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The behavior I noticed in a lot of cases of both removing water in one area, and adding it to another was that it didn't necessarily increase/decrease on a bucket-by-bucket basis. Like if I have a 3x3 (9 block) area that is 2 blocks deep, the first layer seemed to fill up fairly consistently as buckets were added, but the second layer might only show partial water levels or weird 'lumpy' water levels until ALL 18 'blocks' worth of water were in, and only then would it actually level out and look like a full smooth pool of water.
This was also how it worked in reverse, too, like if I had a corner pillar that partially occupied 4 squares, removing 1 or 2 buckets worth of water wouldn't change the water level at all, but then suddenly after the 4th bucket was removed, the water would all vanish at once.
So double-check exactly the volumes you are after, because it might actually be filling, and just doesn't LOOK like it's filling.
If I could make the water two blocks deep instead of one, I'd be happy, but after draining and transporting a storm drain and a nearby pond full of water into the pool, it just stays at the same old single-block depth.
It's possible I haven't poured enough in, but when you make 8x buckets and use them to make 8x water trips and nothing happens, you tend to wonder if you're wasting your precious looting/questing time, and it doesn't seem to matter if I pour tonnes of water onto one specific area of the pool, or try to pour it evenly.