7 Days to Die

7 Days to Die

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Bag loot
guys is it posible to change setting when we die and our bag invetory item wont drop ?
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Showing 1-9 of 9 comments
Nailfoot Jun 30, 2014 @ 4:39am 
There is a setting in the game's menu for this. I cover it briefly in a video I made for the first fifteen minutes of the game.
GrumpyBunnehh Jun 30, 2014 @ 4:47am 
Originally posted by Nailfoot:
There is a setting in the game's menu for this. I cover it briefly in a video I made for the first fifteen minutes of the game.

can you show me the video ? thank you
Red Eagle LXIX Jun 30, 2014 @ 5:12am 
The setting is Drop On Death.
By default there are the following options:
0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all

I put out a mod which restores the previously available nothing to the menu. You can find it here:
Official 7 Days To Die Modding Forum: [MOD]MultiMod with Game Preferences to enable/disable mods. 6 combined mods[7daystodie.com]
Steam Forum: [MOD]MultiMod with Game Preferences to enable/disable mods. 6 combined mods
------------ + --------------------- + -------------------------- + ---------------- + ------------------ + -------------------- Reload Reset + Light Flicker Remover + Drop On Death None Returns + No Block Physics + No Enemy Map Icons + Torches Slow Zombies ------------ + --------------------- + -------------------------- + ---------------- + ------------------ + --------------------
This combined version of these mods allows for selective enabled/disable of each function.
------------
Reload Reset
Original mod by grimreefer24601 (Grim Reefer)
"It takes you out of Aiming Down Sights when you reload."
Updated by Red Eagle LXIX (as requested)
MODReloadReset true/enabled by default.
---------------------
Light Flicker Remover
Original mod by DerPopo
"It's just a small mod that makes torches provide a constant amount of light instead as the flickering sometimes becomes annoying."
Updated by Red Eagle LXIX
MODLightFlickerRemover true/enabled by default.
--------------------------
Drop On Death None Returns
Mod by Red Eagle LXIX
This mod restores the Drop Nothing options when starting a single player game, or local hosting a game.
Server operators have already figured out the option 4 will allow dedicated servers to have a drop Nothing on Death
It is still recommended that servers run this mod as well if they want to have a drop nothing option
Setting to 4 on the unmodified code is technically a fall through event. With this mod in place it is a proper option.
Always available from the dropdowns and via serverconfig.xml.
------------------
No Block Physics
Original mod by grimreefer24601 (Grim Reefer)
Updates based on Alpha 7.9 Builder Tool No Block Physics by grimreefer24601 (Grim Reefer).
"It sets the stability returned for blocks to their maximum, so no creation will fall.
This seems to set the blocks permanently even if the mod is removed.
It may be useful for making prefabs for export though. Works great with God Mode turned on."
Updated by Red Eagle LXIX (as requested)
------------------
No Enemy Map Icons
Mod by Red Eagle LXIX
This mod stops display of the icons on the map & mini-map for Zombies
This version does not stop display for players (if enabled).
MODNoEnemyMapIcons false/disabled by default.
--------------------
Torches Slow Zombies
Mod by Red Eagle LXIX
This mod allows for the older style play where torches would slow Zombies on the Default setting
MODTorchesSlowZombies false/disabled by default.
GrumpyBunnehh Jun 30, 2014 @ 5:48am 
Originally posted by Red Eagle LXIX:
The setting is Drop On Death.
By default there are the following options:
0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all

I put out a mod which restores the previously available nothing to the menu. You can find it here:
Official 7 Days To Die Modding Forum: [MOD]MultiMod with Game Preferences to enable/disable mods. 6 combined mods[7daystodie.com]
Steam Forum: [MOD]MultiMod with Game Preferences to enable/disable mods. 6 combined mods
------------ + --------------------- + -------------------------- + ---------------- + ------------------ + -------------------- Reload Reset + Light Flicker Remover + Drop On Death None Returns + No Block Physics + No Enemy Map Icons + Torches Slow Zombies ------------ + --------------------- + -------------------------- + ---------------- + ------------------ + --------------------
This combined version of these mods allows for selective enabled/disable of each function.
------------
Reload Reset
Original mod by grimreefer24601 (Grim Reefer)
"It takes you out of Aiming Down Sights when you reload."
Updated by Red Eagle LXIX (as requested)
MODReloadReset true/enabled by default.
---------------------
Light Flicker Remover
Original mod by DerPopo
"It's just a small mod that makes torches provide a constant amount of light instead as the flickering sometimes becomes annoying."
Updated by Red Eagle LXIX
MODLightFlickerRemover true/enabled by default.
--------------------------
Drop On Death None Returns
Mod by Red Eagle LXIX
This mod restores the Drop Nothing options when starting a single player game, or local hosting a game.
Server operators have already figured out the option 4 will allow dedicated servers to have a drop Nothing on Death
It is still recommended that servers run this mod as well if they want to have a drop nothing option
Setting to 4 on the unmodified code is technically a fall through event. With this mod in place it is a proper option.
Always available from the dropdowns and via serverconfig.xml.
------------------
No Block Physics
Original mod by grimreefer24601 (Grim Reefer)
Updates based on Alpha 7.9 Builder Tool No Block Physics by grimreefer24601 (Grim Reefer).
"It sets the stability returned for blocks to their maximum, so no creation will fall.
This seems to set the blocks permanently even if the mod is removed.
It may be useful for making prefabs for export though. Works great with God Mode turned on."
Updated by Red Eagle LXIX (as requested)
------------------
No Enemy Map Icons
Mod by Red Eagle LXIX
This mod stops display of the icons on the map & mini-map for Zombies
This version does not stop display for players (if enabled).
MODNoEnemyMapIcons false/disabled by default.
--------------------
Torches Slow Zombies
Mod by Red Eagle LXIX
This mod allows for the older style play where torches would slow Zombies on the Default setting
MODTorchesSlowZombies false/disabled by default.

hi , i set up my server and days 2 i saw none zombie in all area is that normal ? any idea to setting the zombie spawn without using mod ?
Red Eagle LXIX Jun 30, 2014 @ 5:58am 
Originally posted by Yuffie:
hi , i set up my server and days 2 i saw none zombie in all area is that normal ? any idea to setting the zombie spawn without using mod ?
You don't need a mod to change zombie spawning. Serverconfig.xml property EnemySpawnMode (it is currently defaulted to 0):
<property name="EnemySpawnMode" value="0" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
Last edited by Red Eagle LXIX; Jun 30, 2014 @ 5:59am
GrumpyBunnehh Jun 30, 2014 @ 6:12am 
Originally posted by Red Eagle LXIX:
Originally posted by Yuffie:
hi , i set up my server and days 2 i saw none zombie in all area is that normal ? any idea to setting the zombie spawn without using mod ?
You don't need a mod to change zombie spawning. Serverconfig.xml property EnemySpawnMode (it is currently defaulted to 0):
<property name="EnemySpawnMode" value="0" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->

in serverconfig.xml i only saw this one
<property name="EnemySpawning" value="true"/>
<property name="ShowAllPlayersOnMap" value="false"/>
<property name="FriendlyFire" value="false"/>
<property name="BuildCreate" value="true"/>
<property name="DayNightLength" value="30"/>
<property name="DayCount" value="0"/>
<property name="FragLimit" value="0"/>
<property name="MatchLength" value="0"/>
<property name="RebuildMap" value="false"/>
Red Eagle LXIX Jun 30, 2014 @ 6:15am 
That looks to be a very edited version of the serverconfig.xml
Is this from a hosting company? Are you using a 3rd party launcher application?
You can find a default version in the same place you have the game installed from your Steam client.
In Steam, right-click 7 Days To Die and select properties.
Click the Local Files Tab
Click the Browse Local Files button.
In that folder should be a copy of serverconfig.xml with all the default information.
Red Eagle LXIX Jun 30, 2014 @ 6:16am 
This is a default unmodified, complete serverconfig.xml
<?xml version="1.0"?> <ServerSettings> <property name="ServerPort" value="25000"/> <!-- Port you want the server to listen on. --> <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server --> <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name to be. --> <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server --> <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players --> <property name="GameWorld" value="Navezgane"/> <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War --> <property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be --> <property name="GameDifficulty" value="2"/> <!-- 0 - 4, 0=easiest, 4=hardest --> <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) --> <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property name="ShowAllPlayersOnMap" value="true" /> <!-- Show other players on minimap and main map? --> <property name="BuildCreate" value="true" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="45" /> <!-- 45 minutes --> <property name="FriendlyFire" value="false" /> <!-- Can friendly players damage each other (PvP) --> <property name="DayCount" value="3" /> <!-- only for horde mode, use 0 for unlimited --> <property name="FragLimit" value="5" /> <!-- only for deathmatch, use 0 for disabled --> <property name="MatchLength" value="15" /> <!-- only for deathmatch, use 0 for unlimited --> <property name="RebuildMap" value="false" /> <!-- true=map is rebuild on next round, false=not --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value="CHANGEME"/> <!-- Password to gain entry to telnet interface --> <property name="DisableNAT" value="true"/> <!-- set this to true if your router doesn't support NAT --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name --> <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="CraftTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) --> <property name="LootTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) --> <property name="PlayerDamageGiven" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% --> <property name="PlayerDamageRecieved" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% --> <property name="EnemySenseMemory" value="60" /> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. --> <property name="EnemySpawnMode" value="0" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="NightPercentage" value="35" /> <!-- percentage in whole numbers --> <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="7" /> <!-- days in whole numbers --> <property name="LandClaimSize" value="7"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="AirDropFrequency" value="24"/> <!-- How often airdrop occur in game-hours, 0 == never --> <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path --> </ServerSettings>
GrumpyBunnehh Jun 30, 2014 @ 6:23am 
Originally posted by Red Eagle LXIX:
That looks to be a very edited version of the serverconfig.xml
Is this from a hosting company? Are you using a 3rd party launcher application?
You can find a default version in the same place you have the game installed from your Steam client.
In Steam, right-click 7 Days To Die and select properties.
Click the Local Files Tab
Click the Browse Local Files button.
In that folder should be a copy of serverconfig.xml with all the default information.

yeah i edit the serverconfig.xml for dedicated server :O and i follow your post copy the default serverconfig.xml to my edit .xml and my dedicated server not working anymore , the default serverconfig.xml doesn't have the serverip address :O
Last edited by GrumpyBunnehh; Jun 30, 2014 @ 6:45am
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Date Posted: Jun 30, 2014 @ 3:31am
Posts: 9