7 Days to Die

7 Days to Die

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V3NoM Aug 7, 2024 @ 10:03pm
Amount of forged steel for weapons is ridiculous
I played the game since the first days and i know they wanted to make some weeapons "special" and not easy to craft with further versions, but the amount of forged steel (e.g. 130 for a sniper rifle and 150 for a desert vulture) is insane.
On the other hand you need 15 (!!!) for a steel double door.

This is ridiculous.
Originally posted by Astasia:
Originally posted by Shurenai:
Either steel is hard to get and costs are adjusted accordingly, Or steel is easy to get and costs are adjusted accordingly.

A door stops some zombies for a short period of time. A gun murderizes hundreds of zombies; Guess which is more impactful to your gameplay?

In short, This is game balance. Gun does a lot, so it costs a lot. Door does little, so it costs little. It's not about amount of material actually required to make the thing based on size/volume.

Or they could set the crafting cost to a reasonable amount of steel and increase the cost of other ingredients like gun parts to balance it. Making a small handgun cost 150 steel while a cubic meter of steel block costs 10 steel is beyond ridiculous. It doesn't have to be this way, they could have found other ways to balance it that were more immersive.

The OP is not complaining about the effort required to make the gun, as evident by the comparison to the door costs this is all about how absurd and immersion breaking it is.
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Showing 1-15 of 43 comments
Shurenai Aug 7, 2024 @ 10:29pm 
2
Either steel is hard to get and costs are adjusted accordingly, Or steel is easy to get and costs are adjusted accordingly.

A door stops some zombies for a short period of time. A gun murderizes hundreds of zombies; Guess which is more impactful to your gameplay?

In short, This is game balance. Gun does a lot, so it costs a lot. Door does little, so it costs little. It's not about amount of material actually required to make the thing based on size/volume.
Trooper Bri Aug 7, 2024 @ 10:43pm 
There's plenty of steel to be wrenched out there, and even Rekt gives 25 as a reward. Probably his best reward TBH.

I learned pretty quick to sock away @15K Dukes to buy the crucible the minute it shows up.
Chaoslink Aug 7, 2024 @ 11:06pm 
You only ever have to craft the gun once and its end game tier guns you're listing there. A one time cost of that much isn't really that high given how easy it is at that stage of the game to farm iron in massive amounts.
Philco7a Aug 8, 2024 @ 12:08am 
Using the miners outfit stuff I found, I learned you can use a pick non stop and not use stamina mining iron. I have forged steel like crazy.
Colonel Autumn Aug 8, 2024 @ 10:41am 
its really not bad.
if you're at the stage where you can't produce steel consistently than you're not "ready" for that weapon. I just got my t6 smg and t6 desert vulture on day 55 after farming enough iron and finally getting a crucible spawn at the traders and now im at full t6 armour/weapons and can make so much steel i can be wasteful making vanity projects.
if you're struggling id recommend salvage operations t3 and daring adventurer t4 so crucibles are more likely and so that you can farm cars/poi's for iron and raw materials for dukes and youll be swimming in so much steel before you know it.. now the double radiated screamers summoning wights and full feral/radiated hordes constantly as your forge is worked to its limit smelting thousands of iron and soil i cant help you with lol:DSTghost:
Dr. Rockso Aug 8, 2024 @ 10:44am 
Upgrading your base to steel is a lot of forged steel.

Steel for weapons and tools pales in comparison and you only have to craft them once.
DarkFaceGlow Aug 8, 2024 @ 12:44pm 
Sounds like maybe you don’t like mining. If you mine enough, you should have beyond plenty of resources
Chaoslink Aug 8, 2024 @ 1:54pm 
Originally posted by DarkFaceGlow:
Sounds like maybe you don’t like mining. If you mine enough, you should have beyond plenty of resources
Yeah, if you go out scavenging you’ll get something like 500-1000 iron maybe. If you go mining for the same amount of time you’ll get closer to 8000. I’ve mined out single nodes of iron for close to 38,000 iron. It’s not something you need to do often for sure.
thestile Aug 8, 2024 @ 3:03pm 
I agree, it's a lot. Especially considering that you still need a lot of tape and weapons parts.
I usually get a crucible pretty quick though. I think it's worth saving for the crucible as fast as possible.

It takes about 3000-4500 scrap metal in the forge to make the steel for those weapons. Pretty nuts:)

Edit: it's not hard to get that much metal, but it's objectively a lot of steel when you consider that you would have to destroy the equivalent of several cars to get that much metal:)
I'm seeing it from that perspective.
Last edited by thestile; Aug 8, 2024 @ 4:26pm
Pain Weasel Aug 8, 2024 @ 3:25pm 
Yeah, you need a lot of steel, but invest in some salvage ops, pop some hackers candy and wear scavenger gloves and it is no problem at all. I just salvaged a Pass N Gas Plaza and a truck stop and walked away with 197 forged steel without ever entering the buildings. 12 gas pumps each, plus all those street lights.
Last edited by Pain Weasel; Aug 8, 2024 @ 3:25pm
Mithrandir Aug 8, 2024 @ 3:34pm 
Not ridiculous to me. It's balance and progression. Desert vulture and sniper rifle are end game items and you should normally be able to craft your own steel when you need to craft them... or work a lot to gather some in the world. They won't handle you those end game weapons almost for nothing, because that would be ridiculous.
Last edited by Mithrandir; Aug 8, 2024 @ 3:34pm
Thrax Aug 8, 2024 @ 3:52pm 
1 weapon/gear that'll last you forever essentially. Lol, yep. So expensive....
The author of this thread has indicated that this post answers the original topic.
Astasia Aug 8, 2024 @ 4:34pm 
Originally posted by Shurenai:
Either steel is hard to get and costs are adjusted accordingly, Or steel is easy to get and costs are adjusted accordingly.

A door stops some zombies for a short period of time. A gun murderizes hundreds of zombies; Guess which is more impactful to your gameplay?

In short, This is game balance. Gun does a lot, so it costs a lot. Door does little, so it costs little. It's not about amount of material actually required to make the thing based on size/volume.

Or they could set the crafting cost to a reasonable amount of steel and increase the cost of other ingredients like gun parts to balance it. Making a small handgun cost 150 steel while a cubic meter of steel block costs 10 steel is beyond ridiculous. It doesn't have to be this way, they could have found other ways to balance it that were more immersive.

The OP is not complaining about the effort required to make the gun, as evident by the comparison to the door costs this is all about how absurd and immersion breaking it is.
Nerevar Aug 8, 2024 @ 4:55pm 
non issue. steel is easy to get in masses if you know what youre doing.
amyasleigh Aug 8, 2024 @ 4:57pm 
You didn't question the resource cost for anything else leading up to this? like 20 iron ingots to make a baseball bat? the crafting stuff is terrible, but at least you'll find anything you'll need far before you can craft it.
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Date Posted: Aug 7, 2024 @ 10:03pm
Posts: 43