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i just remember seeing a vid of a 50 cal firing normal round, armor piercing, armor piercing+ incendiary round.
thats how i think it should be
i guess a good example would be the arrow types, you would think a stone,iron, steel arrow would do different damages even if it fired from the same bow right?
why not bullets that way?
Same goes with weapons. I wish degradation was only for durability and didn't actually effect the damage.
All in all, the durability shouldn't have any effect on the damage the gun does, just a reduction in accuracy.
It's not the rock that made for a abetter throw, it is th earm throwing the rock rather. AS not all arms are equal in strngth neaither are the guns. The colour represents the quality and a higher quality fire arm does more damage. Think of it like a brand new gun vs the same gun after it was left out doors for a month in all weather conditions.
A higher quality weapon does more damage because it is in better shape. The damage it does is not to tied to the durability howerver. It's just the higher quality parts have more "HP" as well. Which is logical. Back to a neglected gun vs a well maintained gun. That same gun left in the rain has some rusty parts or pitted metal on it. So naturaly it degrades faster than a well maintained one.
All these problems though shouldn't create such a massive difference with damage like this game does. What they should of done is affect the bore accuracy vs sights as well as how often the gun can jam or misfire according to condition. Valmar does have a point as this game does exaggerate the differences that quality of firearms make in terms of damage.
For one thing I wish they would allow bulllet reloading, such as making your own "hot loads" that would require a little more gun powder but would cause more "damage" while keeping in mind that weapon durability would take a bigger hit.