7 Days to Die

7 Days to Die

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Dire Wolf: What am I supposed to do?
On horde nights, even with a Steel, Rank 6, fully modded sledgehammer i cannot deal with them. Is the trick to just, not engage in melee/try to tank it? How much health do they even have? What horde base designs can work around them, I'm currently using a 7 block tall tower, with double thick walls to dissuade ai into targeting it on spawn, yet the second a dire wolf comes up the ramp into the bridge leading to me, it either doesn't fall off and dies to me beating on it or it just, falls off randomly and destroys enough of the wall to where its an issue and lets other zombies in, do I add more walls to the bridge so it cant possibly fall off? I don't think that that'd help because it just, targets the wall anyway, is the ai different depending on how much damage it can do or the amount of damage it CAN do, leading it to target other things than me? I was using cobblestone walls, should I splurge and do cement, or even steel?
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Viser 1-15 af 22 kommentarer
Crashtian 7. aug. 2024 kl. 13:19 
If an enemy ypu are getting on horde night can break you walls easily, it's time to upgrade.

Utilize the "hatch" strategy where you create a 2x1 halway lined with hatches. Put up the hatch and the direwolf should get stuck in front of it for awhile.

Fall back to the next hatch if you need to, while killing the direwolf.

They have a lot of life for an early game enemy.

You could also potentially use pipe bombs to knock them off your bridge.
Chaoslink 7. aug. 2024 kl. 13:26 
They’re definitely tanky. Can’t really comment on building options as I don’t build and defend my own bases most of the time. It takes too much time grinding resources to want to have to repair everything and it’s just so much easier to convert a POI into a horde night spot and switch when that one is so destroyed it’s no longer viable.

Still, dealing with dire wolves depends on the weapons you have. If you’re still in pipe gun stages of progression and happen to get some of these guys, the best option I’d recommend is to use any explosives you might’ve been offered from trader missions against them, especially Molotovs. Then just blast away with your most automatic weapon.

Any tier higher and just shooting it enough works. If you can guarantee they always come from a specific location, consider how you might use an electric fence to shock them in place. If you have a stun baton and can melee the things attacking your base, stunlocking it can work well to just prevent it breaking through.
MoistGamer 7. aug. 2024 kl. 13:30 
Oprindeligt skrevet af THE DEVIOUS DOO-DOO DEVOURER:
Is the trick to just, not engage in melee

You answered your own question. Yes your voluntary choice to play a melee build for fun/roleplaying is intentionally gimping your chance of success against a direwolf.

You can find (and/or make) infinite ammo in this one so, your choice is yours!
God Bless The Dead 7. aug. 2024 kl. 13:39 
Shotgun wrecks them in a few shots.
God Bless The Dead 7. aug. 2024 kl. 13:42 
And dont forget to make repairs in the fighting area when theres any few seconds break in the zombie wave.
Oprindeligt skrevet af Crashtian:
If an enemy ypu are getting on horde night can break you walls easily, it's time to upgrade.

Utilize the "hatch" strategy where you create a 2x1 halway lined with hatches. Put up the hatch and the direwolf should get stuck in front of it for awhile.

Fall back to the next hatch if you need to, while killing the direwolf.

They have a lot of life for an early game enemy.

You could also potentially use pipe bombs to knock them off your bridge.
I had a grounded base like that once, i kinda just abandoned it once i saw that they could dig under the moat i had and into my base, i'll revisit it for sure
onanonehand8 7. aug. 2024 kl. 13:52 
Be prepared, I know that sounds trite. But other than that, not sure what to tell.

I solo dire wolves, but it doesn't always end well for me... it's a risk, and perma death means a start over. So far, dire wolves are batting about .350. As you can see it has meant quite a few start overs.

If you're not in at least tier 3 raider armor with a high level stun baton... heck even with that it's messy.
Oprindeligt skrevet af onanonehand8:
Be prepared, I know that sounds trite. But other than that, not sure what to tell.

I solo dire wolves, but it doesn't always end well for me... it's a risk, and perma death means a start over. So far, dire wolves are batting about .350. As you can see it has meant quite a few start overs.

If you're not in at least tier 3 raider armor with a high level stun baton... heck even with that it's messy.
funny thing is, i was in tier 3 raider armor and the screen shake made me unable to just, pulverize its skull with my hammer
onanonehand8 7. aug. 2024 kl. 14:21 
Oprindeligt skrevet af THE DEVIOUS DOO-DOO DEVOURER:
Oprindeligt skrevet af onanonehand8:
Be prepared, I know that sounds trite. But other than that, not sure what to tell.

I solo dire wolves, but it doesn't always end well for me... it's a risk, and perma death means a start over. So far, dire wolves are batting about .350. As you can see it has meant quite a few start overs.

If you're not in at least tier 3 raider armor with a high level stun baton... heck even with that it's messy.
funny thing is, i was in tier 3 raider armor and the screen shake made me unable to just, pulverize its skull with my hammer
They are brutal, I can't count the number of broken arms I have had to mend, luckily the stun baton gives me time to do so.

I don't mind hitting a bear with a hammer, but a dire wolf needs a bunch of crowd control.
Ak-87 7. aug. 2024 kl. 15:33 
i got lvl 5 boom stick and a auto shotty and i 3 shot them in the head super easy orange bags even on my first horde night i had 4 show up but i shot them with guns not hit them with my hammer
Mithrandir 7. aug. 2024 kl. 15:39 
I've tried to melee one once. Lets just say from now on, it's range only.
Ak-87 7. aug. 2024 kl. 15:45 
Oprindeligt skrevet af Mithrandir:
I've tried to melee one once. Lets just say from now on, it's range only.
do you know the bear den poi i did that on day 3 and i got to the bears and had like 40 rifle rounds only killed one so i thought the last one is gotta be close to death so i tried to melee it with a sledge well lets just say i learned to Never melee a undead bear i treat the dire wolfs the same
Limdood 7. aug. 2024 kl. 16:10 
Might be worth pointing out that things can't target your wall if they are physically unable to.

No, I'm not talking about abusing exploits. I'm talking about real life historic defensive tactics.

Some of the most defensible castles in the world were ones built up on cliffs unapproachable from any side except the front. Solid mountain is a heck of a lot more of a deterrent to invaders (living or undead) than a simple wall.

Now, Considering game mechanics, this looks a little different...but only a little. Since the actual terrain of the game is so weak (who knew solid granite was weaker than cobblestone?), you'll have to make your own mountain.

Say you want a cozy little 9x9 base....start with a 9x9 solid slab, make it 3 tall. For the purposes of this game, 3 blocks is essentially a mountain from a zombie's point of view. No holes in the middle, no storage or living space or anything inside....just a solid 9x9x3 slab.

If you wanna make the whole thing super strong, go for it, but once you reinforce just the outer layer (in case of random hits or zombies that fall and lose their pathfinding), as far as the zombies are concerned, you are now on a mountain.



The next key point for real world historical defense, is that you had to make it more punishing or time consuming to attack anywhere except where you WANTED your enemy to attack. So those cliffs-on-3-sides castles obviously had an entrance on the last side, and they could pour all their defensive might onto that one approach, trusting in the cliffs to make it easy for even token defense to stop the few enemies who'd try to invade there.

In 7dtd, that looks like making a nice entryway straight into your base. A ramp up to a bridge/causeway right into the front door. Historically, they used drawbridges to stay secure when not using the entryway. In this game, you can do the same, or use electric traps (turn off when entering and exiting).



The point is, enemies aren't going to bash through your walls if your walls are 3 meters up off the ground, unless they have no path to you. So do that, and then give them a nice easy, direct path to you, that even this game's AI can't fail to find. Make it without pathing gimmicks like wedge-tip tightrope bridges or other nonsense (as enemies who fall off of those will have their pathfinding broken and resort to the 7dtd failsafe of "bash down everything"). A nice....LONG....STRAIGHT path....and stick whatever traps you want on that path, but make sure it leads nicely right into the base with a path any zombie can walk (assuming they survive it)
Ak-87 7. aug. 2024 kl. 16:12 
when the demos come that base will get rekt
LukyMSant 7. aug. 2024 kl. 16:19 
The best melee weapon is the Stun Batton, add the charger and heavy head mods and you are guarantee to down anything at easy, with an extra area effect. You can also add the stun batton skills for more damage/stun duration, plus the medicine one for a chance of instakill. I never felt like any other melee weapon as at the same level, you can even deal with entire groups of zombies rushing at you
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