7 Days to Die

7 Days to Die

View Stats:
up2zero Aug 30, 2024 @ 11:49pm
Tips on finding all zombies in ‘Clear Zombie quests’?
I’m playing co-op with one other person. We are doing tier 6 ‘clear the infestation’ quests and some are taking over 1 day and will still can’t find all of the zombies. The last one was Vanity Tower. We cleared the underground garage and ever floor including the roof, plus all outside the building but never could find all of them.

Prior to that we were clearing a 4 or 5 story nursing home. We actually starting tearing down walls and vents before finding the last ones.

Does anyone have any tips on how to make this less frustrating?
< >
Showing 1-15 of 24 comments
Tentons01 Aug 31, 2024 @ 12:21am 
I'm not sure about vanity tower, but in a couple tier 5 POI's in the past they tended to bug out.

Certain zombies were set to spawn when a button was pressed, but often that button would bug and become unable to be interacted with - therefor preventing the zombies from spawning and the completion of the quest.

To bypass the bug we would use a pickaxe on the button to break it which would cause the zombies to spawn as if it was pressed.

See if there are any buttons that have not been pressed or are unable to be interacted with :)
steventirey Aug 31, 2024 @ 12:51am 
Work your way through the locations in the intended direction from the intended starting location. The roof may look clear when you nerdpole up, but only because you bypassed the trigger that is right before the door leading to the roof that causes the zombies to spawn in.
Last edited by steventirey; Aug 31, 2024 @ 12:51am
Follow the path
dark.solitude Aug 31, 2024 @ 2:05am 
This situation can be called “last enemy syndrome”) And it easily occurs when all enemies are killed.
In fact, you need to look for a mark where the enemy should have been, and try to run the script..... open doors, destroy the environment (if the enemy is behind the environment, but did not run the script, you hit him and the script will run), sometimes you just need to go to the point where the enemy should have been.

And if there is no marking, and enemies are not visible, then there are minimum 5-6 enemies left. Just punch the walls and stuff, sometimes the scripts are not activated, and enemies are easier to find so.

Well, developers do not know how to make perfectly working scripts.
william_es Aug 31, 2024 @ 2:22am 
As someone already hinted at, some of the "enemies" are actually trigger spots built into the map. They're not actual zombies. If you follow the path, you'll trigger all the those spots correctly.

If you're bypassing the "funhouse" gauntlet we're supposed to follow, by nerdpoling or simply chopping in and out of walls, then it's really easy to bypass one of those triggers.
Tman Aug 31, 2024 @ 2:47am 
Originally posted by God Bless The Dead:
Follow the path

This is what is so bad about the design. A supposedly open world/sandbox that devs force you to "funnel" in a correct ie fixed route for successful mission completion. Its much more fun to make your own route by axe holes and dynamiting a new route.
onanonehand8 Aug 31, 2024 @ 2:51am 
The trick is, look for the clues to follow the path. That path will trigger all the zombies. Yeah, sometimes the path isn't easy to see. Hate it, love it, or in between, that's the game now.
Faerador Aug 31, 2024 @ 6:06am 
The trigger-based system to zombie spawns and clearing POIs is just bad. Stop trying to be the funhouse of horrors and make the Zs be actual spawns in the POIs rather than magical wizards with teleporting powers. Speaking of game-breaking immersion....
MoistGamer Aug 31, 2024 @ 6:09am 
Originally posted by Tman:
Originally posted by God Bless The Dead:
Follow the path

This is what is so bad about the design. A supposedly open world/sandbox that devs force you to "funnel" in a correct ie fixed route for successful mission completion. Its much more fun to make your own route by axe holes and dynamiting a new route.

Yeah, that part is very disappointing. Quest POIs Might as well be slow moving on-rails arcade shooter from 1997 at this point. The ones that had the two guns pointed at the arcade screen that you and a pal could play at the same time.
Carog the Fat Aug 31, 2024 @ 6:16am 
Isn't the problem with having all the zombies already spawned in all the POI, that the server would just ♥♥♥♥ the bed. so having them pop in keeps the game actually running.

I have no idea if that problem can be overcome, they added a function to not show stuff inside buildings when you a driving past and the game can still hitch and lag in big cities.
onanonehand8 Aug 31, 2024 @ 7:00am 
Originally posted by Carog the Fat:
Isn't the problem with having all the zombies already spawned in all the POI, that the server would just ♥♥♥♥ the bed. so having them pop in keeps the game actually running.

I have no idea if that problem can be overcome, they added a function to not show stuff inside buildings when you a driving past and the game can still hitch and lag in big cities.
Yeah, it is one of the problems. I do miss the days of a pipe bomb setting the party off.
Follow the path as many have indicated. While the temptation in big pois is to rush you should take your time to explore and open doors. Look for 'easy open' doors along the way. Once upon a time they would not have anything behind a barred door but the last few iterations of the game have included small pockets behind lightly barred doors. Seems like if the barrier has more than 1000 health or so it is meant to bar your way, if it has 500 or less it might be hiding a small group of zombies.

Base on my observations in any event.

Be nice if there were a 'Detect Zombies' skill like there is a 'Detect Animals' skill.
onanonehand8 Aug 31, 2024 @ 7:58am 
Originally posted by autumndragonfalling:
Follow the path as many have indicated. While the temptation in big pois is to rush you should take your time to explore and open doors. Look for 'easy open' doors along the way. Once upon a time they would not have anything behind a barred door but the last few iterations of the game have included small pockets behind lightly barred doors. Seems like if the barrier has more than 1000 health or so it is meant to bar your way, if it has 500 or less it might be hiding a small group of zombies.

Base on my observations in any event.

Be nice if there were a 'Detect Zombies' skill like there is a 'Detect Animals' skill.
+1
hanrahan6 Aug 31, 2024 @ 8:05am 
Originally posted by autumndragonfalling:
Follow the path as many have indicated. While the temptation in big pois is to rush you should take your time to explore and open doors. Look for 'easy open' doors along the way. Once upon a time they would not have anything behind a barred door but the last few iterations of the game have included small pockets behind lightly barred doors. Seems like if the barrier has more than 1000 health or so it is meant to bar your way, if it has 500 or less it might be hiding a small group of zombies.

Base on my observations in any event.

Be nice if there were a 'Detect Zombies' skill like there is a 'Detect Animals' skill.
+2
hanrahan6 Aug 31, 2024 @ 8:07am 
One other nice thing they added is that the last zombie group is highlighted in yellow. Sometimes that is a group you missed on the way to the top/bottom.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Aug 30, 2024 @ 11:49pm
Posts: 24