7 Days to Die

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RopeDrink Aug 4, 2024 @ 10:53pm
Trying to raise a water-level
So, I've built a pool around my horde base - but no matter how many buckets of water I pour into said pool, it never rises above one block in height.

Is there any way to raise the water level with buckets? Will it ever rise on its own via rain? Or do I have to use some building trickery?

For example, I could probably make it seem higher by using a V-shaped container instead of a U-shaped, so that water can be poured on the sides, rather than covering a flat floor, but there may an easier method I'm currently unaware of.
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Showing 1-5 of 5 comments
Sambo Aug 4, 2024 @ 11:08pm 
Rain will never fill it you can use creative mode ti full it depends on size it could take over 500 water blocks mine took 800 clicks using water blocks from creative mode if you don't want to use it using buckets will take for ever but you will do it you will need to put some thing so you can drop it in the middle
Last edited by Sambo; Aug 4, 2024 @ 11:10pm
Astasia Aug 4, 2024 @ 11:10pm 
I'm not entirely familiar with the current water mechanics, but I would guess raising the floor of your pool with some basic building blocks and then dumping the water on that temporary floor would set the water level there, then remove the floor when you are done.
Midas Aug 4, 2024 @ 11:13pm 
how sure are you about the 'no matter how many buckets' part? I was recently doing the exact opposite, removing the water in the flooded part of the T2 Crypt POI, which involved a process of sectioning it off and erasing the water blocks with building blocks, but some spots, like stair cases, and pillars, had water in them that couldn't be removed by just placing blocks around them so I had to remove it manually with a bucket.

The behavior I noticed in a lot of cases of both removing water in one area, and adding it to another was that it didn't necessarily increase/decrease on a bucket-by-bucket basis. Like if I have a 3x3 (9 block) area that is 2 blocks deep, the first layer seemed to fill up fairly consistently as buckets were added, but the second layer might only show partial water levels or weird 'lumpy' water levels until ALL 18 'blocks' worth of water were in, and only then would it actually level out and look like a full smooth pool of water.

This was also how it worked in reverse, too, like if I had a corner pillar that partially occupied 4 squares, removing 1 or 2 buckets worth of water wouldn't change the water level at all, but then suddenly after the 4th bucket was removed, the water would all vanish at once.

So double-check exactly the volumes you are after, because it might actually be filling, and just doesn't LOOK like it's filling.
Sambo Aug 4, 2024 @ 11:14pm 
Originally posted by Astasia:
I'm not entirely familiar with the current water mechanics, but I would guess raising the floor of your pool with some basic building blocks and then dumping the water on that temporary floor would set the water level there, then remove the floor when you are done.
you will still end up with a 1 block drop when removed best bet is just keep going mine is 6 blocks deep and 5 wide it wont rise till you have one full layer as it fulls by layers
Last edited by Sambo; Aug 4, 2024 @ 11:16pm
RopeDrink Aug 4, 2024 @ 11:15pm 
Like most objects, I would hazard a guess that the water would drop down whenever it registers that nothing is holding it up, but I suppose I could try it via some elevated building blocks.

If I could make the water two blocks deep instead of one, I'd be happy, but after draining and transporting a storm drain and a nearby pond full of water into the pool, it just stays at the same old single-block depth.

It's possible I haven't poured enough in, but when you make 8x buckets and use them to make 8x water trips and nothing happens, you tend to wonder if you're wasting your precious looting/questing time, and it doesn't seem to matter if I pour tonnes of water onto one specific area of the pool, or try to pour it evenly.
Last edited by RopeDrink; Aug 4, 2024 @ 11:22pm
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Date Posted: Aug 4, 2024 @ 10:53pm
Posts: 5