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My characters are VERY linear nowadays. I'm usually good at combat but it takes a long time to work my way into other areas. I'm playing on survivalist or insane with 4x spawns so I have to kind of specialize for combat.
My conclusion would be that it's pretty slow for trying to be a jack of all trades, or something like that.
This game lacks of nothing to do at the end, so the fun is the challenge when you begin a new game, all people complains of the features TFP put in game: progression trough books, hard to find water, etc but it brings more challenge aka fun, and when you have a build complete is when game becomes boring and forces yourself to reach objectives to fill the gap of nothing more.
That's why we install overhauls, when you know how is the game and get expertise, you'll go to try something different and continue playing with other's ideas of how the game will be.
All the most important must-have perks being almost exclusively between str and int trees is the problem, all other trees are just fluff in comparison to these two.
If you go perception you negate the need for both str and int for a pretty long time.
You get tons of resources even iron and steel ingots, on top of that a sweet loot bonus.
you can easily get to end tier within a few moons... lol
I don't know if just doubling points per level is what should be done, I think that would be a quick and easy solution, like a "solo mode" toggle on the world that doubles skill points per level. I think there is a fundamental flaw with how the game attaches so many things to "main stats" that don't actually do anything anymore other than affect combat in an identical way just for different weapons. If you didn't need to dump like 5 points into the "main stats" in each tab to get the crafting/survival skills you needed in them, then I think 1 point per level would probably be alright.
Then again having skills that feel "mandatory" in multiple stat tabs is itself a bit of a design flaw. Why is using an iron fireaxe worse than a stone axe if you don't have points in strength? Why is farming impossible without points in fortitude? Why are basic crafting recipes everyone is going to want to use tied to an RNG drop enhanced by multiple skills in Int? If these skills were just bonuses to these things and they were completely usable without specializing into them, then that would also solve the skill point shortage feeling.
That being said, I think in multiplayer the 1 per level is probs ok but the game has become an absolute slogfest if you enjoy playing solo. I'm now playing modded for the first time in ages because I was tired of feeling like I couldn't do anything in my vanilla game (Which to be fair, was probs my fault for poorly strategising my levelling)
Well that "MUST" depends on if you want a challenge or to chill I guess. I'll admit, I play more easy modes on games these days, typically average difficulty across the board. not easy not hard, used to be hardcore, now I'm old and tired
Interesting everyone seems to agree 1 point per level feels like enough. To me it feels underwhelming. When Atrrbutes alone take 3 points to increase 1 point, feels beyond slow. But as I said, no wrong answers, just wanted to gauge other peoples mindsets. Clearly I like stuff too eazymode. But I'm fine with that at this age haha
But say that's STR/Sledge which is my typical playstyle, now I want a car, and a forge, and a bench, and to be able to cook decent food for myself etc. By level 15 I've still not even finished STR/Sledge never mind dipped in to anything else and I'm still walking everywhere and not able to make iron/brass. That's why I feel it's too slow at 1 point a level. End of day, everyone should play how they enjoy
Exactly my point. Feel like I need everything but can't afford anything
And... yeah. You can't get "everything" you need (that being your base vision of what your dude's focus is) until level 40 or so. So what? Get to level 40 and do that. At 40 you're barely seeing glowy green zombies and "alien" zombies. And so what if you do? You surely have a tier 2 gun by then so just shoot them in the face.