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As for the "double dip" on POIs, that's "allowed" but considered cheesy.
So it's up to you...
Sometimes i go whole games and do nothing but run trader quests and see how fast i can get decked out.
Other times i ignore them and play more the classic "explore, loot, survive" cycle of the game.
Honestly, traders are fine, just give us a few option to finetune them (loot, rewards, quests) when creating a new world and thats it.
Yes, you can double loot any POI re-sets with missions and it's not just loot from containers that's doubled because you can scavenge every single thing inside and it all comes back when you hit that yellow exclamation point to start the mission. The other issue with this is that the loot at the end of most POIs is too good and in tier 3+ there's too much of it. You can somewhat mitigate this by dropping the loot percentage to 25 or 50 percent, or you can choose to use traders sparingly, but keep in mind that on standard loot settings this abundance of loot and the ability to re-set a POI and double loot it is clearly what the developers intend as the normal gameplay experience. Double looting may be considered by some to be "cheesy" but the developers have not taken any steps to prevent players from doing it, such as not completely re-setting the POI when we trigger quests.
Traders offer too much in the way of rewards and they always offer certain items once you complete a certain number of missions - such as the guaranteed bicycle which makes it basically pointless to try to make one. There should be zero XP gain for completing missions. The XP comes from going to the POI and fighting zeds, scavenging, etc. and the cash plus item rewards are more than enough reward.
I'm sure some people might decide to ban double looting mission POIs it on some private servers but I would guess that not very many players would ban it. From reading the forums I do know some players choose not to do it because it makes it a bit too easy to obtain a lot of good loot from the cache at the end of each POI.
By default all loot containers will respawn loot after 7 days (by default - so it's what the developer intends as the normal gameplay experience) so you can also pick up a lot of general loot from the rest of the containers in the POI by double looting if you haven't visited that POI more than once in the last week, or if it's your first time at that location. Loot the building then start the quest and loot everything again. Everything in the POI re-sets, not just the loot containers, so that means anything you dismantle, like sinks, fridges, lights, beds, computers, pipes, couches, chairs, etc. all come back so you can dismantle them every time you re-set the POI meaning you have unlimited resources to work with. This is why many players consider it cheesy.
Why did JOST say allowed? Well, the developers designed and implemented the current POI re-set system and haven't put any other systems in place to prevent a player from double looting a mission POI. If they didn't want players to do it they would not have coded the system this way or they would have added another system to prevent it from happening.
I guess if you turn loot to 25%, turn off loot respawn, and turn off air drops then traders and re-setting POIs with missions become a lot more important than it is normally. I don't like the trader focus, though. On standard (i.e. intended) settings you used to have to scavenge a lot more than you do now, and it was harder to find good loot. There was a more post-apocalyptic feel to the game, a more survival/scavenging vibe, and sadly it's mostly gone now.
Given the choice I'd rather see the bicycle moved to T2 completion and maybe a choice of middle range cloth / scrap armour for completing T! or a middle range tool bundle. As for the traders inventory and what they'll buy I'd definitely tone it down and maybe make it more specialised to that particular trader.
Double looting a quest I rarely bother outside of the first few days and only if it's a location with a few pass n gas crates. Mainly to get tools and repair kits.
Strangely the only thing that irks me about traders are the duplicates, it can't be that hard to model a few more so that you don't run into the same one twice or more.
You might not think so but it's cheesier than an Ed Wood movie marathon and I can't imagine how can you possibly think it's not useful. You're already at the POI so you don't have to go to another location to scavenge and loot. That in and of itself is helpful.
The second trip through is easier since you now know where 95% of the hidden loot, good loot, and zombies will be so it's less risk and almost no surprises unless there are a couple extra zed spawns and the zeds don't end up in the exact same locations both times. You also get to double loot the "end room" POI containers because you went through it two times which is both useful and cheesier than a bottle of Cheeze Whiz since those are usually among the best loot crates in the entire POI if they are not the absolute best. Double rewards, basically, plus the trader reward for doing the mission in the first place, plus the added loot and xp for double clearing the building(s).
Since you're staying put you can drop a couple small chests just outside, put them on the road so they won't disappear when you re-set the POI, and drop all the stuff you loot in those so you can keep going back in to dismantle and loot the entire place. Grab the best stuff, load up your vehicle, and come back later. You'll keep getting that POI repeatedly if you keep taking the same tier quest from that trader so if you avoid it for 7 days (or whatever you loot respawn is unless you turned it off) it'll be double lootable the next time, too. Hardly necessary since you can just keep resetting it via missions anyway, but it's something you can do with ease.
Sorry, you have not changed my mind that double looting is something I would go out of my way to do, or that i's any more cheesy than any number of other things the game lets us do.
Fact of the matter is, your second time through ANY given POI for ANY reason, you're going to know roughly where all the things are. Just playing the game for awhile will have you knowing roughly where all the things are in each building.
It's kindof unavoidable. You can't have more than one first time through.
By whom? its a neat bonus and if you don't like it you can just do the mission, half the time i do a mission i cant be bothered to loot the place twice.
while it's definitely a tactic to make the game easier for yourself by double dipping before hitting that quest marker, all of that stuff is coming back sooner or later regardless, unless respawns are turned off.
and choosing not to do missions solely to avoid taking advantage of the resources respawning is leaving out a huge component of gameplay. but everyone is allowed to enjoy their own copy of the game however they wish.
Unfair? Pinned? Not at all what I was getting at but yes, that issue is absolutely a symptom of the repetitive nature of every single POI in the game and that's 100% the fault of the way TFP have decided to design the POIs with repetitive layouts and one set path you're intended to follow. It would be 100% avoidable if TFP had programmed POIs in a better way. There's not enough randomness to them, and most of them are so small that once you've seen a POI once or maybe twice you'll remember where almost everything is the next time you go in.
Now what I meant in the above example for the trader mission re-sets is this - if you've just been through the POI and re-set it to go through again immediately it's 100% fresh in your mind so it's very easy to remember where zombies will spawn and where all the good loot will be.
Sometimes a POI will have a few empty spawns so the enemy spawn locations might change slightly from one run through to the next, and some of the items change slightly - like a trash bag might become a different type of trash, or maybe an ammo stash, but it will be in the exact same place every time. Sometimes a few of the wall safes will move around but those also frequently appear in the same spots. Ceiling and floor tile traps never seem to change at all, zeds in the ceiling falling through a tile always seems to be scripted and 100% in the same place all the time. Floor trap tiles also seem to be the same every time. Using trader missions to re-set a POI and run it again immediately after clearing it just makes it even more obvious that the POIs are repetitive and although they look pretty great they're not actually all that interesting once you've been in them one time. It's too bad they don't have more RNG involved in their layout and contents so it doesn't feel the same every time.
No, all the stuff doesn't come back regardless of whether or not you use missions to re-set a POI. Only the loot containers respawn loot and that frequency is based on your chosen loot timer. The containers don't come back so it only works if you don't destroy the containers. What I mean is if you dismantle a sink or smash a cupboard then it's gone until you re-set the POI. The loot re-spawn doesn't magically make the cupboard or fridge come back, it only refills the sink or cupboard with random loot. The POI mission re-set, however, brings everything back meaning you can dismantle any fridges, smash any cupboards, take apart any cars on the POI's property, chop any trees, dismantle any electronics or furniture, and harvest anything else that's in the POI again because it all magically returns when you trigger the quest. That also deletes anything you built in the POI's area, so if you placed any building blocks, spike traps, etc. then those will disappear upon re-set.