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I loved A16-A18 as much as the next fella (or gal), but change is good. Back before trader quests all you had was looting, mining, or building. And a scooter. That's fine and dandy for sandbox, but at some point it gets a bit dull doing the same thing every day unless you're a builder.
Trader quests fixed that, but eventually you do it long enough and they become the new norm. Doing the same thing every day.
Nobody is forcing you to do these quests. Other than chasing down books as a leveling tier, you still have the same sandbox. But now if you want to hit some spots, it's gonna be a journey.
Isn't that what people want? The 7D2D storyline they've been asking about for years? Can't have a storyline without hoops to jump through. Traders in dangerous country, sending you off to the nastiest POIs.
Honestly the quest limitation would be fine if there was an actual insentive to do other things in the meantime like farming zombies, cleaning entire towns, but there really isn't, zombie loot always been awful (somehow they managed to make it even worse), clearing low level POIs isn't that useful unless it's specific ones for specific components but pretty much after the second week you're all set, and high level POIs are also useful for a short amount of time: once you get your 10-15 legendary parts in a game there's pretty much no point in completing them anymore cause the loot will always be mediocre compared to what you can craft
The argument that no one is being forced to play a certain way goes both ways, it's the same lame eternal debate, of course no one is forcing people to even start the game either but when you make those changes you gotta take in consideration how it's gonna change the optimal ways to play and reach endgame, face high bloodmoons etc and take in consideration all the players who set goals for themselves, not just log in and roam around with no goal for 10 days before being able to reach tier 3 quests
And the result even for the "fastest" and optimal startegies is now a tedious, extremely controlled and linear progression, where you just run in circles waiting to be able to progress further
That's the opposite of fun, especially in a sandbox game, it really doesn't make any sense to me to make such changes
I'm all for changes and new ways to progress, but this is not opening to new ways to approach the game it's just a massive hand-brake to what was a fun and engaging (sometimes fast-paced for those who felt like rushing) experience
Thankfully you have access to lots of mods.
And if for some reason you're not playing modded, I, and many other players will highly recommend doing so. Customize the game to the way you want to play. After that it's actually a pretty awesome experience overall.
It's literally impossible for The Fun Pimps to cater to every individual's likes and dislikes for the game.
MOD it, and problem solved.
Some of these mods make the game so much better we wouldn't even bother without them.
Of course the intention was to slow down progression it's pretty clear, and while I don't like it, that's exactly why I opened the discussion to get other people opinion and maybe change how I approach the game. Not to get some of those "deal with it" answers else I would have posted on twitter or some ♥♥♥♥
Here you go: 'L2 mod'
I'm exclusively discussing the new changes
I'm sad for you if you see honestycriticism and my willingness to debate as "badmouth" maybe you're in the wrong place if all you're looking for is bashing people