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Maybe the sound is linked with another part of the house (wall, oven, ???), like the outdoor luster is somehow connected with the balcony fence.
I know in version 11 buzzing signs were a pita because you couldnt destroy them. In versoin 12 you could destroy them and kill the humming, d'loading ver 13 atm to see if that has changed.
The following changes will remove these sounds cause I was not able to lower the volume.
0. Close your 7 Days App and Steam.
1. Locate your Steam / 7 Days To Die directory
e.g. "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\"
2. navigate to subdirectory Data/Config
e.g. "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config"
3. Backup sounds.xml to another filename
e.g. "sounds.xml.backup"
4. Open sounds.xml with a plain-text editor like Notepad++
5. Search for the line "<SoundDataNode name="FridgeLP">" (is at line 336 in my file)
6. comment out or delete the following lines like so:
<!--
<SoundDataNode name="FridgeLP"> <AudioSource name="Sounds/AudioSource_Amb_XSmall"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_frig1_lp"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="18" /> <MaxEntities name="30" /> <MaxRepeatRate name="0.001" /> </SoundDataNode>
<SoundDataNode name="NeonSignLP"> <AudioSource name="Sounds/AudioSource_Amb_XSmall"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_signbuzz_lp"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0" /> <NoiseScale name="0" /> <MaxVoices name="18" /> <MaxEntities name="30" /> <MaxRepeatRate name="0.001" /> </SoundDataNode>
-->
if you use Notepad++ you should see these lines in green now.
OR delete only these lines:
<SoundDataNode name="FridgeLP"> <AudioSource name="Sounds/AudioSource_Amb_XSmall"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_frig1_lp"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="18" /> <MaxEntities name="30" /> <MaxRepeatRate name="0.001" /> </SoundDataNode>
<SoundDataNode name="NeonSignLP"> <AudioSource name="Sounds/AudioSource_Amb_XSmall"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_signbuzz_lp"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0" /> <NoiseScale name="0" /> <MaxVoices name="18" /> <MaxEntities name="30" /> <MaxRepeatRate name="0.001" /> </SoundDataNode>
7. Restart game, enjoy.