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Late-game, food is no longer a challenge whatever method you use.
Farming live meat in the snow biomes is easy. Using dukes to buy out the food from every vending machine in town every day is easy. Finding points to spare to put into farming and getting that going is easy.
A recipe that is only easy late-game is in a fine but niche position. I don't think it needs to be changed.
I personally horde canned food from early game and late game live off of tuna fish gravy, spaghetti and such. It takes a long time before i get the required cooking level for those foods, but once i do, they are amazing.
The stew is fine.
Cooking right now is basically about not cooking at all because most of the early cooked food is crap.
It's better to live off stuff you find, and then near the very end of the game, then you cook something because you are bored of eating out of cans and you have very little else to do.
Right now the game moves too fast to make cooking worth the time. You are better off raiding buildings and earning xp from killing zombies than sitting around a campfire cooking stuff.
Because it's pointless to even bother with food until the end of the game. It's just not good enough to bother with.
throw some foods in the fire and go do other things... no need to sit around and babysit it, as it doesnt burn if cooked too long ;o)
We swim in rotting flesh since like day 25ish and due to having a beginner in this playtrough we kept the wasteland small on our map.
I think i only drove trough a small patch once in this playtrough. That´s about it.
It´s not too good in SP tough.
But we hardly use it in MP, because we can cook a ton of the better stuff.
https://7daystodie.fandom.com/wiki/Pumpkin_Bread
*Don't forget to load up on Chrysanthemum to make that sweat -15% food/water loss red tea.
https://7daystodie.fandom.com/wiki/Red_Tea
Why do you need to draw aggro from a bunch of hostile wildlife, when you can just power attack roadkill with a hunting knife?
Oh, but it's non-renewable, I see. Well, your problem is presumably animal fat as a resource bottleneck, and the easiest solution to that is just running over some coyotes in the desert. As a bonus, you have plenty of vultures out there to harvest for rot.
But, my argument is just that Hobo Stew makes no sense from a design standpoint, and that's why it should be nerfed. It's literally just Meat Stew, except made with bad meat--so why should it be better than Meat Stew?