Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And all in all, You do not NEED a workbench. You can craft most of the most useful items without it. Forge is the only real necessity; being able to craft forged iron and eventually steel, bullet parts, and various other things makes a huge difference in player survival.
Workbench though? It doesn't add too terribly much to a players capabilities imo. The most notable things that come to mind are VEhicles, which are nice but not Necessity, and electrical traps, which again are Nice, but not Necessity.
Lastly, Super lucky? Workbench recipe has a 25% drop rate from destroyed workbench, higher than many other drop rates in the game.. It barely takes any luck. You can walk down a street and enter the garage of each house in turn and almost certainly obtain a schematic by the end of the street; Destroyed/working workbenches are in many POIs offering TONS of chances to loot the schematic.
1 point for access to the forge, if you arent willing to wait till you find the plans isnt terrible and allows early access to forged iron.
Crucible is a whole other conversation.
Nothing in int is required unless you dont want to wait.
Conversely speccing heavily into int will quickly allow you to gather dukes and cheaply buy a respec potion.
It is all a trade off for me a few points to let me have the forge, bench and chem station early, and make things at a discount is nice. Lets me set up a permanent base, and later on if im not doing junk turrets i tend to respec.
TLDR Spend em if you dont want to wait or rng is unkind, respec later.
You can choose to find everything you need by random chance, or you can choose to spend the points/money to get it early and consistently. You're not forced to do anything now.
I am not minimizing your pain or outrage. Simply saying it can be done. There are lots of paths to get where you are going. Choose the one that works for you.
In addition, schematics are found by looting or sold by vendors allowing to to build pretty much anything without any skill-point allocations. SP allocations just guarantee you access to some things.
Day 1 - found the chem station recipe, trader had 2 workbenches (5k each) and a cement mixer (4k) for sale. Found forge recipe in the destroyed forge @ trader
By day 3 (Trader stock resets @ day4) I had almost 8k from quest rewards and random loot. A few stacks of meat (looted grilled meat recipe and bacon and eggs recipe by day 2)
Looting % is set to 100 re-looting disabled (exception being quests on a poi that was previously looted)
Before this build I had a Str-fort build and I did not have any workstations until day 19
Its all about the RNG and honestly depends on which POI'S you loot
all the skill-tree does is give you a bonus to said item (reduced mat costs - higher dmg - higher quality items) and you do not need to invest into Workstation skills just to get them, most of them have recipes that you can find to unlock it.
Once you max out Daring Adventurer and graduate to Tier V quests, you can often get 2 blue weapons/tools every quest you complete.
In the mean time, you've found 5 traders through the opening trade routes quests, you bring your intellect to 9, add Nerdy Glasses, suddenly every 3 days you get access to 10 high tier secret stashes, because you can toggle glasses for better bartering perk.
Another thing to remember is that when you start looting all of these quest POIs, a lot of the time you'll find all the schematics you need over there.
I tend to graduate to Tier V quests by Day 14 on 60 minute days. By then I'm basically guaranteed to have a motorcycle, iron tools, and weapons for every ammo type. By Day 21 I have a gyrocopter, auger, chainsaw.
They just need to nerf traders, that's the real problem. Nerf those nerdy glasses, nerf the secret stash. You get access to hundreds of high tier items without hardly any effort.
Loot the schematic, buy one from trader or find a working on in the world.. the first house I spawned by in my current game had a working workbench in the basement and I used that for a good while before I was able to craft my own benches.
I don't mind investing in intellect since there are other good perks in there, robotics etc.. Junk turrets almost trivialise the game in terms of difficulty.. it's like a portable I win button lol
I assume eventually we'll get enough levels and points to unlock everything but I hardly find it too restricting to invest in intellect, I still have enough perks to put in the other things I really want.
To those saying..
'Oh you can just loot one, or the plans, or buy one or use a working one'
Sooo RNG then
Good luck making ammo for your guns.
Bullet casings and tips - Forge, - Tier 1
Gunpowder - Chem station - Tier 1
Oh but wait to assemble these things you gotta sink another 5 points into that tree because you need a workbench.
If your doing ANY sort of crafting you NEED a workbench. period
Now yes, you can get lucky and find the plans, or a working one.
But then you can get lucky and find a shotgun or blunderbuss on day one too.
Relying on RNG to be able to function is non senseical, More so when your playing on harder difficulties and you absalutely need the fire power.
I put a whopping 3 points into int to be able to make a forge and workbench, but I could have easily just put 1 and ran down the street to the pre-built workbench there. I also could have easily bought one like I did with the chem station and cement mixer.
The whole point of the skills is to eliminate the RNG in certain areas. You don't hear anyone saying strength is mandatory for any good tools because you can loot or buy pickaxes (both iron and steel) just like you can loot schematics.
The people saying that are not wrong. It all depends on how you play.
I have done many A19 playthroughs, and I NEVER put points in engineering. You can go a long time (forever even) without even crafting ammo. I'll often end up crafting it by late game when I unlock bulk crafting and find a good M60, but if you haven't found or ctafted a bench by then you're either doing something wrong or the RNG really, really hates you.
Zero engineering. Sometimes it takes longer to get what I want, so I have to adapt or improvise. But by mid game I'm swimming in steel, driving a 4x4, and have Q5/6 gear.
No, we are not forced to spend points.