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There's the basic stuff in the game options. Full day/night cycles, max out Zed damage, maybe jack up loot search timer? Maybe not having people appear on the map too.
I'd entertain the idea of having to use a combo of bandages and antibiotics if you EVER get hit. This will put more value on actualy valuable things like medicine.
If you opened your game up to some other people, you could establish trading and other sorts of alliances. When I play with other folks, we build relatively close to each other but far enough away that we can't totally depend on each other.
Maybe other stuff will come to me. Shoot me an invite. I behave myself and I don't take from others. Or do dumb stuff like fire off weapons to draw hordes.
Did that for the effect that once a house is searched, you can't just stop by every few days/week to restock on stuff.
One thing I wish I could figure out how to mod is growth of food, I feel it grows way too fast and that you should have to live off of foraged stuff until you actually have a working farm. I was thinking 7-10 day grow time on food would make it more enjoyable, but as it stands we haven't really bothered with farming yet really.
I will look into inviting some of you guys. Just warning, it's not a persistent server. It's only available usually around 8:30/9pm-11pm est or so. We usually only do a couple of days each night, but with the lack of pause and too much violence I don't play it till after my younger kids are in bed.
If you die... the game ends. Start from scratch. Lose all loot. Lose all structures.
It's really the only way to give you the most realistic experience possible. If you think about it, you'd never go out at night and you'd avoid melee with zombies at every chance.
Right now there is the loss of loot. And I suspect that once they introduce skills there will be either degregation of skills or loss of all skills/abilities.
As far as the structures are concerned however, I do disagree actually. If zombies were running around killing people, there is a good chance that you might come across a fortified house with guns and ammo and other stuff in it because the person was either out scavaging or actually got themselves killed.
So perma-death, but leave structures and find a way to flag structures that were owned by a player that died to actually spawn zombies like houses in the default map do. Might have to somehow be tied to the bed/bedroll in the long run. It would look something like: If player A dies x number of times, then player As bedroll will spawn x number of zombies each day.
But yes if you die, restart all. Maybe make it a option so people that want to relax in the game get a chance too.
That is some good parenting! I applaude your efforts. Your idea is a good one too sounds fun. Good luck with your server :)
I try to be a good parent. I have 4 kids and I ran a daycare for younger kids out of house for a bit. Quickly learned that kids don't understand there is a line between right and wrong, and that just because dad does it in a game doesn't mean it's ok. A few months back one saw me play Skyrim once, because I didn't realize he was in room... still trying to break him of talking about killing things and saying his younger sister is a monster he needs to kill, or chase her around house saying he's the monster and she needs to kill him.... :(
My praents allowed my brother and I to watch all the R rated action movies we wanted. Provided they were not full of sex and drugs and it was just movie violence. Before they ever let us do that however, they showed us how movies were made with special effects and that it was not real. Behind the scenes footage and stuff before it was mainly CG special effects. So as much as I liked watching Arnold Schwarzenegger take on an army, I always had the understanding he was not really killing anyone. That it was fake blood and pyro technics for entertainment. Not sure how old your boy is yet, but maybe that could help you. Keep up the good work though, the world needs attentive parents like yourself. That is how we stop school shootings and slender man killings and the like.
Not a parent myself but it looks like you folks have it figured out.
+1... so stingy :P
We also ended up with a bunch of 3-6 year olds running around trying to kick each other at one point because one watched Power Rangers at home and decided it was cool... Was funny due to fact that at that age they lack the coordination to pull it off, but way uncool when they are getting hurt. It was an only child being funny at home then infecting a daycare with hitting and kicking issue.
Thanks for the support though guys. Ended up off topic, but hey, as long as it's not a flame war it's all good.