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Are random gen worlds truly infinite?
Are they?
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Showing 1-15 of 17 comments
Yes.

http://7daystodie.gamepedia.com/Random_World_Generation

The Random Gen map is a currently infinite world of many biomes. Due to the fact it is infinite, there is no nuclear fallout biome present in the maps.

What do you mean by "Truly"? What other games use a term like infinite and not mean it in the world of random generated biometrics?
Last edited by нιт◈ᴘᴏɪɴᴛ; Sep 5, 2015 @ 2:15am
YamaKami (Banned) Sep 5, 2015 @ 2:15am 
Yes they are.
Tchortiderritta Sep 5, 2015 @ 2:17am 
The idea is just incredible to me so i had to ask :) Also then why is there different seeds? Infinite random world would contain everything in it by definition.
YamaKami (Banned) Sep 5, 2015 @ 2:21am 
Originally posted by VladimirIlich:
The idea is just incredible to me so i had to ask :) Also then why is there different seeds? Infinite random world would contain everything in it by definition.

The "seed" is the name of your game or save if you will. The world uses the values in that name to generate a world. This way each infinite sized world generates differently allowing for unique plays each time, provided you change the name up when starting a new game.
Last edited by YamaKami; Sep 5, 2015 @ 2:24am
AndreasB Sep 5, 2015 @ 4:43am 
Originally posted by YamaKami:
Originally posted by VladimirIlich:
The idea is just incredible to me so i had to ask :) Also then why is there different seeds? Infinite random world would contain everything in it by definition.

The "seed" is the name of your game or save if you will. The world uses the values in that name to generate a world. This way each infinite sized world generates differently allowing for unique plays each time, provided you change the name up when starting a new game.
And VERYVERY sadly this is shown to players!!! Idiotic beyond comprehension!
YamaKami (Banned) Sep 5, 2015 @ 4:54am 
Originally posted by AndreasB_NO:
Originally posted by YamaKami:

The "seed" is the name of your game or save if you will. The world uses the values in that name to generate a world. This way each infinite sized world generates differently allowing for unique plays each time, provided you change the name up when starting a new game.
And VERYVERY sadly this is shown to players!!! Idiotic beyond comprehension!

I honestly have no idea what you are even talking about here??
Rowdy Ronny Sep 5, 2015 @ 5:31am 
Originally posted by AndreasB_NO:
Originally posted by YamaKami:

The "seed" is the name of your game or save if you will. The world uses the values in that name to generate a world. This way each infinite sized world generates differently allowing for unique plays each time, provided you change the name up when starting a new game.
And VERYVERY sadly this is shown to players!!! Idiotic beyond comprehension!
You mean that someone will run a server on his own system, get the same seed, turns godmode and on knows the map before joining? Or what?

PS: The finity of the map is defined by the amount of files that can be stored in one folder or the space on the harddisk it's on...
Last edited by Rowdy Ronny; Sep 5, 2015 @ 5:32am
Outcast Sep 5, 2015 @ 9:30am 
Originally posted by AndreasB_NO:
Originally posted by YamaKami:

The "seed" is the name of your game or save if you will. The world uses the values in that name to generate a world. This way each infinite sized world generates differently allowing for unique plays each time, provided you change the name up when starting a new game.
And VERYVERY sadly this is shown to players!!! Idiotic beyond comprehension!

Not seeing how this is "idiotic beyond comprehension" since it allows people to re-use and share maps that have caught the attention of players. For example the 00Misery00 seed has a huge sharing thread where people let each other know of discoveries. It also gave new players a decent start to learn how to play without needing to scoure the countryside looking for a decent place to start.
TehGM Dec 28, 2015 @ 3:42pm 
Well, except without cheating you won't get too far. At about ~9000, there's nuclear fallout biome. And that's good tbh, cause they did nothing about float precision loss, and your items are shaking annoyingly there.
HexCaliber Dec 28, 2015 @ 5:13pm 
All random gen worlds have a border, they are not infinite, online, the max size can be set by the host by editing one of the files to limit memory and cpu use.
Last edited by HexCaliber; Dec 28, 2015 @ 5:17pm
TinfoilChef Dec 28, 2015 @ 5:16pm 
If you look in the beginning of rwgmixer.xml you'll find that 10,000 meters is as far from 0,0 as the map will generate unless you change "generation_distance=".

<ruleset name="vanilla" cell_cache_size="8" cell_size="1800" cell_offset="0.6" generation_distance="10000">

I believe giving it a value of 0 or -1 will make it infinite but then you'll have issues with floating point precision loss not unlike the "FarLands" that existed in Minecraft Beta 1.7.3 and earlier.
AndreasB Dec 30, 2015 @ 10:38am 
Originally posted by TinfoilChef:
I believe giving it a value of 0 or -1 will make it infinite but then you'll have issues with floating point precision loss not unlike the "FarLands" that existed in Minecraft Beta 1.7.3 and earlier.
Afaik minecraft was 32-bit while this is 64-bit.. and iirc it should not have the same problems...?

Hazard Pay Dec 30, 2015 @ 10:46am 
They truly are infinite, if you go in a small circle around your 10km wide lake or scorch.
Red Eagle LXIX Dec 30, 2015 @ 10:59am 
Modified Cut'n'Paste compilation of several posts I've done on the issue which includes updated information on world size now that A13 is out and we've seen their world mapping tool in action.

rwgmixer.xml
<ruleset name="vanilla" cell_cache_size="16" cell_size="1200" cell_offset="0.8" generation_distance="10000">

Default (which is currently set at 10,000)
RWG world size limiting was broken in A12.5 and will not generate the Radiation Biome border but fixed in A13.
Beyond the size set, the world will generate Radiation Biome.

If the file is modified to change generation_distance to -1 or 0 then it will be infinite and no radiation border will spawn.

10,000 is going to be the recommended max and currently what the vanilla RWG is set for, but the ability to modify and go beyond it will remain. This is the range at which the Unity issues start becoming far more problematic (they are noticeable before that, but get really bad beyond that {shaking hands parts, weird shadows, etc}.

Size comparison

Navezgane is -1534 to 1533 = 3068 M per side or 9,412,624 square M of surface area.
Of that really about -1400 to 1400 = 2800 M per side or 7,840,000 is usable surface area as you have the fixed radiated biome border.

So with a setting of 10,000 we have -10,000 to 9,999 (sized square). With -10,000 to 9,999 that would be 20,000 M per side or 400,000,000 M square of surface area.
That would put the radius of the circle within that square as 10,000. As of the latest screenshots from Madmole we know the radiation zone is formed as a circle within a square. That gives us a surface area for the circle of 314,159,265 square M usable surface area.

Random Generation's usable surface area is 40.07 times the size of usable surface area of Navezgane at the default 10000 setting.

As of a recent bit of flying in Alpha 13.6 seed 'Del Saves Clear Registry' we can see the radiation zone is indeed a circle around Central City and the size is as described above.
This image is 1/4 the size of the original (original is 20112 x 20272).
The seed was 'Del Saves Clear Registry' without quotes in that exact case.
This took a heck of a long time flying.

http://steamcommunity.com/sharedfiles/filedetails/?id=585846495
By way of comparison here is a map of Navegane at 1/4 size (original 3070 x 3070)
http://steamcommunity.com/sharedfiles/filedetails/?id=587320131
For giggles, here is the RWG map with the Navegane map pasted in at 75% opacity to give a comparison on usable size.
http://steamcommunity.com/sharedfiles/filedetails/?id=587364680
--
A full sized version of this map along with a full sized version of the Alpha 13.6(b2) Navezgane can be downloaded from:
{LINK REMOVED}

After mapping error image refers to this bug:
https://7daystodie.com/forums/showthread.php?36685-Map-rendering-tracking-breaks-if-you-explore-too-much

kcelej Dec 30, 2015 @ 11:05am 
Originally posted by HitPointG:
Yes.

http://7daystodie.gamepedia.com/Random_World_Generation

The Random Gen map is a currently infinite world of many biomes. Due to the fact it is infinite, there is no nuclear fallout biome present in the maps.

What do you mean by "Truly"? What other games use a term like infinite and not mean it in the world of random generated biometrics?


Minecraft on consoles :D
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Date Posted: Sep 5, 2015 @ 1:58am
Posts: 17