7 Days to Die

7 Days to Die

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Demios Oct 12, 2024 @ 10:08am
Best armor setup for 1.0?
Here's mine and my reasoning behind it:

Rogue Hood(Light, + loot quality), Nerd Outfit(Heavy + Extra skill pts from books), Preacher gloves (Light, + HUGE zombie damage boost) and Athletic boots (Light, +move speed)

Only 1 heavy slot , the move speed boost counteract the heavy armor .(Movement trump tankyness in this of games imo since the only time you won't move around much is when doing horde night and you don't really get hit during horde night since your defenses/bars/walls will take that damage for you.)

Update: Preacher outfit instead of nerd outfit, better movement overall quite strong defense for a light armor and you can keep the nerd outfit in your inv while you're doing loot runs , switch to it when the inv get full of mags.
Last edited by Demios; Oct 14, 2024 @ 2:09pm
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Showing 1-15 of 62 comments
DarkFaceGlow Oct 12, 2024 @ 10:18am 
I go full Assassin. If sh*t hits the fan, you can just take a few corners and duck down, and you are good.
Demios Oct 12, 2024 @ 10:33am 
Originally posted by DarkFaceGlow:
I go full Assassin. If sh*t hits the fan, you can just take a few corners and duck down, and you are good.


You don't prefer having humongous amount of damage with preacher gloves so you just don't need to hide?
Danson Oct 12, 2024 @ 11:40am 
Preacher set is by far the best IMO. Extra 15 armor (via 15% less damage), 60% damage, 20% barter, and 40% critical/100% infection resist is just too good.
Grumpy McElbows Oct 12, 2024 @ 12:12pm 
The best armor set up? All of them. They're all broken. You cannot go wrong with any of them. Full set? Mix-and-match? Light, medium, or heavy? Doesn't matter. The freaking *farming* set is broken. Wear whatever you want.

Except commando, maybe. I don't think I'd have a reason to wear anything from the commando set.
uebie420 Oct 12, 2024 @ 12:24pm 
Nerd helmet, preacher top, raider gloves and boots, on normal difficulty special zombies only do 1 damage to me with some added mods i can drop 35+ feet taking little to no damage, i have it pair with an knuckles punching build,get swarmed pop a fortbite and beer punch my way out
Ensign Toby Oct 12, 2024 @ 12:38pm 
Pfffttt...
Just wear Tidy Whities, then BASH the Zombies in the FACE (while they are laughing :steamsad:)...
dredre99877 Oct 12, 2024 @ 12:41pm 
preacher doesnt give as much dmg as it says. A lot of the armors are that way, they say they increase by a certain amount but they dont. Someone did a youtube video on this.
Last edited by dredre99877; Oct 12, 2024 @ 12:44pm
Uncle Al Oct 12, 2024 @ 4:42pm 
I think folks massively overestimate the value of the armour bonuses relative to armour rating. Heavy armour is insanely good at making you unkillable - and because of the perk book 'armour doesn't encumber you in combat' combined with 'refill your stamina on kill' perks, basically has no downsides.

I do think heavy armour is too easy to use, especially with no skill. Customised fittings mods give more benefit than maxing heavy armour skill, and that seems wrong.

As noted above, the juicy damage bonuses don't quite work like many people think, as they're a bonus to raw weapon damage. They don't get multiplied by your skills etc. Whereas an 84 armour rating really does remove 84% of incoming damage. This, combined especially with the raider set for stun resistance/immunity and crit resistance, makes you absurdly tanky. Of course raider still has the 10-60% damage bonus as well, but only for melee.

As another aside, damage resistance and armour don't stack. A full preacher Q6 set with armour plating mods has an armour rating of 57 and will reduce incoming damage by 57 + (43*0.15) i.e. around 63 , not 57 + 15 = 72.

The preacher set does get rather good for a fortitude build though, as the damage reduction does stack with pain tolerance. Full, armour plated preacher with maxed pain tolerance soaks 57 + (43*0.4) = 74, which is getting close to maxed out and modded medium armour at 77. Of course you could still be wearing raider AND taking pain tolerance, and having an effective armour rating of 88 so absolutely refusing to die. Ever.

For comparison, heavy armour comes in at 84 maximum because it can't use plating mods. So, assuming you manage to totally max everything, you take a bit over 1.5x damage in medium than heavy, about 2.3 times damage than heavy in preacher and around 2.8 times damage in light armour that doesn't have damage resistance like preacher does. You also lose a mod slot if you don't use heavy to get these numbers.
Last edited by Uncle Al; Oct 12, 2024 @ 4:46pm
DarkFaceGlow Oct 12, 2024 @ 7:54pm 
Originally posted by Demios:
Originally posted by DarkFaceGlow:
I go full Assassin. If sh*t hits the fan, you can just take a few corners and duck down, and you are good.


You don't prefer having humongous amount of damage with preacher gloves so you just don't need to hide?

I love stealth, regardless, so it’s a win for me. I still do enough damage with a maxed steel club.
uebie420 Oct 12, 2024 @ 8:05pm 
Originally posted by Uncle Al:
I think folks massively overestimate the value of the armour bonuses relative to armour rating. Heavy armour is insanely good at making you unkillable - and because of the perk book 'armour doesn't encumber you in combat' combined with 'refill your stamina on kill' perks, basically has no downsides.

I do think heavy armour is too easy to use, especially with no skill. Customised fittings mods give more benefit than maxing heavy armour skill, and that seems wrong.

As noted above, the juicy damage bonuses don't quite work like many people think, as they're a bonus to raw weapon damage. They don't get multiplied by your skills etc. Whereas an 84 armour rating really does remove 84% of incoming damage. This, combined especially with the raider set for stun resistance/immunity and crit resistance, makes you absurdly tanky. Of course raider still has the 10-60% damage bonus as well, but only for melee.

As another aside, damage resistance and armour don't stack. A full preacher Q6 set with armour plating mods has an armour rating of 57 and will reduce incoming damage by 57 + (43*0.15) i.e. around 63 , not 57 + 15 = 72.

The preacher set does get rather good for a fortitude build though, as the damage reduction does stack with pain tolerance. Full, armour plated preacher with maxed pain tolerance soaks 57 + (43*0.4) = 74, which is getting close to maxed out and modded medium armour at 77. Of course you could still be wearing raider AND taking pain tolerance, and having an effective armour rating of 88 so absolutely refusing to die. Ever.

For comparison, heavy armour comes in at 84 maximum because it can't use plating mods. So, assuming you manage to totally max everything, you take a bit over 1.5x damage in medium than heavy, about 2.3 times damage than heavy in preacher and around 2.8 times damage in light armour that doesn't have damage resistance like preacher does. You also lose a mod slot if you don't use heavy to get these numbers.
So im useing 3 peices of heavy and the preacher top for the 15% and pain tolerance
Last edited by uebie420; Oct 12, 2024 @ 8:10pm
Danson Oct 12, 2024 @ 8:17pm 
Originally posted by dredre99877:
preacher doesnt give as much dmg as it says. A lot of the armors are that way, they say they increase by a certain amount but they dont. Someone did a youtube video on this.

Link to someone's video? Have seen multiple armor vids and none have mentioned this.
Ryohei Oct 12, 2024 @ 8:47pm 
Full Biker set....medium armor with a rating of 83 maxed out.

Also at t6 you got 20% stun resist, 20% more HP and 20% less stamina use with melee, and of course 60% melee damage.

Also since its medium armor you get up to 107% on movement speed which feels nice.

I like to run it with sledgehammers and strength to 8 until both mods get me maxed out to 10 strength, 3 INT for physician lvl 1 (screw sprains), then go for 7 agi for 4/4 medium armor and all but the last parkour (if you want), followed by 7 Fort and hit my 4/5 pain tolerance for full stun immunity.

I feel invincible even on Insane.. Im faster than the zombies in most situations if not all and melee goes brrr.

I think fully online by like level 45 or something, and strength (melee damage done by level 15) You absolutely fly through the levels with tons of spare ammo for later if you want.

Ofc stack up your skullcrushers for bloodmoons / harder missions.

Extra bonus info: max sledge 1 shots dirt for ez dig missions andd ofc opens safes quickly as well. On the stamina side of things, even without all the best fitting mods having biker boots + ergonomic grip + stealth boot mod is like close to 20 heavy attacks b4 you run out of stamina (infinite if you are hitting and killing zombies)
Last edited by Ryohei; Oct 12, 2024 @ 8:51pm
Ryohei Oct 12, 2024 @ 8:57pm 
Basically t6 biker armor is 1 less armor rating than maxed heavy armor, but also gives extra HP and speeds you up when decked out. I can see the argument for critical resist but it I feel like with 100% stun resistance and physician level 1 for sprains its not much of an issue.
Uncle Al Oct 13, 2024 @ 1:57am 
Originally posted by Ryohei:
Basically t6 biker armor is 1 less armor rating than maxed heavy armor, but also gives extra HP and speeds you up when decked out. I can see the argument for critical resist but it I feel like with 100% stun resistance and physician level 1 for sprains its not much of an issue.

Yeah Biker is another set that's extremely good, for exactly the reasons you've listed.

Again, it's because armour rating is a lot more important than many folks seem to give credit for.

Originally posted by uebie420:
So im useing 3 peices of heavy and the preacher top for the 15% and pain tolerance

Hah, hadn't thought of doing that. You should get something like 77 armour and then 40% damage resistance on top, yes? Giving you a very respectable equivalent of 86 armour rating.

Of course if you wore full raider and kept your pain tolerance you'd have 88, and the crit resist from the full raider set. The crit heal on the raider chest isn't particularly useful either way, but you'd get that too.

One piece of preacher is a neat way of slightly lightening your armour without giving up too much protection. I can see it being something I'd now consider in odd cases like I only have three customised fittings and am searching for a fourth.
Early game -
Nerd Googles (heavy armor and increased XP gain)
Nomad Outfit (heavy armor and more backpack slots)
Preacher Gloves (light armor and you deal more damage to zombies)
Nomad Boots (heavy armor and increased run speed)

Late game-
Raider Helmet (heavy armor and 100% stun resistance)
Raider Outfit (heavy armor and reduces critical injuries by 50%)
Preacher Gloves (light armor and you deal 60% more damage to zombies)
Nomad Boots (heavy armor and 20% increased run speed)
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Date Posted: Oct 12, 2024 @ 10:08am
Posts: 62