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In my last Knife playthrough, Machete did fine for reach and consistent hitting. Last I checked, faster attack (the quick-attack perks) didn't mean more attacks per second, just a faster swing. In the end-game, I was getting frustrated with how many attacks it was taking to put down some stuff like an irradiated wight (maybe there was server lag and I wasn't scoring head shots, but it took 14 swings). I had the chance to make a test-game where I quickly maxed the knife perk, just to see how much damage the bleeding was doing, and it was only about 5-10 per second (hard to tell if the damage applies twice a second or not), which I guess is at least enough to counter the health regen of irradiated stuff. If you can get sneak damage, knives do swell.
Spears really seem like the no brainer choice for "best melee" with their tremendous range advantage, better base DPS, and better ability to handle groups. You are basically untouchable with a spear and can apply full DPS to targets without worry about bobbing into and out of their range.
I'm doing an agility build and I still keep a spear as my fallback melee weapon since it's just such a safe and strong option even without any points in it.
Best armor = bday suit
Don't change my mind.
haven't done a knife build in 1.0 but loved it previously until late game. always preferred its speed of attack but it couldn't keep up with damage. never liked machete, too slow / awkward.
Spear Hunter: +10% dmg, 20% slower degrade, +25% chance to cause bleed, +50% damage to downed enemies, +10% attack speed, penetrate multiple enemies, +10% damage per hit up to +30%, refill stamina on kill.
bar Brawler: +10% damage, knock down on sprint attack, +5% damage per kill up to +15%, extra damage to stunned/knocked down enemies, recover health, speed boost after getting hit, beer doesn't blur vision, 300% damage on 7th consecutive hit.
Batter Up: +10% damage, 20% less stamina loss while sprinting, power attacks to legs slow, power attacks have increased knockdown, degrade 20% slower, ragdoll enemies, chain mods (meh), power attack kills refill stamina
knives: +200% stealth damage at night. That's it.
There really should be a knife perk book in my opinion, but until there is I will take a spear over a knife any day.
Bzzzap! Zombies go flying.
Steel club however will always have a good chance (with perks and books) to ragdoll anything. It's built-in crowd control. Although, I keep hearing about stun baton being the best melee weapon - I've never used it - maybe next new game.