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It's done so well that I wonder why they don't add it to vanilla!
True. Not sure how they did it, but Subquake got around the "not being able to differentiate" between pickable and not pickable, locked and unlocked. And it's awesome :D
Thoses locked doors are only there to make the POI believable/realistic (as a building), and they offer an alternative to you : do you prefer to visit that POI the way it was intended (by not destroying the locked doors and by following the path the dev. made) or do you want to roam around freely (by destroying thoses doors) ?
The free roam being at the cost, of course, to attract most, if not all, the zombies in the POI to you. Because destroying locked doors tend to make A LOT of noise.
Plus it causes an issue with player base security.
To enable lockpicking on doors, TFP would need to go through every single poi and decide whether each door should be pickable or jammed (unpickable) and replace every single door.
They may or may not do that before gold, depending on if they decide being able to lockpick doors should be included.
There are also pvp considerations. Why would a player-placed door be jammed? But if it isn't, anyone could just pick your lock to get into your base.
It is working, it is done, it is balanced. Every POI in the game has "pickable" doors, unless they're barricaded, in which case you first need to tear down the barricade.