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With AP ammo and the Penetrator perk maxed out you can shoot 4 zombies with a single bullet making it a very ammo efficient weapon even though the cost of AP 7.62 is higher than normal 7.62. Plus it is the highest damage firearm in the game, even more so once you start stacking up the kill streak bonus for an extra 50% damage. Even on Insane a fully maxed out sniper rifle is killing most enemies in 1 shot, or rather killing up to 4 enemies with 1 shot. Some of the tougher zombies take a couple shots but since each shot is likely hitting multiple zombies you don't really ever notice. With a few contact grenades tossed into a rushing horde then switching to the sniper rifle I can usually clear the encounter without taking a hit.
One downside is that the first 2 rifles absolutely suck, and the 3rd is mediocre but once you get to the sniper rifle blood moons and hordes of zombies are easy, particularly with the grenades to soften them up. The other downside is that with a killing corridor base design blood moons are so damn boring. Wait till a few zombies enter the corridor and get stunned by electric fences so you get a guaranteed head shot, fire one shot and kill them all, repeat.
The one thing I wonder about your experience though is what kind of shotgun and machine gun and how good were your skills for those weapons? With maxed out skills and a Q6 Auto Shotgun or M60 you can pretty much just walk forward while blasting away and laughing manically. It absolutely isn't ammo efficient, but ammo is so easy to make later in the game that it doesn't matter.
I play every Survival Game this way, and it seems to work just fine...
Besides, in every single Zombie Documentary (er, movie),
The "Guns Blazin'" Guy always (always!) goes out Blazin', but STILL get's Eaten Alive...
That's Whole Lotta NOPE from My Guy's Perspective (watching quietly from the shadows).
---------
I still carry guns though. Mommy didn't abandon me in the Zombie Forest yesterday...
Yeah, that place is Nasti...
I usually end up summoning 2-3 Screamer Hordes during a Gun Clear of that place.
Nice XP 'n Loot, but it's a bit more "exciting" than I usually prefer when trying not to Die.
is one of those questions a NO
i bonk it or blast it with something loud
(my overall playstyle is def, more on the loudanproud shotgun meats zombibrain side)
I do think the fact how weak the shotgun was in my experiment was really awful. a shotgun to the face when there in my face should as lethal as a stealth kill with a bow.
To enhance my firepower I drink "Recog", eat "Fort Bites" to compensate damage and "Health bar" candies to improve my health. (Don't forget that these drugs increase thirst, so you need to bring enough drinks with you to compensate for this.)
And accordingly, my tactics (while the effects of these drugs last) are to clear the building from zombies as quickly as possible without being distracted by looting. Then I loot already cleared buildings.
To make the effects of these drugs last longer, I also leveling up Iron Guts perk.
In the early stage of the game it’s a pity to spend points on this perk (there are more primary ones), but in the later stage I find it useful to level it up.
As for weapons, for Tier 6 POI I mainly use M60 against large crowds of zombies. I take several of them on a mission (two or even three) so not to waste time reloading in emergency situations. Other weapons for smaller groups.
I go primarily INT, and use 2 turrets repeatedly. Either 2 sledge turrets or 2 shooting turrets, or a mix. I set up kill zones, and funnel enemies into them. If set up correctly, I hardly have to do anything. I stand behind the turrets and whack zombies with a stun baton every once in a while.
I pair INT with STR & full heavy armor, since the primary weapons of INT are turrets and the stun baton. I plan to get into it, if necessary. Stuck right into it.
Shotguns can be weak because they have an incredibly short effective range when using standard shells, plus the spread means even up close you may not be getting full damage if any of the pellets miss. A choke mod helps the spread but the range is based on the ammo used.
Unlike other firearms the range is based on the ammo, not the weapon. The max range of the shotgun shell is only 10m but the damage falloff is a measly 4m meaning you only do 100% damage up to 4m. That is essentially the same range as a spear.
The slug ammo increases the range to 18 with a falloff of 9 but the shotgun using the standard shell, particularly with low or no skills, is not a very good weapon. The breaching slug though has even less range, basically point blank only.
One last thing to keep in mind is that shotguns have a built in stun effect which can be really helpful if you have room to move around.
For me, the reasons why I find it enjoyable are pretty much the reasons why you don't. I like the chaos and the lack of subtlety. Sometimes I start firing at the walls as soon as I enter the building to wake up as many zombies as possible, mentally shouting "Say hello to my little friend!"
Sometimes I decide it's time to bail out partway through the POI, not completing it. Generally because the screamer horde has broken in. Smash a window, leap out, run away, run away!
Often when I do complete the POI I have to fight my way through the screamer horde to my motorbike and make my escape.
This sort of thing entertains me in this game. Each to their own.
Also, shotguns have issues. Especially with standard shells and especially against zombies with any kind of armour class. I don't use shotguns. My standard weapon loadout by that point is a pair of M60s with drum mags. 240 bullets between reloads. I use many bullets, but that's OK because by that point I'll be mass producing AP 7.62 at my base.
Earlier on in the game, I'll put more emphasis on melee. Usually clubs, sometimes knives. Occasionally spears. But usually clubs.
I can respect that. but what do you do to keep up on ammo? i went through a 1000 shells on one t6 that i find easy.
crafting ammo in bulk is still a pain and slow. yes even with bulk crafting perks
Multiple forges, multiple workstations, a lot of mining, not using shotguns and shells. You used 1000 shells because they're not very good for that job. Poor range, extreme dropoff in damage with range, extreme dropoff in damage with zombies with any sort of armour class.
I start prepping pretty much from day 1, particularly with respect to acquiring brass as that's the only ammo-making material (for casings) that can't be mined. As soon as I can, I always buy as much as I can from traders.
I generally have 1 forge only for making bullet tips, 1 forge only for making casings, 2 chemstations only for making gunpowder and 2 workstations only for making ammunition. Sometimes 3, if I have enough components to feed them. Plus a spare of each for general use. Usually 2 spare forges, at least earlier on. 1 for cement, 1 for steel. And one of those temporarily used for making bulletproof glass until I've finished the windows in my base.
I'm mainly playing as a mining company and an ammunition factory
If I'm running a bit low on ammo, I pootle around doing lower tier POIs for a bit as by that stage I'll be fine doing those with melee only. In between mining for more lead, coal, nitrate and clay.
It's doable if you're using machineguns (or full auto rifles earlier on) and you're heavily specced into machineguns. Maybe easier if you're using semiauto rifles and you're heavily specced into those. Much more damage per bullet. Probably doable if you're using SMGs and you're heavily specced into those. I haven't tried that, but I think it's doable.
You're completely right to say it's not efficient. It absolutely isn't efficient.