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That being said...put the zombies on ALWAYS RUN and then tell me how easy the game is...just saying!
It's much safer to get a few thousand water, some blueberries, corn, potatoes, and hole up. If the goal is to survive going out and killing for fun just doesn't add up because the gain isn't really worth the risk, especially at higher difficulty levels.
You have to give me more reason to take that risk once I'm set up. Surviving the first days can be hectic, but ultimately it's doable . . . yet even if you up the difficulty and postpone me being set up the basic problem still is there.
I need more to do on the survival side inside my base, or while wandering/sneaking around. Farming should take more effort, water should need to be filtered, metal forged, and I should have more reasons to leave my base and travel for resources found in the different biomes without being able to suicide jump between friendly player bases.
I never said the zombies were easy to kill and/or fight...I was talking about the ♥♥♥♥ easy difficulty of looting things in singleplayer. I can stock up on 20 spam in 10 minutes...
I have hunted, farmed, and cooked rabbit kabobs....but only to try it out and not because I had to in order to survive. There just is such a flush amount of everything in the game laying around and stuffed into zombie body cavities for the taking.
Everytime I have ever asked another player if they need something they always answer back, "nope..got plenty!"
I also understand that balancing is mostly left for beta stages, but i feel like guns and ammunition are way too easy to obtain. Being able to craft them should take a lot more work too.
Another thing that i personally would love to see in the next update is a currency/trading system. So maybe the multiplayer life isnt for you,you like doing things on your own but you dont want another player beating down your door,trading with other players is an awesome thing,you give up some of your extra food and water in exchange for those shotgun shells that guy's been hoarding all this time but why not be able to do the same in single player? In certain locations on the map you can find other NPC survivors that you can initiate a trade option with to barter some of your items against things that they have.
Last but not least i'd like to see some form of leveling system in the game,not so much of you gaining experience for killing zombies and other players as a proficency system for your tools. In a lot of multiplayer coop games players will often assign each other tasks to help the team,hunting,farming,mining,keeping watch for the zombies but when you look at it anyone can do any task right now,with a proficency system the more you use a certain item the better you become when using it. For example when mining with a proficency of 1 which would be the default,stone would usually take 2 hits to break but with one of 50 stone would break in 1 hit and possibly drop 2 stone or not take a point off your pick.
and Armor to
Well non zombie NPCs are planned. In the teaser vids they hint at wasteland bandits and even some sort of post apocolyptic biker boss, so down the road this suggestion is already in their heads.
One thing i think of though is if everyone in my neighborhood turned into zombies. There would be a TON of food around for a while. Definitely not very many sub machine guns though. Probably some shotguns, pistols, and deer hunting rifles though.
Edit: It makes me happy to see Devs responding in these type of threads.