7 Days to Die

7 Days to Die

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Mr Fantastic May 13, 2021 @ 1:51pm
Character progression is tied to map and not the character itself, seriously?
Even items
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Showing 31-45 of 48 comments
SylenThunder May 14, 2021 @ 2:55pm 
Originally posted by Mr Fantastic:
Originally posted by Shedding my mortal skin:
Popularity doesn't matter in the context of this thread.
I'm still working on an extension to my last post, so stay put.

You asked about a survival game that allowed you to use the same character to join different games, valheim does that, it's an essencial component of what makes it such a successful game.
It does it poorly too. Which has been a major contention for a large number of server owners.
And lets be real here, Valheim is just a baby. It's in extremely early development, and still needs a LOT of work. The ability to take your max level toon to a noob map will literally ruin the experience for everyone else on that map that isn't high level. Why? Because now everyone will be attacked by the top level creature events that you have unlocked elsewhere.
It's a hot mess, and a prime example of why this feature is avoided in the majority of games.
You want to twink your toons, find servers with creative mode enabled.
Originally posted by Mr Fantastic:
Originally posted by Shedding my mortal skin:
Your Logical Fallacy is: Burden of Proof[yourlogicalfallacyis.com]

I'm not able to read 200,000 reviews AND calculate the percentage of players that like the game for progress carrying over. But that doesn't mean your argument is correct just because I can't reasonably disprove it.

That was a joke, the fact you found in among the top reviews already proves it's relevant at least to part of the players.
Even if it was a joke, I love pulling out that site, so I'm satisfied.
But there's no way to track who gives likes to reviews, nor is it possible to see into their minds to understand WHY they liked it, so there's no way to know if that one line was why people liked it, or if it was any other part of the review.

And that one line wasn't even in favor of it. It was just acknowledging its existence.
Bought it for both our kids and have a world that we play with them separate from our main one.

Actually, now that I read it again, it doesn't even specifically state if the reviewer played with separate characters on that world or not. So it doesn't even favor your argument.
Originally posted by SylenThunder:
Originally posted by Mr Fantastic:

You asked about a survival game that allowed you to use the same character to join different games, valheim does that, it's an essencial component of what makes it such a successful game.
It does it poorly too. Which has been a major contention for a large number of server owners.
And lets be real here, Valheim is just a baby. It's in extremely early development, and still needs a LOT of work. The ability to take your max level toon to a noob map will literally ruin the experience for everyone else on that map that isn't high level. Why? Because now everyone will be attacked by the top level creature events that you have unlocked elsewhere.
It's a hot mess, and a prime example of why this feature is avoided in the majority of games.
You want to twink your toons, find servers with creative mode enabled.
This is exactly what I said in my Borderlands post. And what I tried mentioning earlier about Terraria. But their counterargument was that not enough people play multiplayer for it to be a problem.
But then why does the ability to transfer characters between worlds matter if, by their logic, most people don't play multiplayer?
RasaNova May 14, 2021 @ 5:00pm 
Originally posted by Mr Fantastic:
Originally posted by RasaNova:
The fact that Valheim allows this has been a major source of complaints.

MOST multiplayer survival games don't allow server hopping, ESPECIALLY if there is any sort of serious PvP element. It's the same in Ark, Conan Exiles, Rust, Raft, The Forest, and I could probably come up with a dozen more without trying too hard. Valheim and Terraria are very unusual in that regard, and a big part of that is neither of those games have an intentional PvP foculs. Imagine how much of an unfair advantage you could get otherwise...

All these games have easy to implement rules for MP.

Instead of arguing which one is better, why not allow players to simply use both system in the same game? Easy to implement and everyone is happy.
I'm not talking about what's better, simply pointing out that having a character locked to a map is the standard. Very few games allow free movement between maps, and the ones that do are typically are not intended as pvp games.
TheJebblue May 14, 2021 @ 5:57pm 
Originally posted by Shedding my mortal skin:
Forgot to mention this, but it'd also be counter-intuitive for characters carrying over progress to be the default since it'd take time to figure out how to start from scratch over again. When people create a new game, the intention of doing so is almost always to start over. Otherwise, you're looking for a kind of New Game Plus in a survival game.

No and Yes! New Game Plus please!!
Originally posted by jebblue:
Originally posted by Shedding my mortal skin:
Forgot to mention this, but it'd also be counter-intuitive for characters carrying over progress to be the default since it'd take time to figure out how to start from scratch over again. When people create a new game, the intention of doing so is almost always to start over. Otherwise, you're looking for a kind of New Game Plus in a survival game.

No and Yes! New Game Plus please!!
I said a New Game Plus of sorts. All New Game Pluses I can think of are either for playing through harder versions of the original game (such as Borderlands or most Zelda games) or for playing through the game again to aim for a different ending or taking a different path throughout the main game (such as the Dead Rising series). Transferring characters to a new world in a survival game that (currently) lacks a story isn't a New Game Plus. That's just the best comparison I could think of at the time.
Seftak May 14, 2021 @ 7:28pm 
Originally posted by jebblue:
Originally posted by Shedding my mortal skin:
Forgot to mention this, but it'd also be counter-intuitive for characters carrying over progress to be the default since it'd take time to figure out how to start from scratch over again. When people create a new game, the intention of doing so is almost always to start over. Otherwise, you're looking for a kind of New Game Plus in a survival game.

No and Yes! New Game Plus please!!
Start a new game, give yourself xp to level 70 and full armor and weapons and tools level 6 fully moded and see if it if still fun after 2 hours. That's what you just asked for.
Last edited by Seftak; May 14, 2021 @ 7:29pm
TheJebblue May 15, 2021 @ 12:40pm 
Originally posted by Seftak:
Originally posted by jebblue:

No and Yes! New Game Plus please!!
Start a new game, give yourself xp to level 70 and full armor and weapons and tools level 6 fully moded and see if it if still fun after 2 hours. That's what you just asked for.

No, actually, it isn't at all what I asked for. The context of the discussion is the character we've spent hours building up and being able to have a new world like moving to a new state or country with the same character if we want. You're saying cheat everything in. Not the same at all.
Originally posted by jebblue:
Originally posted by Seftak:
Start a new game, give yourself xp to level 70 and full armor and weapons and tools level 6 fully moded and see if it if still fun after 2 hours. That's what you just asked for.

No, actually, it isn't at all what I asked for. The context of the discussion is the character we've spent hours building up and being able to have a new world like moving to a new state or country with the same character if we want. You're saying cheat everything in. Not the same at all.
And my comment was saying New Game Plus isn't an entirely accurate term for what OP wants. It was just the best way I could describe it at the time.
New Game Plus for 7 Days would be something along the lines of creating a new world with the same loot you already have (or just carrying over the perks, whichever one) in a world where zombies have twice the health they normally have, much more stun resistance, many more ferals, a SECOND kind of feral with glowing red eyes that moves at Nightmare speed by default and deals even more damage than ferals, radioactive zombies can spawn anywhere at any time, and screamers will randomly spawn around you periodically.
Tarithel May 15, 2021 @ 4:54pm 
I guess ARK has the character as portable as well, but it is still not especially common.
SylenThunder May 15, 2021 @ 4:58pm 
Originally posted by Tarithel:
I guess ARK has the character as portable as well, but it is still not especially common.
Only between maps in a defined cluster. And it's basically just exporting the player data, and then importing it into the new map.
Blue Hasia May 15, 2021 @ 9:22pm 
correct me if im wrong, but has not one mentioned about gamestage yet?


if you import a high lvl characters into some one else game it will screw up the games over all game stage big time
Originally posted by Blue Hasia:
correct me if im wrong, but has not one mentioned about gamestage yet?


if you import a high lvl characters into some one else game it will screw up the games over all game stage big time
I mentioned that in one or two of my posts.
TheJebblue May 16, 2021 @ 11:42am 
Originally posted by Blue Hasia:
correct me if im wrong, but has not one mentioned about gamestage yet?


if you import a high lvl characters into some one else game it will screw up the games over all game stage big time

I don't understand the question, are you saying if someone sent you a copy of their world and you loaded it in 7DTD somehow then it would be an issue?

I don't know but I do know I followed SylenThunder's instructions in a different thread and my existing character works fine in my new world.
Originally posted by jebblue:
Originally posted by Blue Hasia:
correct me if im wrong, but has not one mentioned about gamestage yet?


if you import a high lvl characters into some one else game it will screw up the games over all game stage big time

I don't understand the question, are you saying if someone sent you a copy of their world and you loaded it in 7DTD somehow then it would be an issue?

I don't know but I do know I followed SylenThunder's instructions in a different thread and my existing character works fine in my new world.
They're asking if gamestage is tied to the world's player. If it was, you could take a gamestage 100 character into a gamestage 10 character's world and the world would be gamestage 100. But I don't think that's quite how it works in multiplayer (since you can already have characters of drastically different gamestages).
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Date Posted: May 13, 2021 @ 1:51pm
Posts: 48