7 Days to Die

7 Days to Die

통계 보기:
LeSipder 2015년 10월 29일 오전 4시 46분
How do I disable zombie hordes but still leave that zombies would spawn when map generates ?
So how do I disable that zombie hordes would stop spawn and when world is generated zombies would still be ? And if someone know how to improve my performance?(I'll leave my game options bellow, and my pc specs) Please help because after updates its just getting more and more laggy.. So I put my settings on resolution 1920x1080 V-sync off, anti aliasing off, texture quality quarter size, reflection quality off, reflected shadows off, water quality low, dynamic contrast on, view distance 8, field of view 60, LOD distance 50%, shadow distance no shadow, tree quality middle, grass distance normal, motion blur fast, tone mapping on, bloom on, ssao off, dof off, sun shafts on. That's what I put them on and I'm having lower than 60 fps about 58 fps... My pc is 8gb rams, 3.40 ghz 4 cores, 64 bit system, nvidia GeForce GTX 460. So that's my pc and what can I do to make it better I already boosted the game as much as I can but its still should work better than that.
< >
전체 댓글 21개 중 1~15개 표시 중
Mytheos 2015년 10월 29일 오전 5시 07분 
You want the game to generate with zombies, but after that no new zombies spawn?

Or do you want to just turn off hordes?
LeSipder 2015년 10월 29일 오전 5시 18분 
Yea I want that after generating a world with zombie it wouldn't spawn any new zombies, because it always comes to my house and ruins it......
Mytheos 2015년 10월 29일 오전 5시 32분 
Rokas님이 먼저 게시:
Yea I want that after generating a world with zombie it wouldn't spawn any new zombies, because it always comes to my house and ruins it......

The game doesnt spawn zombies all over the map, it just spawns them near the player as you move through the world.

The game also uses a "Heat Map" which is how the game keeps track of player activity...you add "heat" to an area by cooking, forging making loud noises ( TNT ) and so forth.

After the activity or heat in an area builds so high the game spawns hordes on that location...

You probably just want to focus on a better base design to stop them...


However as a quick and easy suggestion...you can separate your base into a storage base, and a forge base.

If you keep your Forge Base far enough away from your Storage Base, you'll just have zombies spawning near the forge base, so you wont have your main, storage base at risk as often.

Helps to keep the Forge base close enough to hear when your forging/cooking is done but again it has to be far enough away to not spawn zombies anywhere near your storage base...
Mytheos 님이 마지막으로 수정; 2015년 10월 29일 오전 5시 34분
AgentSmith 2015년 10월 29일 오전 5시 39분 
You can adjust hordes, spawning, HEAT, everything in the config files. I don't have access to mine right now but I will try to remember to post how to do what you've asked later today
Mytheos 2015년 10월 29일 오전 5시 42분 
SoulChaserJ님이 먼저 게시:
You can adjust hordes, spawning, HEAT, everything in the config files. I don't have access to mine right now but I will try to remember to post how to do what you've asked later today

Last I checked you couldnt turn hordes off?

He mentioned he wanted all the zombies spawned in the game, then respawn turned off...the game doesnt work that way, and it cant be done.
Deez tings 2015년 10월 29일 오전 7시 38분 
Zeds only spawn on you and other players in the server. LOL, imagine what NASA CPU you would have to have to keep track of all spawned zeds just wandering the map punching walls and eating hills from bellow.
Deez tings 님이 마지막으로 수정; 2015년 10월 29일 오전 7시 38분
YamaKami (차단됨) 2015년 10월 29일 오전 8시 22분 
Most likely this chap just wants to know how to edit the .xml to get rid of feral hordes me thinks....
AnnieO 2015년 10월 29일 오전 8시 33분 
After 6pm if I know it is a horde night I quite using heat of any kind.... for the most part I have had no issues with zombies destroying my house early on in the game.
Shimrod201 2015년 10월 29일 오전 8시 36분 
Rokas님이 먼저 게시:
Yea I want that after generating a world with zombie it wouldn't spawn any new zombies, because it always comes to my house and ruins it......
It's easy to turn off the Spider scouts (who appear because of the heat map system and call in a horde group if they discover you) and the 7th day feral hordes in the spawning.xml file, and this would get you pretty close to what you want.

Open the file with Notepad and very close to the bottom you find the entityspawner for "Scouts". Enclose the entire entityspawner text with those 'arrows' to disable it. It will look like this:

<!-- <entityspawner name="Scouts" dynamic="true" wrapMode="wrap">
<day value="*">
<property name="ResetToday" value="true" />
<property name="EntityGroupName" value="ZombieScouts" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="1" />
<property name="TotalAlive" value="3" />
<property name="TotalPerWave" value="3" />
</day>
</entityspawner> -->

The entityspawner immediately above the scouts is the one for the 7th day feral hordes, NightHorde it's called. Enclose all the text for this spawner with the same 'arrows' and the Feral 7-day hordes will be disabled.

Scroll up again in the file to the next two, these are called "RoamingHordeSpawnDay" and "RoamingHordeSpawnNight". These are the roaming groups who can be created every day close to the player's current location, but these groups do not automatically discover you or attack; they can simply wander past if you remain quiet or at a certain distance. But these two spawners can also be disabled in the same fashion.
Shimrod201 님이 마지막으로 수정; 2015년 10월 29일 오전 8시 38분
LeSipder 2015년 10월 29일 오전 9시 39분 
Shimrod201님이 먼저 게시:
Rokas님이 먼저 게시:
Yea I want that after generating a world with zombie it wouldn't spawn any new zombies, because it always comes to my house and ruins it......
It's easy to turn off the Spider scouts (who appear because of the heat map system and call in a horde group if they discover you) and the 7th day feral hordes in the spawning.xml file, and this would get you pretty close to what you want.

Open the file with Notepad and very close to the bottom you find the entityspawner for "Scouts". Enclose the entire entityspawner text with those 'arrows' to disable it. It will look like this:

<!-- <entityspawner name="Scouts" dynamic="true" wrapMode="wrap">
<day value="*">
<property name="ResetToday" value="true" />
<property name="EntityGroupName" value="ZombieScouts" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="1" />
<property name="TotalAlive" value="3" />
<property name="TotalPerWave" value="3" />
</day>
</entityspawner> -->

The entityspawner immediately above the scouts is the one for the 7th day feral hordes, NightHorde it's called. Enclose all the text for this spawner with the same 'arrows' and the Feral 7-day hordes will be disabled.

Scroll up again in the file to the next two, these are called "RoamingHordeSpawnDay" and "RoamingHordeSpawnNight". These are the roaming groups who can be created every day close to the player's current location, but these groups do not automatically discover you or attack; they can simply wander past if you remain quiet or at a certain distance. But these two spawners can also be disabled in the same fashion.

Thanks, I'm going try this out and reply if it works !
LeSipder 2015년 10월 29일 오전 10시 41분 
Well... It still spawns some hordes (wondering horde,ect (didn't go so far with nights) ) But thanks for that at least
Mytheos 2015년 10월 29일 오전 10시 49분 
Rokas님이 먼저 게시:
Well... It still spawns some hordes (wondering horde,ect (didn't go so far with nights) ) But thanks for that at least

I never messed with it myself...

But people tried to remove hordes, and dog hordes before, around A11/12...I never heard anyone manage to do it without breaking spawning/causing some bugged spawning situations.

And even by default spawning has been a little buggy for a bit here and there depending on patch, some were worse, others better.


Probably better to try to figure out how to deal with them vs trying to MOD them out every patch...just seems the time would be better spent just learning the game.
Mytheos 님이 마지막으로 수정; 2015년 10월 29일 오전 10시 49분
LeSipder 2015년 10월 29일 오전 11시 02분 
Mytheos님이 먼저 게시:
Rokas님이 먼저 게시:
Well... It still spawns some hordes (wondering horde,ect (didn't go so far with nights) ) But thanks for that at least

I never messed with it myself...

But people tried to remove hordes, and dog hordes before, around A11/12...I never heard anyone manage to do it without breaking spawning/causing some bugged spawning situations.

And even by default spawning has been a little buggy for a bit here and there depending on patch, some were worse, others better.


Probably better to try to figure out how to deal with them vs trying to MOD them out every patch...just seems the time would be better spent just learning the game.

I guess you're right... Well I don't know maybe anyone wants to play 7dtd ? (coop)
CatPerson 2015년 10월 29일 오후 2시 40분 
If you don't like them "messing up your base" nor want them to even respawn, why don't you just play (SP) with zombies off, entirely? Put loot on the highest percent and fastest loot-respawn rate and you still get plenty of loot even with no zombies. Just gotta explore a little farther sometimes. I do it all the time.

You can always turn zombies on and off whenever you want, for those times you feel like smooshing some zombie skulls for a session. :)
CatPerson 님이 마지막으로 수정; 2015년 10월 29일 오후 2시 41분
Boooom! that Jus Happened. 2015년 10월 29일 오후 3시 14분 
here is an idea! go back to playin minecraft whats the point of playing the game without the zombie spawns.
< >
전체 댓글 21개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2015년 10월 29일 오전 4시 46분
게시글: 21