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thank you for acknowledging it.
https://www.youtube.com/watch?v=f6LWNQqs7TE
but im certainly hoping the zombies will not do these things (gyrocopters dropping demos inside your walls?!!??). the bandits sure will though id assume.
Not even close. You can walk backwards, swing, and still be out of reach so long as you can connect your hits (not hard to do, even with a spear). Now, if you have multiples on you? You can kite them into a line and still be safe, then repeat the above and you're good to go. Although blocking WOULD be nice at least if you're using a two-handed weapon (no point in blocking with one arm when you'd be easily overwhelmed).
yes you can walk backwards, but not as fast as they can run forward. yes hitting them can stun them a bit, but it doesnt always. that said, armor is kind of amazing in this game. get tooled up in full metal armor and you take hits like a champ without much to worry about (except getting stunned or bled). still, yes, a block and/or kick move would be great!
There's a reason why in most games with block and active dodge mechanics the enemies hit so very hard. And that reason is that the incoming damage needs to remain a credible threat. :P
Dark souls is an exemplary example like this- You either block, you dodge, Or you die very quickly as even a single hit from a trash-mob enemy can take over half your health bar.
The incoming damage is still a credible threat, and I fail to see why damage would have to be buffed for zombies to account for blocking. You either block and take no damage (aside from perhaps increased tool degradation and glove degradation), or you take the normal damage which would still have to account for your armor as normal. The real problem I'd see is blocking against multiple zombies, which would be unrealistic considering their sheer strength in numbers would easily overwhelm anyone, so it'd have to be accounted for how to program to take tool/glove damage from one zombie while still taking normal damage from others zombies who aren't being actively blocked (basically only blocking one zombie instead of all which attack you).
At level 1, in no armor, you have 100hp- That's 9 hits you can tank without dying, At level 1- Now assume a 90% block rate, a perfect 9 blocks, then 1 hit, And you survive 89 consecutive attacks, dying to the 90th. (9x10=90 of course, -1 is you still being alive before the final hit.) -- That's assuming 100% high damage rolls, no low rolls at all; And thats before accounting for self healing via Healing Factor, which you can pick up at level 1; Or any medical supplies. -- Add light armor and you're taking 5~ damage; Add heavy armor and/or pain killer and you're taking 0-2 damage; Add that you gain 1hp per level to a maximum of 200, And the number of hits required to kill you skyrockets.
The 'Normal' damage is only a threat Because you cannot block it, or actively dodge away from it. So yes, In order for damage to remain a credible threat post addition of blocking or dodging mechanics, The zombies would need to hit much much harder in those rare times they do actually get a hit in for it to be a credible danger to your person.
And you do make a point there at the end; Being able to block against multiple zombies itself is a hard to balance problem. Obviously every block must do something like consuming a bit of durability from your weapon, but, even that isn't really a balance to being able to block several zombies at a time. Blocking consuming stamina could work, maybe- But that's even more strain on an already tight stamina bar.
Edit: To put the above into some perspective; Just the addition of a blocking mechanic without any changes would effectively turn a level 1 brand new character into a tank on par with a current character with steel armor and pain tolerance- Which is effectively invincible as far as things go as it can facetank hordes even up on survivalist difficulty with very little trouble. (Mines still kill you.)
That same character with blocking then in steel armor and pain tolerance is several magnitudes more durable now, and the only thing that CAN kill them at that point is trap explosives like the air filter land mine- Things that can instantly kill from full HP, which you can pick up a skill to fix.
i think a compromise here could be to have blocking reduce the damage rather than fully negate it, and of course deal damage to the durability of your blocking weapon (or shield), the same way it does to your armor. at the least it should consume stamina to block (perhaps even based on the amount of damage absorbed), making continuous blocking a losing battle of attrition (the tireder you get, the less damage your block absorbs, until you cant do anything else but take it).
but lets get to the root here. when against one zombie, it SHOULD be possible to fend it off. its just one zombie, and not that capable or dangerous on its own (once you have progressed past the first few levels a single zombie should not BE a credible threat anymore). the danger of zombies has always been in their numbers. yes you could block the first one, or even maybe two zombies that come at you, but pretty soon they will overpower you, and you will no longer be able to block them all. this is when the damage piles in and the danger appears. ONE zombie should never be all that dangerous. groups of zombies are the danger. just as even if ignored a single zombie should never be able to punch through your steel wall, it just doesnt make sense. groups of zombies on the other hand...
Since' we're at or at least towards the root, Look at it this way- Everyone always whines that zombies are supposed to be dumb; Weak individually. Pair these two things and a single zombie is never a threat- A dozen zombies aren't any more of a threat either, because you can essentially conga line them by walking them in a circle. They're too dumb to know better anyway. So it would be insufferably easy to only ever be engaging just one zombie at a time if you were at all intelligent in your handling of the situation.
That's the big problem old zombie movies had- The shambling zombies weren't a threat when the 'players' were on their toes, and the players only ever died when they did really stupid ♥♥♥♥ like getting cornered in a small room with no way out but the way they came in, where there is now a dozen zombies. You can say all day long that 'they're supposed to be dangerous in numbers'; But that simply isn't true unless you've gotten yourself into a situation where you're cornered on all sides. A dozen mindless shambling zombies is no more dangerous than a single mindless shambling zombie in an open field when you have your wits about you.
That's in large part why modern zombies sprint, and are more aware/intelligent than their older shambling ancestors. A single sprinting semi-intelligent zombie is a credible threat to a survivor even if it's in an open field and they're prepared to shoot.
Sure. If there were 1000 zombies roaming around you at all times constantly throughout play, I could see each individual zombie being weaker- But that's just not feasible in the current game engine. Unity has a rough time handling more than 64 entities at a time. So each and every zombie in 7DTD is fundamentally standing in for more than just one.