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A door stops some zombies for a short period of time. A gun murderizes hundreds of zombies; Guess which is more impactful to your gameplay?
In short, This is game balance. Gun does a lot, so it costs a lot. Door does little, so it costs little. It's not about amount of material actually required to make the thing based on size/volume.
I learned pretty quick to sock away @15K Dukes to buy the crucible the minute it shows up.
if you're at the stage where you can't produce steel consistently than you're not "ready" for that weapon. I just got my t6 smg and t6 desert vulture on day 55 after farming enough iron and finally getting a crucible spawn at the traders and now im at full t6 armour/weapons and can make so much steel i can be wasteful making vanity projects.
if you're struggling id recommend salvage operations t3 and daring adventurer t4 so crucibles are more likely and so that you can farm cars/poi's for iron and raw materials for dukes and youll be swimming in so much steel before you know it.. now the double radiated screamers summoning wights and full feral/radiated hordes constantly as your forge is worked to its limit smelting thousands of iron and soil i cant help you with lol
Steel for weapons and tools pales in comparison and you only have to craft them once.
I usually get a crucible pretty quick though. I think it's worth saving for the crucible as fast as possible.
It takes about 3000-4500 scrap metal in the forge to make the steel for those weapons. Pretty nuts:)
Edit: it's not hard to get that much metal, but it's objectively a lot of steel when you consider that you would have to destroy the equivalent of several cars to get that much metal:)
I'm seeing it from that perspective.
Or they could set the crafting cost to a reasonable amount of steel and increase the cost of other ingredients like gun parts to balance it. Making a small handgun cost 150 steel while a cubic meter of steel block costs 10 steel is beyond ridiculous. It doesn't have to be this way, they could have found other ways to balance it that were more immersive.
The OP is not complaining about the effort required to make the gun, as evident by the comparison to the door costs this is all about how absurd and immersion breaking it is.