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Beta is where the polish/balancing gets added.
Mayyyyyyyyyyyybe this was feedback.......................it all sounds overly emotional to me anymore so i cant really tell.
If you really want to provide useable feednack include a few screenshots and as much details as possible. If you just want to complain about a game 1/2 finished, thats your perogative as well : /
I can see why this might happen in other programs. A basic explanation is that a block will check to see if it has a connection with other blocks within a given radius. If it does then it won't fall. (over simplified for sake of discussion) Thus the blocks in the center of your mountain see enough blocks around them to anchor it all in place. They have to define some finite variable such as radius to do this that and it's going to have limits like you experienced. Also, as you increase the radius is in my example you decrease the game performance very quickly.
Dayz's development has nothing to do with 7D2D...
In other words....I need more TNT xD
good luck i love blowing crap up!!!
The simple pleasures of life...
Ye, physics was added in A12 or A13 ......ya kidding around ? Was in a5 allready when i first played the game.
Have a look here, at this OLD vid, go to 3:25 .... https://www.youtube.com/watch?v=S5O8TFYa9i8
The physics r screwed now, it was working for a while allready.
http://7daystodie.com/mini-bikes-physics-bears-a12/
While corporations get slowed by buearocracy, indie developers get slowed by creative stimulants (aka beer)
How timely you posted that : )
I was jussssssssssssssst about to do a search on how to build the mini-bike lol
With my luck ill build it in doors and never get it OUTdoors lol