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翻訳の問題を報告
Though I admit they should probably have some crafting abiltity / recipie added to Demolition Expert for expl. arrows.
Not a single primary weapon skill affects any other weapon class. You can't be cheeky and upgrade rifle skills to bolster the damage of an automatic weapon with a single shot mod on it, you can't upgrade automatic weapons to boost the power of an SMG, etc, etc.
If they had to write this down in every description, It would just be word vomit copy pasted over 20 descriptions.
So what they did instead is add lists to the skills that are exceptions to the general rule of "This only applies to one weapon class".
EG: The Penetrator perk; Notes that the armor reduction applies to 'Firearms and Archery'; But that the penetration aspect of it only applies to the Rifle class weapons, The hunting, lever action, and sniper rifles.
Sexual Trex specifically says it reduces Melee and Tool stamina usage as it applies to all forms of melee and tool, not just the strength specific melee weapons or tools.
Flurry of Blows specifically cites that it applies to One handed weapons; Not just agility weaponsl; and further covers that it applies to clubs, brawling, knives, machetes, and stun batons just to make sure there's no confusion.
To be nit-picky, it'd be cool if it just used the better of the two, but honestly, if the masteries are supposed to reflect skill with using a weapon, shooting explosive arrows is more archery than throwing anyways, so it still makes the most sense for it to be effected by the bow skill. It also makes the most sense from a balance perspective, because it gives something other than perception access to their own specialized explosives.
You can aim + make bad explosives = slightly more damage
You can't aim + Make good explosives = slightly more damage
You can aim + make good explosives = much more damage.
Then either it'd be bad unless you are both PER and AGI, or it'll be overpowered if you're PER and AGI.
Haha yeah synergy between the different stat types would be terrible.
Yeah, weapons that share stat types would be pretty bad. They'd either have to be better than other weapons to justify the restriction, which would automatically make them overpowered, or they'd have to be worse, in which case they'd just be bad because you need both stats to make them work.
A better way would be to just use the highest of the two stats, so if you're a high explosive character, it uses that, if you're higher archery, it uses that instead.
A very good swordsmith will probably craft a much better sword than if he was just a very good fencer.
So, as I said before, if you're very good at explosives, you put your expertise in the crafting of the explosive arrow. THEN, if you're also a very good archer, then you get all the bonuses from archery when you actually USE that arrow.