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but i think, many players would be just annoyed by them.
so - more zombies or more survival??
more zombies with more effective weapons? ok. fun? idk.
more survival - yes.
i dont want less water - rivers, lakes, etc.
i dont want less animals...
how could it work???
Also, zombies might be attracted to your base when you do stuff there. If you just sit around it's going to be safe enough. But kick off enough cooking and workstationing and they can show up to check you out.
Far back, the zombies would home in on you at intervals which means they would show up during nights, also just carrying around meat would get you noticed.
Wasteland is biome with high contamination == Zeds will spawn/respawn always
In Wasteland Day zeds are less problem but Night Zeds are very like red moon ones.
I had base in Wasteland in A18 and i must be LVL 50 for being able to hold that base.
Living in that area is expensive.
<biome name="pine_forest">
<spawn maxcount="1" respawndelay="0.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn maxcount="3" respawndelay="0.2" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
<spawn maxcount="5" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="8" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="5" respawndelay="0.15" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
<spawn maxcount="8" respawndelay="0.08" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />
<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn maxcount="2" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
</biome>
The respawndelay is in days. The maxcount, is the amount per chunk. So 3 means 3 per chunk.
Increase the maxcount at night. And decrease the respawndelay.
The first lines are for outskirts, the 2nd for industrial/commerce area, and the 3th are for the downtowns.
EDIT:
Protipp: Change behaviour to feral sense at night. So when the night starts. Zeds will spawn more frequently.
Example:
<spawn maxcount="3" respawndelay="0.2" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
3 zombies per chunk will spawn. They will respawn at night after 0.2 days = 12min. But only outside commercial industrial downtown.
Feral sense has no effect on blood moons, as the hordes all know where you are anyway. The biggest factor affecting block damage is how tightly clustered the zombies are. Zombies get an exponentially scaling damage boost to blocks when in close proximity to each other, so a tight cluster of them will rip through blocks in no time.