Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
.........
Can we vote on this? Because falloff and accuracy are related to (a) your player character skill and (b) the quality of the four components of the weapon. And, of course, you have to deal with his armor and it's resistence.
If you're low skill and have a crappy weapon and go up against someone with great armor and high armor skills... Yeah. You may have shot someone who is close to invulnerable in those conditions.
OTOH, he one-shot you. Which makes me think he was way, way outside your league and you didn't understand why and are blaming the game.
It's like taking a Tier 2 cruiser up against a Tier 5 battleship in World of Warships. It ain't gonna end pretty! Least for you. The BB will be going 'lol' all day long. But you'll be sinking.
Needless to say, I made changes. The only thing I can't tell is the guns accuracy, since I don't see/understand the values for those.
And also yes a hunting rifle is ALWAYS a 1 shot in the head, unelss you got a helmet with xx% def
Did notice this at A13 when it first landed, so this is a bit funny to hear they still havent changed stuff in the items.xml file also some items stack when they should not stack & visa versa ^^
Aye, I personally made the AK have a longer range than the SMG (consequently also decreasing the SMG's) 5 points more damage, but a slower fire rate.
I also changed the mag to 40. (Yes, I know AK's usually don't have that size a clip, but it's not like there's a wide variety of assault rifles.....yet.) I'd change the reload speed to be slower to compensate, but while it technically works, it also prevents you from firing for the extra time you add since the animation is still unaltered.
Still, I thought I'd mention the AK's range if per chance the OP is firing outside of its range. (The SMG's)
No, but since you asked just a little grammatically impaired. We get worse though, so we can work around that ;)
Essentially the AK needs to be balanced still, it's just a pretty SMG (with an AK skin) that reloads a touch quicker now. It's one of those " It's alpha" moments is all.
There is nothing to forgive, there is only reasonable expectations. Something everyone is well aware you lack entirely. You really should not be playing Early Access games in Alpha development. Try a new hobby, while taking a day off of being a pessimist with asinine expectations.