7 Days to Die

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Do torches still not slow zombies?
Me and my friend got this game a long time ago but stopped playing once torches no longer worked but other light sources did in slowing down the zombie menace. Has this been fixed yet?
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Showing 1-8 of 8 comments
Spacepiggio Aug 24, 2015 @ 7:34pm 
There were 3 types of torches & now there are 2 & yes 50% chance of fire.

http://7daystodie.gamepedia.com/Torch
Prince Persona Aug 24, 2015 @ 7:44pm 
Well the Wiki you provided answered it. So no they don't slow.
Yarn W. Cotton Aug 24, 2015 @ 8:06pm 
it hasn't been fixed, since its not a problem. They didn't want people to just have a million torches around since all that does is makes to point of zeds running at night useless.
Brian9824 Aug 24, 2015 @ 8:17pm 
The torches never slowed the zombies, it was a bug with light level instead of time. It's been fixed so its not the amount of light that effects if a zombie runs but the time now so zombies wont run indoors.

Sick Boy Aug 24, 2015 @ 8:44pm 
Originally posted by brian9824:
The torches never slowed the zombies, it was a bug with light level instead of time. It's been fixed so its not the amount of light that effects if a zombie runs but the time now so zombies wont run indoors.

They were actually programmed to slow the zombies originally. It was a removed feature because it didn't blend well with the "theme" of their vision of how the zombies should act. (One of those visions being "torch-slowed zombies is sort of stupid".)

Brian9824 Aug 24, 2015 @ 10:13pm 
They were never coded to slow the zombies originally, the bug was in the torch's light property so they provided the same light as sunlight. That was removed and at the same time the dev's fixed the bug with the zombies so they don't run inside when its dark.

Before zombies would run when inside and out of the sunlight because the game treated no light as night, instead of making it time based. The bugged torches simulated light which made zombies not run, and also allowed crops to be grown without sunlight.

The bug was removed and zombies only run now at night like they are supposed to. It wasn't removed because it didn't fit the theme, it was a flat out bug and was never intended to be done, just like torches were never intended to allow crops to be grown without sunlight.
aCrimsonMonarch Aug 24, 2015 @ 11:18pm 
Originally posted by brian9824:
They were never coded to slow the zombies originally, the bug was in the torch's light property so they provided the same light as sunlight. That was removed and at the same time the dev's fixed the bug with the zombies so they don't run inside when its dark.

Before zombies would run when inside and out of the sunlight because the game treated no light as night, instead of making it time based. The bugged torches simulated light which made zombies not run, and also allowed crops to be grown without sunlight.

The bug was removed and zombies only run now at night like they are supposed to. It wasn't removed because it didn't fit the theme, it was a flat out bug and was never intended to be done, just like torches were never intended to allow crops to be grown without sunlight.

I agree with this one, crops should only grown with sunlight and Z should run at night whatever the light (but not inside house)
gotboredwiththelastname (Banned) Aug 25, 2015 @ 12:19am 
Game needs generators, electricity and the ability for us to make full spectrum spot lights. So yeah, a torch slowing down a zed would be stupid.
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Date Posted: Aug 24, 2015 @ 7:29pm
Posts: 8