7 Days to Die

7 Days to Die

檢視統計資料:
Red Eagle LXIX 2015 年 12 月 24 日 上午 10:26
Size of Random Gen in A13
Modified Cut'n'Paste compilation of several posts I've done on the issue which includes updated information on world size now that A13 is out and we've seen their world mapping tool in action.

rwgmixer.xml
<ruleset name="vanilla" cell_cache_size="16" cell_size="1200" cell_offset="0.8" generation_distance="10000">

Default (which is currently set at 10,000)
RWG world size limiting was broken in A12.5 and will not generate the Radiation Biome border but fixed in A13.
Beyond the size set, the world will generate Radiation Biome.

If the file is modified to change generation_distance to -1 or 0 then it will be infinite and no radiation border will spawn.

10,000 is going to be the recommended max and currently what the vanilla RWG is set for, but the ability to modify and go beyond it will remain. This is the range at which the Unity issues start becoming far more problematic (they are noticeable before that, but get really bad beyond that {shaking hands parts, weird shadows, etc}.

Size comparison

Navezgane is -1534 to 1533 = 3068 M per side or 9,412,624 square M of surface area.
Of that really about -1400 to 1400 = 2800 M per side or 7,840,000 is usable surface area as you have the fixed radiated biome border.

So with a setting of 10,000 we have -10,000 to 9,999 (sized square). With -10,000 to 9,999 that would be 20,000 M per side or 400,000,000 M square of surface area.
That would put the radius of the circle within that square as 10,000. As of the latest screenshots from Madmole we know the radiation zone is formed as a circle within a square. That gives us a surface area for the circle of 314,159,265 square M usable surface area.

Random Generation's usable surface area is 40.07 times the size of usable surface area of Navezgane at the default 10000 setting.

As of a recent bit of flying in Alpha 13.6 seed 'Del Saves Clear Registry' we can see the radiation zone is indeed a circle around Central City and the size is as described above.
This image is 1/4 the size of the original (original is 20112 x 20272).
The seed was 'Del Saves Clear Registry' without quotes in that exact case.
This took a heck of a long time flying.

http://steamcommunity.com/sharedfiles/filedetails/?id=585846495
By way of comparison here is a map of Navegane at 1/4 size (original 3070 x 3070)
http://steamcommunity.com/sharedfiles/filedetails/?id=587320131
For giggles, here is the RWG map with the Navegane map pasted in at 75% opacity to give a comparison on usable size.
http://steamcommunity.com/sharedfiles/filedetails/?id=587364680
--
A full sized version of this map along with a full sized version of the Alpha 13.6(b2) Navezgane can be downloaded from:
{連結已移除}

After mapping error image refers to this bug:
https://7daystodie.com/forums/showthread.php?36685-Map-rendering-tracking-breaks-if-you-explore-too-much

最後修改者:Red Eagle LXIX; 2015 年 12 月 29 日 下午 12:04
< >
目前顯示第 1-7 則留言,共 7
Doctor3D 2015 年 12 月 24 日 上午 10:30 
Nice! Thanks for the detailed info.
Red Eagle LXIX 2015 年 12 月 24 日 上午 10:33 
Just for fun, a setting of 20000 would give a square 40,000M per side with a total surface area of 1,600,000,000 M square.

That gives us a surface area for the circle of 1,256,637,061 M square that would be usable surface area, or approximately 160.28 times the usable size of Navegane.
最後修改者:Red Eagle LXIX; 2015 年 12 月 24 日 上午 10:35
Red Eagle LXIX 2015 年 12 月 29 日 上午 10:55 
Uploaded 1/4 sized images of Navezgane and RWG maps with the same seed both done on Alpha 13.6(b2) for comparison.
最後修改者:Red Eagle LXIX; 2015 年 12 月 29 日 上午 10:55
Red Eagle LXIX 2015 年 12 月 29 日 上午 11:05 
A full sized version of this map along with a full sized version of the Alpha 13.6(b2) Navezgane can be downloaded from:
{連結已移除}

After mapping error image refers to this bug:
https://7daystodie.com/forums/showthread.php?36685-Map-rendering-tracking-breaks-if-you-explore-too-much

最後修改者:Red Eagle LXIX; 2015 年 12 月 29 日 上午 11:07
CatPerson 2015 年 12 月 29 日 上午 11:50 
*looks at Nav. map*

...it's so small. 8)
Although my favorite thing about random gen isn't its size so much as its random nature. I do like the design of Nav but I like random potential more than static. Well, in this game at least.
Red Eagle LXIX 2015 年 12 月 29 日 下午 12:02 
引用自 CatPerson
*looks at Nav. map*

...it's so small. 8)
Although my favorite thing about random gen isn't its size so much as its random nature. I do like the design of Nav but I like random potential more than static. Well, in this game at least.
I added a copy of the large image with Navegane's map pasted into it for easy comparison. :)
CatPerson 2015 年 12 月 29 日 下午 12:14 
引用自 Red Eagle LXIX
I added a copy of the large image with Navegane's map pasted into it for easy comparison. :)
TeeHee.

Yup...very tiny. 8)
< >
目前顯示第 1-7 則留言,共 7
每頁顯示: 1530 50

張貼日期: 2015 年 12 月 24 日 上午 10:26
回覆: 7