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But zombies will never be able to follow. They never think to try jumping while under it.
Still. Fun idea. A lot of people feel that the trick with the ladders is somehow cheesing the enemy (because learning your enemy weaknesses and then using that knowledge to your advantage is a big no-no for some reason) so it would be nice to have another way to do it that's more active. It would also look better.
Also be nice if you can place them flat on the ground. Retractable bridges!
If that doesn't work, there's always the option of just having some frames outside the base to get in by and simply removing them when you come in.
As to the others. Yeah. When I start a new game I have always set the area on those two to their max to cover as much as possible just for the peace of mind.
The LCB only stop zombies that would have spawned in the building itself (if you placed it in a POI) and only if the zombies, as I understand it, were already dead at the time it was put down.
The bed works as you think it does. I've just always tried to place it on a first floor, so it can cover both that and the ground floor below. Also because if they brake in they don't get the chance to destroy it without somehow taking out the building as a whole.
Never had one spawn in right behind me. Not unhappy about that.
In addition to the already mentioned trick of simply leaving out the first section of ladder and jumping onto it. You can also leave out any number of ladder sections then use wood frames or flagstone or whatever placed 2 blocks away from the bottom to jump onto the ladder from 2 blocks away. You can leave out 3 or 4 sections of ladder doing this, and this even prevents the "pile up" of zombies from getting onto a ladder (they won't pile up 5 high even on a 64 count blood moon).
Not to mention, the existing methods are actually faster and easier to execute than having to turn around and do the retract step on the suggested ladder.
Also not to mention, the retractable ladder has the rather significant issue of - what if you are outside and the ladder is already retracted (say you jumped or fell off your base wall or left by some other back route). This isn't a problem with the existing ladder gap methods.
All in all, at best a cute cosmetic block that would never be applied for actual practical use by any smart or experienced player.
Then you'd be able to place it diagonally so that when it's out it touches the ground
When you retract it zombies wouldn't be able to climb up.
I do that now by building a small ramp of cobblestone wedge blocks at the point where the open end of the drawbrige comes to. So when the drawbride is open, I just drive/walk up onto it. And when it is closed, the ramp is just a 3 block high ramp 5m away from my base wall that connects to nothing.
Ends up looking like this. For me it's mostly just cosmetic roleplay, since I park outside, and I can easily jump into my base. But...it's functional for driving onto for those who want that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2490390540
https://steamcommunity.com/sharedfiles/filedetails/?id=2490390638
I tried to make a bridge with the garage door and advanced rotation. It worked except it really screwed up the pathing of the zombies. They'd walk on it then start trying to dig. Or walk in circles.
https://steamcommunity.com/sharedfiles/filedetails/?id=2490409188
https://steamcommunity.com/sharedfiles/filedetails/?id=2490409197
So when they get atop your door bridge some of them are suddenly compelled to attack the 'door'.
Not sure that's going on the ones going in circles though. Maybe there's a limit on how many will try to attack the door at once and the rest are left without anything to do?
I also made a bridge with the roll up garage door. They would path across that just fine when in the up position.