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you can use the same tactic on your main base, and if enough resources change the wooden spikes to log spikes.
by the way when using this tactic dont upgrade the first floor just incase you need to make repairs. also when they are outside and you are being hunted just run around the inside has they will follow you and eventually die by the spikes.
Once you get a good defense, then you can start doing things at night. However, every 7 days you get a GPS hoard, which will close on your position no matter what.
Here's the low-down:
Singleplayer by nature, you are the ONLY target. Zombies got nowhere else to be, but near you. POI's, Random wilderness, Cities... etc!
Wandering hordes, be they dogs or regular zombies, will always go from point A to point B based on the location you are at when they are spawned by the AIDirector. They will, however, wander just past the smelling range and idle for a bit, but by keeping on the move and paying attention to noises they make (multiple footsteps on gravel / sand / asphalt - random howling followed by increased footsteps), you'll avoid most of them.
Feral hordes: One point to remember: Sense Height. Beyond 32 blocks (30 seems enough, but the extra 2 is to be sure) - they do not HUNT you right away. The Feral Horde acts like a GPS and since at night we usually idle in "safety", you're an easy target to home in on. However, once they reach "pitstop", they idle looking for trouble (taken directly from the console - it's how they describe it). However, once the idle timer is up, they resume and head to "endstop" and walk / run away.
That's why, being 30+ blocks high, you maximize your survival chances, as they simply don't hunt you right away. And once morning comes - they're easier to pick off (except dogs or cops at lower levels).
Hope this helps.
That's one way to play it. In MP games, the zombies are divided amongst all players, so getting the wandering hordes or the ferals - is not 100% certain.
http://steamcommunity.com/sharedfiles/filedetails/?id=509421192
Happy hunting :)
15 death in 20 minutes.
New game.
10 death in 40 minutes.
Think to myself: "You can do this! You were a god in A9!"
New game.
Use stealth, avoid every fight, find a cave, be ready to sprint any time.
Find a cave for the first night.
2 Death in 10 days lvl 20 now and everything is running great.
Find a cave or dig down.
(The nerdpole aka "Survivor on a stick" never worked for me. The zeds always sensed me somehow. Also if you are spotted you are done.)
My strategy is to follow the roads until i find a certain type of building. They are the buildings that look like petrol stations, hardware stores etc and they have a ladder at the back. The yard at the back has a wooden fence all the way round the yard with 2 wooden gates in the fence. the gates are on opposite sides of the fence (at the sides not the back) and a ladder up the back of the building to the roof.
Once i find this type of building i make a temporary base on the roof and loot in the day and get back to the roof at night. Then at night i just crouch on the roof and stay still. Don't do any crafting or cooking etc. and don't use any lights. You cant even look in your back pack as they can hear that.
On the roof make chests, a fire, forge and sleeping bag. Once you have these items you can loot until you have the gear and levels to look for a location for your main base.
One tip to avoid agro is to build an underground base. some may see this as an exploit but if you dig straight down (make sure you have a enough wooden ladders to get out again) deep enough they can’t hear you. Once you get deep enough you can just dig out areas to make your base. You will have to use pillars in the rooms (depending on how large they are) or you may have a cave in.
Number one tip is that you have to keep at it as the start of a new game with a new toon can be a frustrating experience but once you get the hang of it the game rocks.
I don't think anyone sees this as an exploit. The first time you read in the chat.
"Help me, there are 6 dogs on top of my bunker and i cant get out and i am running out
of food." You see the flaws of this "exploit". Also the ability to dig down is not only an intended
game mechanic it is THE game mechanic for some of us.