7 Days to Die

7 Days to Die

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Cash Siiide Apr 19, 2022 @ 11:35am
Zombies Don't Spawn at Night + attack base all of a Sudden?
So I started playing this game about a week ago with a few friends and I always remember night time, zombies were out more, especially around the base, and attacking it, but now for some reason there's none. They still are in random houses + stuff at night if I go exploring, but they don't attack the base. On the blood moon they do (although on other friend's game one time they didnt), but they used to attack base every night also. Any idea what's going on? I'd hate to do a clear game thing and lose all of my progress. Zombie spawning def on. I have no mods.

Only thing I can think that might have caused it was I had power outage while playing one night on my own game - it seemed to save my progress when booting back up though and nothing seemed glitched. Anything I can do without erasing everything?

This did also happen on my friend's world that he was hosting - there were just no zombies at night and we had settings how we always had them, spawning on, etc.

Has anyone else encountered this?

My next steps are to try and start a new world to see if it happens again.

Kinda sucks because I liked rushing back to base at night to defend it... I've tried lighting fires, forges, making noise, etc around the base and nothing..
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Showing 1-15 of 18 comments
Lady MacBeth Apr 19, 2022 @ 11:41am 
Zombies outside of poi's are on a 3 day respawn cycle for forest iirc. So if you already killed everything in the vicinity it will be a bit before they come back.
mONONOke_____ Apr 19, 2022 @ 1:27pm 
more (random) zombies would be nice.
but i think, many players would be just annoyed by them.

so - more zombies or more survival??

more zombies with more effective weapons? ok. fun? idk.
more survival - yes.
i dont want less water - rivers, lakes, etc.
i dont want less animals...
how could it work???
Lady MacBeth Apr 19, 2022 @ 1:54pm 
I mean modding more frequent respawns or more numerous zombies is as simple as changing a couple numbers in the xml.
prpl_mage Apr 19, 2022 @ 1:54pm 
As mentioned, nowadays when you "clear out" an area, it's safe for a few days.
Also, zombies might be attracted to your base when you do stuff there. If you just sit around it's going to be safe enough. But kick off enough cooking and workstationing and they can show up to check you out.

Far back, the zombies would home in on you at intervals which means they would show up during nights, also just carrying around meat would get you noticed.
Lady MacBeth Apr 19, 2022 @ 1:56pm 
Its also worth noting that this is just forest behavior. More dangerous zones, have lower respawn timers on the zombies. With wasteland being instant respawns at night.
I can't spell Apr 19, 2022 @ 2:27pm 
as your game stage grows so will the spawns. Try building your base in the wasteland.
...👑 JOST AMMAN 👑... (Banned) Apr 19, 2022 @ 4:35pm 
Originally posted by prpl_mage:
...also just carrying around meat would get you noticed.
When was the last time you played? :staredown:
hpsfamily Apr 19, 2022 @ 8:49pm 
brings back memories of huddling in an attic at night because they sensing me....
Kauldric Apr 19, 2022 @ 11:28pm 
Go to wasteland at night where zombies respawn almost instantaneously
Rusted Droid Apr 20, 2022 @ 2:53am 
If you are in normal biome and killed them all around your base then it will take few days to spawn near you.
Wasteland is biome with high contamination == Zeds will spawn/respawn always
In Wasteland Day zeds are less problem but Night Zeds are very like red moon ones.

I had base in Wasteland in A18 and i must be LVL 50 for being able to hold that base.
Living in that area is expensive.
Cash Siiide Apr 20, 2022 @ 8:51am 
Originally posted by Rusted Droid:
If you are in normal biome and killed them all around your base then it will take few days to spawn near you.
Wasteland is biome with high contamination == Zeds will spawn/respawn always
In Wasteland Day zeds are less problem but Night Zeds are very like red moon ones.

I had base in Wasteland in A18 and i must be LVL 50 for being able to hold that base.
Living in that area is expensive.
See I would believe this but literally it turns morning time, and I'll go head out and most of the time they start coming around the base then. I even have feral at night turned on. I might just end up doing a blood moon every 3 days but turned down.
MisterSpock Apr 20, 2022 @ 9:23am 
Thats annoying, i know. What i do is searching the spawning.xml file under data/config

<biome name="pine_forest">
<spawn maxcount="1" respawndelay="0.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn maxcount="3" respawndelay="0.2" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

<spawn maxcount="5" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="8" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

<spawn maxcount="5" respawndelay="0.15" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
<spawn maxcount="8" respawndelay="0.08" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />

<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn maxcount="2" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
</biome>

The respawndelay is in days. The maxcount, is the amount per chunk. So 3 means 3 per chunk.
Increase the maxcount at night. And decrease the respawndelay.
The first lines are for outskirts, the 2nd for industrial/commerce area, and the 3th are for the downtowns.

EDIT:
Protipp: Change behaviour to feral sense at night. So when the night starts. Zeds will spawn more frequently.

Example:
<spawn maxcount="3" respawndelay="0.2" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
3 zombies per chunk will spawn. They will respawn at night after 0.2 days = 12min. But only outside commercial industrial downtown.
Last edited by MisterSpock; Apr 20, 2022 @ 9:28am
Cash Siiide Apr 21, 2022 @ 9:18am 
Turning on feral sense at night seemed to help - though does turning that on make blood moons more violent? Our last blood moon they broke thru cobblestone blocks in like 2 minutes (we were on a water tower type structure all upgraded). My other friend's sever he put cobblestone up around his base and his blood moon, they didn't destroy it like mine. So wondering if turning that setting on makes blood moons more intense? My friend and I have the same settings otherwise as far as blood moon block damage, etc.
Uncle Al Apr 21, 2022 @ 9:24am 
Originally posted by Matthew:
Turning on feral sense at night seemed to help - though does turning that on make blood moons more violent? Our last blood moon they broke thru cobblestone blocks in like 2 minutes (we were on a water tower type structure all upgraded). My other friend's sever he put cobblestone up around his base and his blood moon, they didn't destroy it like mine. So wondering if turning that setting on makes blood moons more intense? My friend and I have the same settings otherwise as far as blood moon block damage, etc.

Feral sense has no effect on blood moons, as the hordes all know where you are anyway. The biggest factor affecting block damage is how tightly clustered the zombies are. Zombies get an exponentially scaling damage boost to blocks when in close proximity to each other, so a tight cluster of them will rip through blocks in no time.
220g Protein Apr 22, 2022 @ 12:48pm 
I remember encountering a lot more wandering hordes etc when the game was newer too, now it feels like a trickle until the big blood nights, which im not crazy about.
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Date Posted: Apr 19, 2022 @ 11:35am
Posts: 18