7 Days to Die

7 Days to Die

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Zombie Run Settings
Hello,

I need help.
Some Person and I have seen that other Persons change the Time where the Zombies start running.
Can you tell me in which Data or Config we can change this?
We only found other Settings for the Zombies but not the Time-Change-Optione.
It would be nice if you can help me. :)
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Beiträge 113 von 13
JB 5. Juli 2015 um 15:03 
The option is the settings before you create or load a new game. Just click on standard options and change 'zombies run' to never run.
It is okay when they run but we want that they start running at 0:00 o'clock.
If you have 18 hour days, the zombies start running at midnight and stop at 6am.
Ursprünglich geschrieben von James:
The option is the settings before you create or load a new game. Just click on standard options and change 'zombies run' to never run.

This right here. I like my zombies like the 1960's movie ones where they shuffle but they are many! Doggies get a free pass to run though.
Zuletzt bearbeitet von Nimbull; 5. Juli 2015 um 18:30
Whiplash (Ausgeschlossen) 5. Juli 2015 um 18:46 
I agree on prefering the slow, massive hordes of zombies. However, I noticed that they toned down the run speed considerably in this patch. I was able to outrun some common zombies at walking speed. But like the big tall bald guys in the button down shirts, they were fast enough that I had to sprint to get away from them.

Still, it makes me feel like it may be feasible one day to have some kind of Insane difficulty game with zombies always run.
Um, you can already set it so zombies always run. Don't you bother looking at the settings for when you go into a game?
Whiplash (Ausgeschlossen) 5. Juli 2015 um 18:52 
Erm.. of course I do. I said it may be feasible to do so, meaning it may be possible to actually play on insane with them always running, and manage to survive it. That form of feasible. Its been damn near impossible before now, as they are so fast, and so hard hitting on insane. It's been hard to survive that for 10 minutes.

With the lower run speed, it may be feasible.

I guess I didn't explain myself clearly.
Zuletzt bearbeitet von Whiplash; 5. Juli 2015 um 18:54
Oh you did.
Okay thanks a lot for your commands. We have seen that the Zombies start running at 0:00 o'clock. So there isn't any problem anymore. :)
FOX[RUS] 15. Nov. 2016 um 12:41 
Guys, anyone know how to directly edit the speed of each zombie separately? I have some zombies continue to run during the night, while in the setting "Never run"
Woof 15. Nov. 2016 um 13:07 
The ferals run no matter what the settings are
FOX[RUS] 15. Nov. 2016 um 23:21 
Ursprünglich geschrieben von hyperkiller:
The ferals run no matter what the settings are

This is exactly what I'm interested, I want to when I put "Never Run" ABSOLUTELY no one but the animals DID NOT RUN, no matter what.
Go into entityclasses.xml (with notepad for example) and change WanderSpeed, ApproachSpeed, NightWanderSpeed, NightApproachSpeed values.

Most zombies use the zombie01 values unless specified otherwise.

Player run speed is around 1.5 for reference.
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Beiträge 113 von 13
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Geschrieben am: 5. Juli 2015 um 15:00
Beiträge: 13