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How about snow zone house looting and quest those ambush by multiple rad zombie, I can't always drink beer in every fight right ?
Fist weapons can be very good, but most of that is due to the head exploding bonus from Brawler 5, the Bar Brawler perk books and candy/food/drink buffs. A fist weapon without those additional buffs and bonuses just isn't that great. They aren't bad but they don't really shine until you max out Brawler, find all the Bar Brawler perk books and buy a bunch of candy/food/drink for buffs.
Similarly you mentioned spears which are very good, but that is less due to the actual item and due more to the incredible buffs from Spear Hunter perk books. With all the Spear Hunter perk books you do additional damage, penetrate enemies, cause bleeding, get bonus damage to downed enemies, get a hit streak damage bonus on top of the flat damage bonus and totally refill stamina on kills. That takes a weapon from decent to amazing pretty quickly.
Another example would be stun batons, which can be pretty good without any skills or perk books, but when they get those additional bonuses they are OP. Stunning enemies is nice, but with perk books you can craft a repulsor mod for an AOE knockback and faster recharging so you can permanently stun lock enemies. That is a game changer for the weapon. With Physician 5 stun batons gain the chance to instantly kill anything they hit, even with quick attacks. All that combined takes a weapon from a good option to a weapon that can kill any enemy in the game without taking a single hit. Stun lock then wait for the insta kill to trigger.
Sledgehammers on the other hand don't have any perk books that work with them so while they are very high DPS and work well they will always be mediocre at best in my opinion. The same is true with knives.
The big factor though is a regular supply of beer. If you can make beer, especially if you have the book that allows you to ignore blurry vision, you are godlike in anything but insane difficulty. Drinking a beer takes you from an OK but fairly average feeling melee build that is just fine, to charging into end loot rooms with battle lust, drunk and hopped up on fort bites.
Or just declaring a small park Fort Kickass, and making a horde night stand:
https://www.youtube.com/watch?v=A9S-9mEWPIQ
This was only on nomad or warrior difficulty, so your mileage may vary. I usually play survivalist solo, and on that or Insane, melee weapons are just far more easy to get yourself killed, so you generally have to go more ranged.
It's a good thing a single point in the perk allows you to disable Zombie infection applications, because the attack animations in v1.0 won't always coincide with when you get hit.
I'm hoping that when I max out the perk, the bonus head-popping will apply to stuff like Radiated Wights and other very durable or heavily armored targets. But there's a good chance I'll get bored of the playthrough before that happens.
You can, with a proper hops farm, which you'll want if you really want to go late game brawler. It takes a bit of setup, but very worth it.
Because you get perks making your consumable buffs last longer, Fortitude builds run far better on buffs than any other build. Have a couple of recog for horde night and a stack of beers for questing in POIs, and you'll be an absolute wrecking ball.
Also, you want a few levels of the Parkour skill, so you can jump double height. Mobility is the key to keeping yourself alive, so being able to jump over a fence, or jump a gap when you get yourself into trouble is very useful.
Also, they get great buffs from the books that add knuckle perks.
They don't feel powerful at first, it takes time.
But mind you, you do need all the right perks, skills and armor, otherwise it just doesn't work at all.
So is worse than spear club who immediately superb at start