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Keep in mind we play with the Darkness falls mod but im sure its the same in vanilla.
With perks you can have 3 " active ata time " 1 sledge and 2 junk is devastating to the bad guys.
You can set up as many areas 4 defence as you want to retreat/advance to. EACH seperate area can have 3 turrets and as many areas as you want to build turrets for.
If on blood moon night your primary fighting position is becoming unsafe then run back to a back up location with the 3 turrets already set up and the will become active the second you are in range.
For POI's set up the sledge at chokepoints and go wake up everyone then run back past your turret { for some odd reason you clip through them } and then let it pound the bad guys while you shoot over it at the stunned enemies laying on the ground or turret blocked from getting through the doorway.
I cant count the number of times they have saved my ass.
Electric turrets are crafted using the Advanced Engineering perk, and are a placeable trap block that is semi-permanent. Robotic turrets are personal weapons crafted using the robotics perk, that you can take with you anywhere. Both are extremely powerful, arguably OP.
Electric (engineering) Turret
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Advantages -
You can have as many active as you want (as long as you have ammo and electricity for them)
Disadvantages -
Uses expensive gunpowder type ammo
Requires a connection to an electricity source
Cannot be picked up again unless you have an active land claim block in range
Robotic turret
---------------------
Advantages -
Uses super cheap ammo that can be crafted on the fly anywhere without any workstations
Can be placed and picked up again any time without a land claim block
Can use weapon mods just like other type of guns
Can be used as a gun, by holding the turret and pressing your fire key
Gets better with added perk levels
Disadvantages
can only have a maximum of two active at a time