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http://7daystodie.gamepedia.com/Random_World_Generation
What do you mean by "Truly"? What other games use a term like infinite and not mean it in the world of random generated biometrics?
The "seed" is the name of your game or save if you will. The world uses the values in that name to generate a world. This way each infinite sized world generates differently allowing for unique plays each time, provided you change the name up when starting a new game.
I honestly have no idea what you are even talking about here??
PS: The finity of the map is defined by the amount of files that can be stored in one folder or the space on the harddisk it's on...
Not seeing how this is "idiotic beyond comprehension" since it allows people to re-use and share maps that have caught the attention of players. For example the 00Misery00 seed has a huge sharing thread where people let each other know of discoveries. It also gave new players a decent start to learn how to play without needing to scoure the countryside looking for a decent place to start.
<ruleset name="vanilla" cell_cache_size="8" cell_size="1800" cell_offset="0.6" generation_distance="10000">
I believe giving it a value of 0 or -1 will make it infinite but then you'll have issues with floating point precision loss not unlike the "FarLands" that existed in Minecraft Beta 1.7.3 and earlier.
rwgmixer.xml
<ruleset name="vanilla" cell_cache_size="16" cell_size="1200" cell_offset="0.8" generation_distance="10000">
Default (which is currently set at 10,000)
RWG world size limiting was broken in A12.5 and will not generate the Radiation Biome border but fixed in A13.
Beyond the size set, the world will generate Radiation Biome.
If the file is modified to change generation_distance to -1 or 0 then it will be infinite and no radiation border will spawn.
10,000 is going to be the recommended max and currently what the vanilla RWG is set for, but the ability to modify and go beyond it will remain. This is the range at which the Unity issues start becoming far more problematic (they are noticeable before that, but get really bad beyond that {shaking hands parts, weird shadows, etc}.
Size comparison
Navezgane is -1534 to 1533 = 3068 M per side or 9,412,624 square M of surface area.
Of that really about -1400 to 1400 = 2800 M per side or 7,840,000 is usable surface area as you have the fixed radiated biome border.
So with a setting of 10,000 we have -10,000 to 9,999 (sized square). With -10,000 to 9,999 that would be 20,000 M per side or 400,000,000 M square of surface area.
That would put the radius of the circle within that square as 10,000. As of the latest screenshots from Madmole we know the radiation zone is formed as a circle within a square. That gives us a surface area for the circle of 314,159,265 square M usable surface area.
Random Generation's usable surface area is 40.07 times the size of usable surface area of Navezgane at the default 10000 setting.
As of a recent bit of flying in Alpha 13.6 seed 'Del Saves Clear Registry' we can see the radiation zone is indeed a circle around Central City and the size is as described above.
This image is 1/4 the size of the original (original is 20112 x 20272).
The seed was 'Del Saves Clear Registry' without quotes in that exact case.
This took a heck of a long time flying.
http://steamcommunity.com/sharedfiles/filedetails/?id=585846495
By way of comparison here is a map of Navegane at 1/4 size (original 3070 x 3070)
http://steamcommunity.com/sharedfiles/filedetails/?id=587320131
For giggles, here is the RWG map with the Navegane map pasted in at 75% opacity to give a comparison on usable size.
http://steamcommunity.com/sharedfiles/filedetails/?id=587364680
--
A full sized version of this map along with a full sized version of the Alpha 13.6(b2) Navezgane can be downloaded from:
{LINK REMOVED}http://www.mediafire.com/?q1svu6h94tcq4dw
After mapping error image refers to this bug:
https://7daystodie.com/forums/showthread.php?36685-Map-rendering-tracking-breaks-if-you-explore-too-much
Minecraft on consoles :D