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I haven't found anything that feels reasonable for Tools outside of making literally 1000's of stone axes, if only because grass and wood is super cheap and easy to gather. It's possible spamming something else like iron/steel tools might be better - haven't tested - but that would also require a lot of forged iron.
Tailoring - grass fiber boots or gloves. Cheap. Just drop them, don't bother to scrap them, just slows things down.
Gunsmithing, no clue, I don't use guns much.
here's my dilemna though. If I put points in a skill, and then use that skill, what skill will I gain to level up?
game is terribly unbalanced in this aspect.
So, you know you're going to use your mining a lot, so I don't put points in that, or any weapon skills, like blunt or blade. I haven't leveled up medicine once, either spending points or by using meds, so I'm sure that's going to be a slow one. I guess I could spam bandages and maybe get a point or two, not sure it will give points in tailoring or meds though. Like I said, I think this aspect is unbalanced and.. probaly cuz it's noo
one other thing is once you get the wrench, you can use the pipes you get from dismantling toilets and sinks to make new wrenches, I never repair wrenches, I just let them break and make a new one or wait til they almost break, scrap and make a new one.
In it theres a section on player and how many skill points you get per level
<player
max_level="200"
exp_to_level="2000"
experience_multiplier="1.02"
skill_points_per_level="5"
skill_point_multiplier="1.0482"/>
im sure if you put skill points per level to 50, it would speed things up.
If you're on multiplayer servers, I would advise waiting till after they fix caves. the patch notes for 13.6 say: Added: VERY rough first draft of caves. Still more to do with the noise values yet.
I find that all the multiplayer servers I'm on, delete the map and wipe the characters every time theres a change. Hence, the first rough draft of caves = 4 or 5 wipes coming up till they are happy. Don't get caught making 2400 stone axes and then wake up next day naked in a field with a stick in your hand.
It shows the weapon smithing. I've done the exact same test with stone axes, but haven't posted the results. Compiled it all into a word document, but unsure where I should upload it.
The only way I've got gunsmithing up is by crafting shotgun shells.
As for tool smithing it seems that crafting 1000s of stone axe's is the only easy way other than saving points for a certain skill.
And it takes 4319 stone axes (to go from 1 to 100 tool smithing)that means:
8438 - stone, wood and plant fibers.
I suggest saving all skill points for quality joe and armor skills - rest is pointless to spend points on.
As fun as it is to play the skill grinding game I fired up 11.6 again just to have some fun instead of leveling skills.
Tailoring - making grass fiber gloves and scrapping them to get fibers back to make more.
Gunsmithing - making any ammo.
Building tools - building stuff and repairing wood spikes.
Miscellaneous - watching stuff in the forge and making wood spikes.
Tool crafting - making stone axes.
Athletics - collecting plant fibers with your fists....quickest way to get plant fibers too.