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weathersurvival.xml:
Pardon my french, but what the hell does that even mean..? My brain isn't coming up with an explanation, I'm a bit tired, lol. :)
The only question on that is if it has to be placed wall/floor/roof type blocks, or if simply digging a hole or building a dirt hut is considered enclosed.
That part is unknown/unclear. To be safe, just build cheap walls and a floor/roof.
The ground definitely isn't safe, apparently.
curiously once your frame box is "sealed" you can remove one block without breaking the "seal", but take 2 and the temp starts to drop, not tested tho just observations.
nice, may go a long to explaining why opening a door in a moderately sized room doesn't lower the rooms temp, will do a bit of testing on that at some point, just now i'm enjoying the game too much to be testing :D
My wife dug a hole into the side of a cliff in the desert and being in there helped her heat a ton, but leaving the cave opening being left open caused her to still be a little hot. Het heat stoke ended however. So terrain blocks definitely work as well.
I was in a ruined city that bisected a desert/burnt biome, and I climbed into a building with an enclosed room. I was still suffering heat issues due to the 4 open windows. as soon as I closed them in my heat dropped down from 115 to 98. So windows do have a large effect.
I don't think it matters if the blocks themselves were part of a prefab or player made though, as long as they are of a man made type and not terrain type. At least that is how it appears to me thus far.
i built a totally enclosed small base and i freeze while inside.
i think only prefabs work to keep you warm. player-mades dont do squat.
That also works for explaining why a small room with a small opening can be considered outdoors but a really large room with a medium hole can still be considered indoors.
Just did a few tests myself in the desert to confirm it.
Also seems to either pre-fabs or player placed/built blocks (example wood frames and their upgrades.
One issue I did notice, after upgrading some frames, the effect of being indoors went away until I walked about 20 blocks away and came back.
Dirt hut appears to work as well. Hole in the ground also works, same rules, just have to be surrounded 85% or more (just finished digging a small room underground).
As such I would suggest if you've just upgraded or dug, or built something and find the indoor effect does not appear to be activating, perhaps walk away a bit and back. This might need a bit more testing to investigate.
If the door does not count as "enclosed" space I might have dropped beneath the 85% threshhold. I also dodn't run away and come back.
It would be nice if a status icon could be implemented to show what counts as "sheltered" or not.