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its not super cool looking, so therefore not good and you need to use steel?
Not skill, maxxed skill. In typical FP fashion they overdid it on the adjustments. Would have been better to scale back the amount you get from a yield or increased the time to grow rather than leave it up to rng to decide whether you get a seed.
They have a bad habit of double dipping several different nerfs to the same mechanic instead of implementing 1 at a time and checking the balance.
If anything; it prevents the overabundance of crops that inevitably happens once your mega farm gets setup. at times, the persistent crops could make things annoying at what you had to knock out to put down new things so your farm plots can have a clean slate to decide what you're going to grow for the next few days.
This isn't a hard thing to adjust to.
No, on larger scale just 1 point in farming gives you a profit.
Also they added seeds drop from trash/farming shelfs
And maxed skill gives more than before.
Farming was OP AF - zero time/perk investment and you have infinite food.
Good change.
The 'liar' part was on the condition of 'can find every rabbit and chicken nearby without it', and if you are claiming that, you are one. They make no sound at all, and can be completely obscured by random rocks, bushes and other solid objects. More likely you just don't realize how many of them you're missing.
Unless you've got some kind of trick for seeing chickens and rabbits through solid blocks, it's simply false to pretend that animal tracking doesn't help you find more meat more quickly.
No, you are wrong. You do not need to spec farmer. You only need forager.
There are farms everywhere now. It takes about half a game day to get the farm stuff, the other half is stopping to grab eggs, chickens, and boar along the way, for day 1 (not to mention gathering stuff for the forge to make a cooking pot, digging up sand to make jars, and gathering up chrysanthemum, for red tea...and what I need to start a base in wood).
You dont need to wait to mid game for it to be useful, its useful tomorrow, on day 2. I'm harvesting, on average, 5 steak and potatoes a day worth. I tested this 20 times now (20 first day runs). I'm on day 4 now, I have roughly 15 steak and potato. Food is no concern to me at all for the rest of the game. Dont forget that you get some canned food in pois as you go through. So, the harvested food is the base, I can top that off with what I loot. I spent 1 day gathering food, and no more. I will kill boars for meat, they are everywhere as well, and yield more than chickens, but chickens are fine too. I dont even need to do that though, as I can make vegetable stew instead, I just like the animation of steak/potato in my inventory. I will be glad to show you, I'd love to in'fact, I'm getting bored always solo.
20 plots = 10 corn, 10 potato, and 10 mushroom (mushroom is planted in the ground)
Some days you get less, others you get more, it averages to about 10 veggies a day, and replant. Thats about 5 meals per day. Yes, some days are only 2, but then some days are 9. It only takes 2 veggie to make meal, its meat that is 5.
To add to that, one could, and I did a few times in test, finish sweeping the farms on day 2. Those veggies I did not convert into seeds or plant, those I made into meals straight away. There is enough to make several stacks of meat stew, vegetable stew, and steak and potato. This means, if you spend 1 & 1/2 days focused on food you can start with something like 2-3 full stacks of 10 meals, and have a farm yielding another 5 per day. Alternatively, you could spend day all of day 2 gathering more clay, and rotting flesh as well as the veggies, and make a farm that is 60 plots big, yielding a full stack, on average, per day.
This is using gatherer, not farmer.
I can prove this either in game with you, or I can provide video. Video is boring to watch, but itll show you whats up.
Found it several times.
You don't need to find EVERY single rabbit and chicken nearby. You just need to walk into a city or something similar where there aren't a lot of bushes/tress/grass, and they'll walk up to you as all things that spawn in tend to do.
You don't need to be hunting at night. You can kill the rabbits and chickens that spawn on your way to your next POI or your Trader. You can even do the same for wolves, cougars, and bears provided you are well-equipped.
i.e. Food is easily gained just by killing things without having to go out of your way to find them.
Anyone who has food problems after the first two weeks are either playing really slow, or doing really useless things such as hunting at night in the pitch black for food.
TLDR Animal Tracker skills are useless right now. Food is abundant.
Yes, this is true.
1 point in farming DOES give you a net gain.
Say we start with 10 corn planted and 0 corn in hand. With level 1 Farming.
There's a 50% chance to gain a seed.
Planting and harvesting 10 corn at level 1 provides 40 corn and (10*50%) 5 seeds on average.
At level 1, then, you need 5 additional seeds to be able to sustain yourself.
Each seed is crafted using 5 corn. So you need a total of (5*5) 25 corn.
So you end up with a net of (40-25) 15 corn.
In the end, you have 10 corns planted and 15 corn in hand ready to be cooked when you started off with 10 corns planted and 0 corn in hand.
TLDR you only need 1 point in Farming to be able to sustain your farm.
Yeah, this ignores literally everything a specific player may experience in their play through. It ignores the difficulty they're on, it ignores how well-established they are, it ignores what weapons and tactics they use. Lots of players hunt for food, and if you're hunting for food Animal Tracker makes that faster.
Basically all you're actually saying is you personally don't feel a need to hunt. It's completely irrelevant to anyone who does.
By the way, you're just moving the goalpost. We're talking about "utility per skill point".
Which Animal Tracker does not have a lot of.
But if you wanna tackle that, sure. My statement stands.
Reasons below:
You don't need to hunt regardless because animals will come to you just like zombies do when you make noise. It doesn't matter the difficulty, how far along in the game they are, how they fight, what weapon they use. No, the fact that animals and zombies come to you don't rely on those variables.
Another point:
There is no need for Animal Tracker unless you're doing a "no food from anywhere else but hunts" run.
But who does that? The average player does not do that and should be considered an outlier. Maybe if they made animals a lot more scarce, or have some kind of material that only they drop, then sure, Animal Tracker may be useful.
But ignoring all of that; the data (drop rates of food in containers that provide food using default settings) is there to show that food is abundant. I don't have the numbers, and I'm sure someone can find the info for all that, but I do have the experience.
I agree with animal tracker as I don't like stopping at each chicken I see when I raid. Just 1 hunting session and I have all the meat I need for a week or more from tracking chickens/rabbits. It works perfectly for the early game indeed.
But farming is far from useless, it's just bad if you have no point in it. Then it's just RNG for seeds.
With 1 or 2 points, it's a steady source of +50 food and better for the middle game.
And if it were true that this WAS easy for anyone to accomplish, then it seems like this change didn't actually fix the issue of farms being an endless early game food supply.