Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Granted, it's not as convenient, but it still works just fine...
You can, but vsync is only a good idea if your PC is guaranteed to always generate more FPS than the maximum refresh rate of your monitor. Otherwise, you'll get bad lag and wildly fluctuating framerates, which is very bad for playing anything.
Adaptive sync (aka freesync, aka gsync) is a much better system for syncing graphics card output and monitor display.
For frame limiting, I prefer to use the software that comes with the GPU drivers. I don't usually bother, since I have adaptive sync on globally and I don't care if my GPU is generating undisplayed frames. Frame limiting within a game is often limited in options. Sometimes no options at all, with the game hard limited to whatever FPS the game devs decided to impose on players.
And in my experience, NOT having v-sync on causes some major graphic issues, more so than the tearing would if the v-sync was off. The input lag considered minimum, but I don't really play games where that would be relevant, tbh.
https://bitsum.com/parkcontrol/
https://www.msi.com/Landing/afterburner/graphics-cards
Sounds a bit threatening. Is Moose and Rocco going to show up at the TFP offices and shake someone's dice? Maybe call in the Amish for a legendary rake fight? Fill someone's cubicle with styrofoam packing peanuts?
Having v-sync on will cause wlldly fluctuating framerates unless (as I said in my post), the PC is guaranteed to always generate frames at a rate faster than the maximum refresh rate of the monitor. That's inherent in how vsync works - it delays the next frame until the monitor's next refresh cycle. So if the generated framerate is less than the monitor's maximum refresh rate, the displayed framerate will be halved. If everything goes as intended. It could be quartered, if vsync "misses" a monitor refresh cycle.
So if, for example, a person is using a monitor with a maximum refresh rate of 100 Hz and their PC generates frames in a particular game at between 70 and 120 fps (depending on what's happening in the game, obviously), the actual displayed framerate would switch back and forth between 50 fps (when the generated framerate is 70-99) and 100 fps (when the generated framerate is 100-120).
Framerate logging software will usually show the generated framerate when it's below the vysnc setting, not the displayed framerate. So it won't show the wildly fluctuating framerate. But it'll be what the player sees.
I haven't had vysnc on since I got hardware capable of adaptive sync. Which was a fair few years ago.
What advantage does v-sync have over adpative sync? I'm not aware of any.