7 Days to Die

7 Days to Die

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Explosive Arrows & Demolition Expert & Archery
Short answer:
Archery (Agility) does affect Explosive Arrows damage.
Demolition Expert (Perception) does NOT affect Explosive Arrows damage.

I tested with a bunch of Forget Elixirs, virgin cubes for each test, shooting directly against a cube but also checking the damage on the adjacent cubes.

Final note:
With Explosive Arrows, taking advantage of Parkour and basic skills on how to use the terrain to your advantage, farming Blood Moon's night is not just doable, but also very efficient.
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Well, IMO it's right this way. I mean, tha added damage could be your ability to make the best throw to maximize the damage.

Though I admit they should probably have some crafting abiltity / recipie added to Demolition Expert for expl. arrows.
K 2022年5月13日 10時48分 
Balance-wise it make sense, however we are owed a better description that informs that DE doesn't affect Explosive Arrows, otherwise it's a bit misleading.
Every primary weapon skill, regardless of what it doesn't say, ONLY affects the primary weapon type it is for. Pistols and smg are only affected by pistol skills, rifles by rifle skills, automatic weapons by automatic weapons, demolitions only affects actual explosives- not explosive ammo, and so on.

Not a single primary weapon skill affects any other weapon class. You can't be cheeky and upgrade rifle skills to bolster the damage of an automatic weapon with a single shot mod on it, you can't upgrade automatic weapons to boost the power of an SMG, etc, etc.

If they had to write this down in every description, It would just be word vomit copy pasted over 20 descriptions.

So what they did instead is add lists to the skills that are exceptions to the general rule of "This only applies to one weapon class".

EG: The Penetrator perk; Notes that the armor reduction applies to 'Firearms and Archery'; But that the penetration aspect of it only applies to the Rifle class weapons, The hunting, lever action, and sniper rifles.

Sexual Trex specifically says it reduces Melee and Tool stamina usage as it applies to all forms of melee and tool, not just the strength specific melee weapons or tools.

Flurry of Blows specifically cites that it applies to One handed weapons; Not just agility weaponsl; and further covers that it applies to clubs, brawling, knives, machetes, and stun batons just to make sure there's no confusion.
最近の変更はShurenaiが行いました; 2022年5月13日 11時50分
Midas 2022年5月14日 11時15分 
Makes total sense to me. The mastery is dictated by the weapon, not the ammo type. It's not like shotguns suddenly use a different mastery because they are using slug rounds. It's not like robotic turrets suddenly become shotgun mastery when using shotgun shells. The trait to unlock the ammo is an archery trait, it's an archery ammo.

To be nit-picky, it'd be cool if it just used the better of the two, but honestly, if the masteries are supposed to reflect skill with using a weapon, shooting explosive arrows is more archery than throwing anyways, so it still makes the most sense for it to be effected by the bow skill. It also makes the most sense from a balance perspective, because it gives something other than perception access to their own specialized explosives.
It should be both.

You can aim + make bad explosives = slightly more damage
You can't aim + Make good explosives = slightly more damage
You can aim + make good explosives = much more damage.
ν 2022年5月14日 12時22分 
Also, I think you could do over 3k damage with a crossbow + explosive bolts + stealth bonus damage... it's kind of insane.
Midas 2022年5月14日 17時46分 
Crashtian の投稿を引用:
It should be both.

You can aim + make bad explosives = slightly more damage
You can't aim + Make good explosives = slightly more damage
You can aim + make good explosives = much more damage.

Then either it'd be bad unless you are both PER and AGI, or it'll be overpowered if you're PER and AGI.
Midas の投稿を引用:
Crashtian の投稿を引用:
It should be both.

You can aim + make bad explosives = slightly more damage
You can't aim + Make good explosives = slightly more damage
You can aim + make good explosives = much more damage.

Then either it'd be bad unless you are both PER and AGI, or it'll be overpowered if you're PER and AGI.


Haha yeah synergy between the different stat types would be terrible.
Midas 2022年5月14日 19時46分 
Crashtian の投稿を引用:
Midas の投稿を引用:

Then either it'd be bad unless you are both PER and AGI, or it'll be overpowered if you're PER and AGI.


Haha yeah synergy between the different stat types would be terrible.

Yeah, weapons that share stat types would be pretty bad. They'd either have to be better than other weapons to justify the restriction, which would automatically make them overpowered, or they'd have to be worse, in which case they'd just be bad because you need both stats to make them work.

A better way would be to just use the highest of the two stats, so if you're a high explosive character, it uses that, if you're higher archery, it uses that instead.
Or maybe just put the skill bonus in the crafting, which would make much more sense to me.

A very good swordsmith will probably craft a much better sword than if he was just a very good fencer.

So, as I said before, if you're very good at explosives, you put your expertise in the crafting of the explosive arrow. THEN, if you're also a very good archer, then you get all the bonuses from archery when you actually USE that arrow.
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投稿日: 2022年5月13日 9時55分
投稿数: 10