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You probably know why, can't out right say it because then they'll come, but you know why
Except when you have a publisher behind you saying "release the game right now because i'm not paying you anymore" which is the case for 80% of the AAA titles lately...
If they did that they would have released the game in like version 14. Sales are pretty much non existent for probably 2 years+ now compared to when it was a fresh early access title... You are just another naysayers, nothing surprising there.
Many of those features have been implemented over the years but a few (and I dare say the most ambitious) are going to be implemented in the next 1/2 years. Then the game will be feature-complete, as they say, and will switch to Beta.
Beta is usually focused on bug hunting, balancing and optimization.
After Beta is complete the game will be released.
Many will argue that 7D2D's development has been in development for "too long", but you have to understand that this is a unique project that was initially started by a very small studio and that has become more and more ambitious as the years passed. There have been a few hickups along the road, but they've been constantly developing and never abandoned the game (as some say).
The Fun Pimps founders themselves, have declared they'll take all the time they deem necessary to achieve their intial vision goal and that right now 90% of their team is focused on 7D2D (now, after years, they're a total of around 56/7 people including contractors).
The good news is that this game has been (for most people) very playable for many years and gets better and more stable after each Alpha release.
Generally speaking, making things quick and easy is a consequence of financial interests. Taking time to make something slow and taking the hard/difficult route is a consequence of passion.
It should position them properly for the next title that the 7 or so employee's are working on. From the time table on 7d2d and when they started working on the new project it should be ready for EA when 7d2d goes gold.
I have nothing to say about your post, I just want to point out that OUR threads get shut down for stirring the pot, when this is exactly the same thing just "nice"
But what do I know I'm Just a Man.
Then scroll the timeline to 'today' and companies are releasing games as 'gone gold', like for example Cyberpunk, where the game has half the features people expected.
You be the judge which is better.
For example, the general idea is for game development is that it takes about 5 years for a project to complete.
But then there are so many variables that aren't taken into account. Such as AI programming, object modeling, texturing, rigging/animating, svfx, particle systems, and technicians in general, sound and music, etc..
For a team of 100 people all being specialized into some subject, sure you can push a project to completion in a period of 4-5 years...
But guess what, this is steam, which revolutionized solo, independent developers, and giving them a chance to compete against such companies such as bethesda and bioware...
But you can't expect those solo/independent devs to compete on the same professional level as a well organized company with their resources...
I doubt, that this statement is going to do any good, but i hope it does.
In any case, i'm going downstairs to grab another beer :P
They are potentially(likely) in the red on continuing profits; By which I mean the incoming revenue from sales is potentially beneath their expenditures. But if they make 500k a year and spend 600k, it's still going to take a LONG time before they've dug through the money they've stored up and employees have to start worrying about it. Ideally they'll still have enough money to start work on the next game too; But they certainly have enough to shoulder the onus of finishing the game the way they intended.
TL;DR: Even if sales are lower than expenditures, It does not automatically follow that 'omg bankruptcy, mass employee exodus'.
(If you'd like to see the napkin approximation, lemme know. I'll go dig it up later.)
YES. Exactly. Only, The general idea that the general public has is that games are finished in 1-2 years; Because that's how long it is between the announcement at something like E3/Nintendo direct and eventual release.
It's painfully rare for a game to be announced more than 2 years ahead of time- And typically, if it is, it probably just got cancelled and they're hoping you forgot about it. There are examples of it, games being announced as much as 3 or 4 years before the eventual release- But that's bad for business, It's too long to maintain the hype for.
And so, To the average layman, Game development as a whole basically fits within that 1-2 year period, since they dont really think about it; It's not a natural logical path to think "oh hey this must have been in the works for 3-5+ years before the announcement" unless you're 'in the know' on the subject. (And game developers/publishers/etc want to keep the general public in the dark about it, because of topics like this- It's an incessant negative feedback loop of "OMG ITS STILL IN DEVELOPMENT!!!??!" that just demoralizes, and makes them seem like a bad company in the eyes of the public.)
One point: i don't think its entirely true what you said, because the marketplace didnt start to complain after 2 years... its now, after 5-7 years...