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번역 관련 문제 보고
Or do you want to just turn off hordes?
The game doesnt spawn zombies all over the map, it just spawns them near the player as you move through the world.
The game also uses a "Heat Map" which is how the game keeps track of player activity...you add "heat" to an area by cooking, forging making loud noises ( TNT ) and so forth.
After the activity or heat in an area builds so high the game spawns hordes on that location...
You probably just want to focus on a better base design to stop them...
However as a quick and easy suggestion...you can separate your base into a storage base, and a forge base.
If you keep your Forge Base far enough away from your Storage Base, you'll just have zombies spawning near the forge base, so you wont have your main, storage base at risk as often.
Helps to keep the Forge base close enough to hear when your forging/cooking is done but again it has to be far enough away to not spawn zombies anywhere near your storage base...
Last I checked you couldnt turn hordes off?
He mentioned he wanted all the zombies spawned in the game, then respawn turned off...the game doesnt work that way, and it cant be done.
Open the file with Notepad and very close to the bottom you find the entityspawner for "Scouts". Enclose the entire entityspawner text with those 'arrows' to disable it. It will look like this:
<!-- <entityspawner name="Scouts" dynamic="true" wrapMode="wrap">
<day value="*">
<property name="ResetToday" value="true" />
<property name="EntityGroupName" value="ZombieScouts" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="1" />
<property name="TotalAlive" value="3" />
<property name="TotalPerWave" value="3" />
</day>
</entityspawner> -->
The entityspawner immediately above the scouts is the one for the 7th day feral hordes, NightHorde it's called. Enclose all the text for this spawner with the same 'arrows' and the Feral 7-day hordes will be disabled.
Scroll up again in the file to the next two, these are called "RoamingHordeSpawnDay" and "RoamingHordeSpawnNight". These are the roaming groups who can be created every day close to the player's current location, but these groups do not automatically discover you or attack; they can simply wander past if you remain quiet or at a certain distance. But these two spawners can also be disabled in the same fashion.
Thanks, I'm going try this out and reply if it works !
I never messed with it myself...
But people tried to remove hordes, and dog hordes before, around A11/12...I never heard anyone manage to do it without breaking spawning/causing some bugged spawning situations.
And even by default spawning has been a little buggy for a bit here and there depending on patch, some were worse, others better.
Probably better to try to figure out how to deal with them vs trying to MOD them out every patch...just seems the time would be better spent just learning the game.
I guess you're right... Well I don't know maybe anyone wants to play 7dtd ? (coop)
You can always turn zombies on and off whenever you want, for those times you feel like smooshing some zombie skulls for a session. :)