7 Days to Die

7 Days to Die

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2.0 better have a frame limiter
kinda pitiful it doesn't this far in.
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Wyświetlanie 1-15 z 15 komentarzy
Ensign Toby 14 kwietnia o 12:14 
What's wrong with the Frame Limiter in your GPU Driver?
Granted, it's not as convenient, but it still works just fine...
Ostatnio edytowany przez: Ensign Toby; 14 kwietnia o 12:25
You can use Vsync
Początkowo opublikowane przez Serious Wolf:
You can use Vsync
Exactly. There's no need to even attempt rendering more frames than your screen can handle.
Tahnval 14 kwietnia o 15:42 
Początkowo opublikowane przez Serious Wolf:
You can use Vsync

You can, but vsync is only a good idea if your PC is guaranteed to always generate more FPS than the maximum refresh rate of your monitor. Otherwise, you'll get bad lag and wildly fluctuating framerates, which is very bad for playing anything.

Adaptive sync (aka freesync, aka gsync) is a much better system for syncing graphics card output and monitor display.

For frame limiting, I prefer to use the software that comes with the GPU drivers. I don't usually bother, since I have adaptive sync on globally and I don't care if my GPU is generating undisplayed frames. Frame limiting within a game is often limited in options. Sometimes no options at all, with the game hard limited to whatever FPS the game devs decided to impose on players.
Początkowo opublikowane przez Tahnval:
Początkowo opublikowane przez Serious Wolf:
You can use Vsync

You can, but vsync is only a good idea if your PC is guaranteed to always generate more FPS than the maximum refresh rate of your monitor. Otherwise, you'll get bad lag and wildly fluctuating framerates, which is very bad for playing anything.

Adaptive sync (aka freesync, aka gsync) is a much better system for syncing graphics card output and monitor display.

For frame limiting, I prefer to use the software that comes with the GPU drivers. I don't usually bother, since I have adaptive sync on globally and I don't care if my GPU is generating undisplayed frames. Frame limiting within a game is often limited in options. Sometimes no options at all, with the game hard limited to whatever FPS the game devs decided to impose on players.
But the fluctuating FPS isn't due to having v-sync on, it's because one doesn't have the hardware to run it at 60fps, for example.

And in my experience, NOT having v-sync on causes some major graphic issues, more so than the tearing would if the v-sync was off. The input lag considered minimum, but I don't really play games where that would be relevant, tbh.
kibbnnuyy 14 kwietnia o 16:45 
Yeah im already doing that it just doesnt make sense for such a simple setting to not be present. its just a bit jarring when im running a game that i really dont need 165hz for to be stuck like that by default unless i DO go into my drivers. i like keeping my temps a lil lower. and this game really heats up my gpu for some reason, alot more than other games. even at lower settings, especially with high refresh rate.

Początkowo opublikowane przez Ensign Toby:
What's wrong with the Frame Limiter in your GPU Driver?
Granted, it's not as convenient, but it still works just fine...
kibbnnuyy 14 kwietnia o 16:46 
Początkowo opublikowane przez Serious Wolf:
You can use Vsync
not when my refresh rate is 165 and i want to save some power and temps.
Trooper Bri 14 kwietnia o 18:55 
Curious what the OP is gonna do if 2.0 doesn't have a frame limiter.

Sounds a bit threatening. Is Moose and Rocco going to show up at the TFP offices and shake someone's dice? Maybe call in the Amish for a legendary rake fight? Fill someone's cubicle with styrofoam packing peanuts?
kibbnnuyy 14 kwietnia o 19:16 
Początkowo opublikowane przez Trooper Bri:
Curious what the OP is gonna do if 2.0 doesn't have a frame limiter.

Sounds a bit threatening. Is Moose and Rocco going to show up at the TFP offices and shake someone's dice? Maybe call in the Amish for a legendary rake fight? Fill someone's cubicle with styrofoam packing peanuts?
Ill cry twice at the same time probably.
Tahnval 14 kwietnia o 23:24 
Początkowo opublikowane przez Ragequit Inc.:
[..]
But the fluctuating FPS isn't due to having v-sync on, it's because one doesn't have the hardware to run it at 60fps, for example.

Having v-sync on will cause wlldly fluctuating framerates unless (as I said in my post), the PC is guaranteed to always generate frames at a rate faster than the maximum refresh rate of the monitor. That's inherent in how vsync works - it delays the next frame until the monitor's next refresh cycle. So if the generated framerate is less than the monitor's maximum refresh rate, the displayed framerate will be halved. If everything goes as intended. It could be quartered, if vsync "misses" a monitor refresh cycle.

So if, for example, a person is using a monitor with a maximum refresh rate of 100 Hz and their PC generates frames in a particular game at between 70 and 120 fps (depending on what's happening in the game, obviously), the actual displayed framerate would switch back and forth between 50 fps (when the generated framerate is 70-99) and 100 fps (when the generated framerate is 100-120).

Framerate logging software will usually show the generated framerate when it's below the vysnc setting, not the displayed framerate. So it won't show the wildly fluctuating framerate. But it'll be what the player sees.

And in my experience, NOT having v-sync on causes some major graphic issues, more so than the tearing would if the v-sync was off. The input lag considered minimum, but I don't really play games where that would be relevant, tbh.

I haven't had vysnc on since I got hardware capable of adaptive sync. Which was a fair few years ago.

What advantage does v-sync have over adpative sync? I'm not aware of any.
Ostatnio edytowany przez: Tahnval; 14 kwietnia o 23:25
Just use msi afterburner, then you can set it to what you like or set it so it toggles on a hotkey, 72fps or uncapped like mine for example
kibbnnuyy 15 kwietnia o 11:51 
Początkowo opublikowane przez IvGotBallsOfSteel:
Just use msi afterburner, then you can set it to what you like or set it so it toggles on a hotkey, 72fps or uncapped like mine for example
Nah i'd rather just use that for fanspeed profiles.
SylenThunder 15 kwietnia o 13:26 
Początkowo opublikowane przez IvGotBallsOfSteel:
Just use msi afterburner, then you can set it to what you like or set it so it toggles on a hotkey, 72fps or uncapped like mine for example
No one should be using MSI Afterburner. The developer quit half a decade ago, it isn't supported at all anymore, and it is well known to cause crashes.
Początkowo opublikowane przez SylenThunder:
Początkowo opublikowane przez IvGotBallsOfSteel:
Just use msi afterburner, then you can set it to what you like or set it so it toggles on a hotkey, 72fps or uncapped like mine for example
No one should be using MSI Afterburner. The developer quit half a decade ago, it isn't supported at all anymore, and it is well known to cause crashes.
It's still one of the best tools to track down your inside's temperatures and workload, alongside FPS Monitor.
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