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I urge you to just get a bunch of arrows and coffee/beer/grain alcohol to keep running and just fight it out as best as you can. Atleast you'd have died with honor. ;)
The 7 day horde is not that bad.. especially not the first one, on normal settings. If you can get on the roof of a decent sized building (I recommend a stone office building or large shop) you can probably ride it out all night without the building coming down. You don't have to fight them, you just need to stay alive until the morning comes. Then work your way down and run like hell from any dogs left, back to your base.
or if you have time, dig deep underground, or go into a cave. If you get yourself deep enough, the 7 day horde will not take notice of you and go right by.
I'm in the same boat - day 5 and all I have is a bow and a small hole in te ground.
I have seen what I described above many times, as I play on feral aggression, so I get feral hordes almost daily, and have died to them many times.. and routinely I will find myself respawn somewhere far from where I was, but the assault was still ongoing, so boom, suddenly bees and dogs and zombies are spawning on me at the new location, and bee lining for me.
My experience is they target you directly. But again, the first 7 day horde is really not that hard to deal with. The worst will be dogs. No cops or ferals the first week. I have (several times now) witheld a 7th day assault on Insane, Feral and 150% spawn rate, just hiding on top of a sturdy building. They attacked all night, but never brought it down.
You have to remember you can control where the zombies move to, as they track on you directly. So don't slowly lead them all around the perimeter of the building, allowing them to destroy external walls in large chunks. Go to the direct center of the roof. They will destroy stuff to get into the building, and then spend the night spinning in circles under you, destroying nearby floor blocks or other blocks they can reach.. but for the most part, impotent and unable to reach you.
Then you just need a way to safely disembark and run in the morning. The dogs are the only real threat come daytime.
oh, make sure you block any ladders! Or destroy a rung of them or two.
set your bed out away (not really, really far) from your base, initially, or keep a bag or 2 on your belt so you can place it just before you know they are due to appear. If you get caught and killed in your base by mistake then you don't have miles to run back with no gear, and they feral hordes target on you, not your bed.
just keep moving, smack a zombie once or twice (don't stand toe to toe trying to take one down), move to a clearer area smack another one that is in the open, repeat. if dogs are in the mix just keep backing away and swinging at them, they are pretty weak health-wise, after that, it's mostly kite-and-bite.
saw off a 28th day horde on a 3 story office building yesterday, it is fairly time consuming method as you can only have x amount of zeds spawned at any one time, so come daybreak when you start shooting the zeds new ones spawn until the wave size is complete, as a result my 28th day horde didn't stop spawning till 2pm on the 29th, 10 ferals and countless cops took me from lvl 33 to 37, caves are probably the safest/easiest way to avoid the horde but you'll get zero xp from it.
When a feral horde is initiated the game will
1. set a small area away from where you are standing as a spawn point...
2. set the spot you are standing on as a pitstop point...
3. spawn monsters in large waves, I think about 20 or so? I forget now...
4. occasionally check if you've moved to a different chunk, I don't know exactly how long it waits until it resets the spawn&pitstop but it's not that often...
4a. if you have moved to a different chunk it will set a new spawn point as per step 1
4b. if you have moved to a different chunk it will set a new pitstop point as per step 2
4c. if you haven't moved to a different chunk the current spawn point will stay unchanged
4d. if you haven't moved to a different chunk the current pitstop point will stay unchanged
so by these observations, your plan will work considering you don't move too far...if you can accurately predict when the feral horde is coming, since from day 49 they tend to stop being on predictable 7 day cycles. You can then therefore go and stand at the location where you want them to run to when they spawn, let them start heading to that direction when it begins, and sneak away then wait off to the side. They will continue to spawn and head to that direction, stop there as a pitstop for several moments, then continue on the same vector they started moving in (this may or may not be towards your base) and despawn when they get far enough.
in my observations feral hordes do not constantly track you, nor do they spawn with you as their target; they spawn to the location you are currently at but not you per se.
This is not to say they won't detect you, just stand within an eyeshot away, away from their detection radius and don't make any conspicuous movements.
But even if you ARE detected, as long as you don't move far away enough that above steps 4a, 4b are fullfilled they should continue to spawn and move from and to positions in step 1 and 2.
this is how I have avoided feral hordes time and time again...I've lived out in the wilderness without a base for hundreds of days and these are my observations.
feral hordes (7 day hordes) work differently than the feral aggression setting...you can't exactly apply the same rules.