7 Days to Die

7 Days to Die

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DB Aug 10, 2024 @ 1:28pm
Skill points per level
Does anyone else find 1 skill point per level is too slow and underwhelming? I don't like playing extra EXP because of how it alters the game state and can work against you pretty fast, but I always find myself modding my game and goin 2-4 skill points per level just to feel like levelling up actually feels rewarding. 1 point when your base skills even cost 2 points to increase just feels like not enough. Takes you way too long to get in to all the categories you need if playing alone. If I play alone, I tend to go 3-4 points, if I play with friends, I go 2-3. If not, I just cant get in to everything I need until I'm level 40 or so lol.

Anyone agree or disagree? Just opinions, no right or wrong way to play your own game. Even at 2 skill points per level, still talking level 10-15 before I'm even hitting the first tickbox in all the skills I need.
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Showing 1-15 of 31 comments
thestile Aug 10, 2024 @ 1:49pm 
I feel like it's enough to make your character good at combat but it's not enough to quickly diversify into other areas. If you want to find vehicle books, be a good farmer, be a good cook and be proficient at combat: I would definitely say the points come pretty slow. Of course that's all relative to how quickly someone wants to progress.

My characters are VERY linear nowadays. I'm usually good at combat but it takes a long time to work my way into other areas. I'm playing on survivalist or insane with 4x spawns so I have to kind of specialize for combat.

My conclusion would be that it's pretty slow for trying to be a jack of all trades, or something like that.
Last edited by thestile; Aug 10, 2024 @ 1:51pm
Macdallan Aug 10, 2024 @ 1:54pm 
One per level is fine. When progression is too fast then there's no sense of accomplishment, no challenge at all, and the game becomes far too easy (especially on default-ish settings). With that many extra skill points per level up there's absolutely no need to focus on anything, you can just unlock everything you think that you "need" really early and that's just not fun or challenging. You may as well just give yourself 30 points at level 1 if you're going to make it that easy for yourself.
Sr Humungus Aug 10, 2024 @ 2:17pm 
Problem to have more points per level is you will get overpowered early, no matter difficulty, at long term the challenge swaps into a pure looter-shooter with no more than days passing, go mining, make bullets and end bloodmoons.

This game lacks of nothing to do at the end, so the fun is the challenge when you begin a new game, all people complains of the features TFP put in game: progression trough books, hard to find water, etc but it brings more challenge aka fun, and when you have a build complete is when game becomes boring and forces yourself to reach objectives to fill the gap of nothing more.

That's why we install overhauls, when you know how is the game and get expertise, you'll go to try something different and continue playing with other's ideas of how the game will be.
Ak-87 Aug 10, 2024 @ 3:01pm 
1 a lvl is enough its so you cant have everything you gotta choose what you want i pick two stats and max them
Last edited by Ak-87; Aug 10, 2024 @ 3:09pm
Katitoff Aug 10, 2024 @ 3:06pm 
Skill point gain is not an issue.
All the most important must-have perks being almost exclusively between str and int trees is the problem, all other trees are just fluff in comparison to these two.
Ak-87 Aug 10, 2024 @ 3:09pm 
well i max out str and int so i dont care
gon Aug 10, 2024 @ 4:45pm 
Originally posted by Katitoff:
Skill point gain is not an issue.
All the most important must-have perks being almost exclusively between str and int trees is the problem, all other trees are just fluff in comparison to these two.

If you go perception you negate the need for both str and int for a pretty long time.
You get tons of resources even iron and steel ingots, on top of that a sweet loot bonus.
MechBFP Aug 10, 2024 @ 4:54pm 
The issue is leveling starts slowing down significantly once you hit level 60 or so and there is no actual way to make it faster other than just changing the XP gain since nothing at a higher level really gives a steady uptick in XP.
Ak-87 Aug 10, 2024 @ 5:25pm 
Originally posted by MechBFP:
The issue is leveling starts slowing down significantly once you hit level 60 or so and there is no actual way to make it faster other than just changing the XP gain since nothing at a higher level really gives a steady uptick in XP.
by that lvl i am doing tier 6 quest like two a day and i gain about 1-2 lvls a day and on horde night i gain 3 most times so in a 1 week after hitting lvl 60 i gain 7-9 lvls a week which is fine
NHLreturns (Banned) Aug 10, 2024 @ 5:46pm 
i tried double exp and max loot once...

you can easily get to end tier within a few moons... lol
Astasia Aug 10, 2024 @ 6:46pm 
I think 1 per level is fine in coop when people can split the load. In solo play, it feels like I need too many points in too many areas just to function. Like I need a bunch of points in strength just so I can swing an axe/pick more than a couple times without running out of stamina, I need a bunch of points in fortitude so I can grow food, I need a bunch of points in intelligence so I can reasonably get skill books for things I need like vehicles, meds and workstations, and then if I want to play a perception/agility character I need a bunch of points in that as well to do the thing I actually want to do. That's assuming one doesn't consider salvaging in perception a necessary skill either. Agility seems to be the only stat that feels really optional, so when you want to play an agility character it's like, you have nowhere near enough points.

I don't know if just doubling points per level is what should be done, I think that would be a quick and easy solution, like a "solo mode" toggle on the world that doubles skill points per level. I think there is a fundamental flaw with how the game attaches so many things to "main stats" that don't actually do anything anymore other than affect combat in an identical way just for different weapons. If you didn't need to dump like 5 points into the "main stats" in each tab to get the crafting/survival skills you needed in them, then I think 1 point per level would probably be alright.

Then again having skills that feel "mandatory" in multiple stat tabs is itself a bit of a design flaw. Why is using an iron fireaxe worse than a stone axe if you don't have points in strength? Why is farming impossible without points in fortitude? Why are basic crafting recipes everyone is going to want to use tied to an RNG drop enhanced by multiple skills in Int? If these skills were just bonuses to these things and they were completely usable without specializing into them, then that would also solve the skill point shortage feeling.
Blue Hasia Aug 10, 2024 @ 6:59pm 
i play with 2 skill points per lvl, there are mods for that or you can find the progression file in game and change it yourself
I.B Bangin Aug 10, 2024 @ 7:39pm 
A lot of people here are missing the point that if you DO increase skill points/exp gain/loot abundance, you ABSOLUTELY must also increase zombie difficulty. It just makes sense, like of COURSE it will be OP if you keep zombies at regular difficulty

That being said, I think in multiplayer the 1 per level is probs ok but the game has become an absolute slogfest if you enjoy playing solo. I'm now playing modded for the first time in ages because I was tired of feeling like I couldn't do anything in my vanilla game (Which to be fair, was probs my fault for poorly strategising my levelling)
DB Aug 10, 2024 @ 8:07pm 
Originally posted by I.B Bangin:
A lot of people here are missing the point that if you DO increase skill points/exp gain/loot abundance, you ABSOLUTELY must also increase zombie difficulty. It just makes sense, like of COURSE it will be OP if you keep zombies at regular difficulty

That being said, I think in multiplayer the 1 per level is probs ok but the game has become an absolute slogfest if you enjoy playing solo. I'm now playing modded for the first time in ages because I was tired of feeling like I couldn't do anything in my vanilla game (Which to be fair, was probs my fault for poorly strategising my levelling)

Well that "MUST" depends on if you want a challenge or to chill I guess. I'll admit, I play more easy modes on games these days, typically average difficulty across the board. not easy not hard, used to be hardcore, now I'm old and tired

Interesting everyone seems to agree 1 point per level feels like enough. To me it feels underwhelming. When Atrrbutes alone take 3 points to increase 1 point, feels beyond slow. But as I said, no wrong answers, just wanted to gauge other peoples mindsets. Clearly I like stuff too eazymode. But I'm fine with that at this age haha

Originally posted by Ak-87:
1 a lvl is enough its so you cant have everything you gotta choose what you want i pick two stats and max them

But say that's STR/Sledge which is my typical playstyle, now I want a car, and a forge, and a bench, and to be able to cook decent food for myself etc. By level 15 I've still not even finished STR/Sledge never mind dipped in to anything else and I'm still walking everywhere and not able to make iron/brass. That's why I feel it's too slow at 1 point a level. End of day, everyone should play how they enjoy

Originally posted by Astasia:
I think 1 per level is fine in coop when people can split the load. In solo play, it feels like I need too many points in too many areas just to function. Like I need a bunch of points in strength just so I can swing an axe/pick more than a couple times without running out of stamina, I need a bunch of points in fortitude so I can grow food, I need a bunch of points in intelligence so I can reasonably get skill books for things I need like vehicles, meds and workstations, and then if I want to play a perception/agility character I need a bunch of points in that as well to do the thing I actually want to do. That's assuming one doesn't consider salvaging in perception a necessary skill either. Agility seems to be the only stat that feels really optional, so when you want to play an agility character it's like, you have nowhere near enough points.

Exactly my point. Feel like I need everything but can't afford anything
Last edited by DB; Aug 10, 2024 @ 8:12pm
katsuragi Aug 10, 2024 @ 8:25pm 
I play solo on Adventurer (default) difficulty at 300% xp and it seems perfectly balanced to me getting 1 point per level. I've had characters level far enough to get 10 in every stat and max all the skills I wanted and i've never hit any sort of "brick wall" where the game stage outmatched my ability to deal with it.
And... yeah. You can't get "everything" you need (that being your base vision of what your dude's focus is) until level 40 or so. So what? Get to level 40 and do that. At 40 you're barely seeing glowy green zombies and "alien" zombies. And so what if you do? You surely have a tier 2 gun by then so just shoot them in the face.
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Date Posted: Aug 10, 2024 @ 1:28pm
Posts: 31