7 Days to Die

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Swiggy May 17, 2021 @ 9:36am
On Locked Doors
Why can't we pick locked doors? seems like it would just make sense. I don't mean player locked doors. I mean just the ones that spawn locked in the world.
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Showing 1-15 of 21 comments
SuperMeatBag May 17, 2021 @ 10:05am 
Why would it "just make sense"? Survivor/character isn't supposed to be a trained locksmith when a world starts.
SmallArchangel May 17, 2021 @ 10:21am 
@OP - you have found lockpicks, right? There are perks to make it easier ofc, and you have to improve the skill like any other. I don't bother, I just bash them down. But picking could be quicker on safes, eg.
...👑 JOST AMMAN 👑... (Banned) May 17, 2021 @ 10:21am 
Right now I'm playing Undead Legacy (for a change) and I must say they implemented the lockpicking mini-game very well. You can pick ANY locked door or safe by using pins and if the door is barricaded you must first destroy the planks/plates and then you can still lockpick it!

It's done so well that I wonder why they don't add it to vanilla! :buzzed:
DthBlayde May 17, 2021 @ 10:23am 
Originally posted by ⚜ JOST AMMAN ⚜:
Right now I'm playing Undead Legacy (for a change) and I must say they implemented the lockpicking mini-game very well. You can pick ANY locked door or safe by using pins and if the door is barricaded you must first destroy the planks/plates and then you can still lockpick it!

It's done so well that I wonder why they don't add it to vanilla! :buzzed:

True. Not sure how they did it, but Subquake got around the "not being able to differentiate" between pickable and not pickable, locked and unlocked. And it's awesome :D
Swiggy May 17, 2021 @ 10:40am 
Originally posted by SuperMeatBag:
Why would it "just make sense"? Survivor/character isn't supposed to be a trained locksmith when a world starts.
look man, I just want to be able to pick locked doors like I can safes. without mods, in vanilla. that's all.
MMJ May 17, 2021 @ 11:14am 
You can't pick those doors because most POI are constructed like "dungeons". Meaning you're supposed to go through a predetermined path to go all the way to the last room, a.k.a the treasure room.

Thoses locked doors are only there to make the POI believable/realistic (as a building), and they offer an alternative to you : do you prefer to visit that POI the way it was intended (by not destroying the locked doors and by following the path the dev. made) or do you want to roam around freely (by destroying thoses doors) ?

The free roam being at the cost, of course, to attract most, if not all, the zombies in the POI to you. Because destroying locked doors tend to make A LOT of noise.
SuperMeatBag May 17, 2021 @ 12:56pm 
That answer is better than mine ^. I'm glad we have lockpicks to open safes, although it doesn't seem consistent that we can't open doors with them. I guess that comes down to both the reason above, and relative hit points, doors being a few hundred at most, versus safes being a few thousand at least.
SylenThunder May 17, 2021 @ 1:04pm 
Originally posted by MMJ:
You can't pick those doors because most POI are constructed like "dungeons". Meaning you're supposed to go through a predetermined path to go all the way to the last room, a.k.a the treasure room.

Thoses locked doors are only there to make the POI believable/realistic (as a building), and they offer an alternative to you : do you prefer to visit that POI the way it was intended (by not destroying the locked doors and by following the path the dev. made) or do you want to roam around freely (by destroying thoses doors) ?

The free roam being at the cost, of course, to attract most, if not all, the zombies in the POI to you. Because destroying locked doors tend to make A LOT of noise.
This.

Plus it causes an issue with player base security.
Teresa May 17, 2021 @ 1:06pm 
Yup MMj has the right of it.

To enable lockpicking on doors, TFP would need to go through every single poi and decide whether each door should be pickable or jammed (unpickable) and replace every single door.

They may or may not do that before gold, depending on if they decide being able to lockpick doors should be included.

There are also pvp considerations. Why would a player-placed door be jammed? But if it isn't, anyone could just pick your lock to get into your base.
ShatteredPumpkin May 17, 2021 @ 1:07pm 
just smash the door in done XD
...👑 JOST AMMAN 👑... (Banned) May 17, 2021 @ 3:17pm 
I'm the first one to understand that TFP have much more important priorities there, but to be honest all the problems each of you is listing have already been resolved in Undead Legacy by that great modder.

It is working, it is done, it is balanced. Every POI in the game has "pickable" doors, unless they're barricaded, in which case you first need to tear down the barricade.
Seftak May 17, 2021 @ 3:59pm 
Originally posted by ⚜ JOST AMMAN ⚜:
I'm the first one to understand that TFP have much more important priorities there, but to be honest all the problems each of you is listing have already been resolved in Undead Legacy by that great modder.

It is working, it is done, it is balanced. Every POI in the game has "pickable" doors, unless they're barricaded, in which case you first need to tear down the barricade.
Yup. And the "player doors" argument is pretty weak. Make it so only the owner of the land claim block can, for wathever reason, pick locked doors inside the radius, like they already made for stations.
RasaNova May 17, 2021 @ 5:17pm 
Originally posted by Teresa:
Yup MMj has the right of it.

To enable lockpicking on doors, TFP would need to go through every single poi and decide whether each door should be pickable or jammed (unpickable) and replace every single door.

They may or may not do that before gold, depending on if they decide being able to lockpick doors should be included.

There are also pvp considerations. Why would a player-placed door be jammed? But if it isn't, anyone could just pick your lock to get into your base.
I don't see it... That would only make sense if we weren't able to break doors open. As it is now, we can smash safes but also have the option to go another route and use picks or breaching rounds. With doors, we have the option to smash, but nothing else. So if we really want that door open, we're gonna open it - but why not give another option for HOW we open it?
WilRoarc May 17, 2021 @ 5:44pm 
NO MORE LOCKED DOORS!!!
Seftak May 17, 2021 @ 6:38pm 
Originally posted by ZombShaman:
NO MORE LOCKED DOORS!!!
No doors are locked if you carry a sledgehammer and a fireaxe...
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Date Posted: May 17, 2021 @ 9:36am
Posts: 21