer game that is all looted out. Beyond necessity i feel like there is no reason to kill zombies. I'd really like to see different tiers of crafting quality included in the skill trees as well.

I also understand that balancing is mostly left for beta stages, but i feel like guns and ammunition are way too easy to obtain. Being able to craft them should take a lot more work too.
Last edited by gnorf73; Jan 24, 2014 @ 12:35am
Void The Protogen Jan 24, 2014 @ 11:29am 
Armor is definately something i would like to see in 7DTD,we've all seen that even on the easiest difficulty if a zombie pins you into a corner and you're lacking any real weapons to defend yourself you're pretty much SOL and it's even more the case on the harder difficulties. We've all seen the military camps around the map as of version 6,i personally would like to think there would be some combat armor laying around the bodies. I suppose i'm taking a leaf out of RUST's book but there should be varrying levels of armor with different protection values,some of which are craftable but of lesser protection and others that can take more punishment before breaking but can only be found in world.

Another thing that i personally would love to see in the next update is a currency/trading system. So maybe the multiplayer life isnt for you,you like doing things on your own but you dont want another player beating down your door,trading with other players is an awesome thing,you give up some of your extra food and water in exchange for those shotgun shells that guy's been hoarding all this time but why not be able to do the same in single player? In certain locations on the map you can find other NPC survivors that you can initiate a trade option with to barter some of your items against things that they have.

Last but not least i'd like to see some form of leveling system in the game,not so much of you gaining experience for killing zombies and other players as a proficency system for your tools. In a lot of multiplayer coop games players will often assign each other tasks to help the team,hunting,farming,mining,keeping watch for the zombies but when you look at it anyone can do any task right now,with a proficency system the more you use a certain item the better you become when using it. For example when mining with a proficency of 1 which would be the default,stone would usually take 2 hits to break but with one of 50 stone would break in 1 hit and possibly drop 2 stone or not take a point off your pick.
Dale Cooper Jan 24, 2014 @ 11:43am 
i think they should add more guns

and Armor to
Dale Cooper Jan 24, 2014 @ 12:28pm 
you are right
catnipsongs Jan 24, 2014 @ 5:23pm 
Armor is a good idea, also as someone mentioned, maybe non zombie NPCs some good, some bad. Something like a quest, you hear screaming and have to go out in the big bad night to save the lil girl. You find in the game where some folks have been hold up in places, maybe some have live NPCs, always liked pets, ( dog ) maybe raise deer, hogs, rabbits, chickens
Xiane Jan 24, 2014 @ 7:57pm 
Originally posted by catnipsongs:
Armor is a good idea, also as someone mentioned, maybe non zombie NPCs some good, some bad. Something like a quest, you hear screaming and have to go out in the big bad night to save the lil girl. You find in the game where some folks have been hold up in places, maybe some have live NPCs, always liked pets, ( dog ) maybe raise deer, hogs, rabbits, chickens

Well non zombie NPCs are planned. In the teaser vids they hint at wasteland bandits and even some sort of post apocolyptic biker boss, so down the road this suggestion is already in their heads.
The Fun Pimp  [developer] Jan 24, 2014 @ 8:56pm 
Clothing and armor systems are also things were planning on. We have a character guy starting on this now but it wil be a build or 2 before it shows up. You'll see stealth in the next build for sure.
gnorf73 Jan 25, 2014 @ 8:22am 
Originally posted by winddbourne:
The problem with lowering the loot rate is that it's already too low on a multiplayer server. With a population of 30 people everything gets looted fast. Even worse are the drops you get from zombies. It's almost not worth killing them because the risk is too high for the potential rewards.

It's much safer to get a few thousand water, some blueberries, corn, potatoes, and hole up. If the goal is to survive going out and killing for fun just doesn't add up because the gain isn't really worth the risk, especially at higher difficulty levels.

You have to give me more reason to take that risk once I'm set up. Surviving the first days can be hectic, but ultimately it's doable . . . yet even if you up the difficulty and postpone me being set up the basic problem still is there.

I need more to do on the survival side inside my base, or while wandering/sneaking around. Farming should take more effort, water should need to be filtered, metal forged, and I should have more reasons to leave my base and travel for resources found in the different biomes without being able to suicide jump between friendly player bases.
It will be easier to balance out things like loot when the map is ever expanding like minecraft did. That way you won't have to worry about maps getting cleared out.

One thing i think of though is if everyone in my neighborhood turned into zombies. There would be a TON of food around for a while. Definitely not very many sub machine guns though. Probably some shotguns, pistols, and deer hunting rifles though.

Edit: It makes me happy to see Devs responding in these type of threads.
Last edited by gnorf73; Jan 25, 2014 @ 8:23am
gnorf73 Jan 25, 2014 @ 8:26am 
Originally posted by The Fun Pimp:
Clothing and armor systems are also things were planning on. We have a character guy starting on this now but it wil be a build or 2 before it shows up. You'll see stealth in the next build for sure.
A good form of crude armor would be to duct tape magazines around your arms. 1 roll Duct Tape, 2 magazines - small armor bonus.
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Date Posted: Jan 23, 2014 @ 8:37pm
Posts: 48